HintJ
Posts: 311
Joined: 10/10/2010 Status: offline
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ORIGINAL: popllt quote:
ORIGINAL: Mad Russian The current list: 19. A command system that is bit more straight forward when one wants give individual orders. Hi! MR I strongly recommend "A command system that can give individual orders". I played "Operation Spring Awakening (1) March 9, 1945- hungary" just now. My platoon sneaked into the villiage for scouting. The leader squad mounted into the house first, and I wanted another squad far away to rush into the house. But first I must give RUSH ORDER to the leader squad which had mounted into the house, then the other squads could RUSH. The current command system is "the squad act what the leader is acting", but sometimes the squads need the action themselves independently. Thanks! I'm playing a random campaign using dazoline II's mod that allows for easy use of custom units. In the campaign, I have each unit as an separate platoon. By doing this, I have full order menus available in each turn for each unit, and I have no need for a reaction phase, as I play at 40:0 turn structure. I've also played a 60 second turn game for more of a CMBB feel. It worked great! I also removed all the "1/2/1-2" style naming and gave each unit a unique common name. For example, my three halftracks have the names of famous preachers: I have "Oral Roberts," "Jimmy Swaggart," and "Robert Tilton" commanding them. This makes the message box very personal and immediately relevant. It is also more fun, especially if Oral Roberts achieves veteran driving status or if Robert Tilton earns a War Merit Badge. I must say that this campaign so far has been the most deeply satisfying experience playing PC, of any version. But I seriously want the command view back for buttoned tanks!
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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do." - Savielly Tartakower
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