m5000.2006
Posts: 168
Joined: 11/10/2006 Status: offline
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quote:
ORIGINAL: spelk Would be interesting to hear WHY you think the UI spoiled the fun, since you appreciate the historic accuracy of the title. I didn't say I appreciated its historic accuracy, I said that "historically it seemed OK". I'm not an expert on history so I can't tell whether the scenarios were very accurate, but they seemed OK, and there were quite a lot of them if I remember, covering numerous operations. I don't remember the details because as I said I tried it a couple of years ago, but from what I remember, the game seemed... , well, too boardgame-like, if you know what I mean. Now, there's probably nothing wrong with that, there's no accounting for taste, but for me boardgames are boardgames, and computer games are computer games - they are two different breeds, so to speak. So, I'd expect something more from a computer game than just a board and a few counters. If I want to play a boardgame, then I play a boardgame, and when I want to play a computer game, a have a different set of expectations. As the guy above said, the keyboard commands did feel clunky to me as well, well, they just did, what else is there to say here? The game simply felt sort of "too dry", "too paper-like". So, it quickly put me off. My friend played it a bit longer, but if I remember he also gave up soon. Now, the game has certainly potential, but as I said above, IMO it needs reworking of the UI, and some more computer-game feel. Otherwise, I guess it'll probably be played only by the most hardcore grognards.
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"Would you tell me, please, which way I ought to go from here?" "That depends a good deal on where you want to get to," said the Cat. "I don't much care where –" said Alice. "Then it doesn't matter which way you go," said the Cat. LC
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