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RE: Stalingrad (In Progess AAR)

 
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RE: Stalingrad (In Progess AAR) - 4/15/2010 9:51:54 AM   
Obsolete


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10 A.M. -- Sept. 15

Another decent turn-around.  The only issue that is giving me problems at this point, is the defensive terrain.  There are a few worrisome stacks down south, but due to the size of them, we can conclude that each company has most likely a single platoon.  And now that I have close-up vision, that indeed turns out to be the case.

I forgot to mention, I had used up just about all my air-strikes again at 6-o’clock in the morning.  So I have to wait until tomorrow before I get to call those strikes again.  

My Croatian units don’t even have a scratch on them so far.  Though it’s possible I may have lost an entire company worth very early in this scenario, I just can’t remember for sure now.





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Post #: 31
RE: Stalingrad (In Progess AAR) - 4/15/2010 11:04:51 AM   
Obsolete


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Lunch -- Sept. 15

Not sure what to say about this turn.  It was the same old routine again.  Keep tightening the chains, and getting those badly disrupted units back to strength again.

It may not look like much happened, but I assure you I’m still crushing the Ruskies in kills right now.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 32
RE: Stalingrad (In Progess AAR) - 4/15/2010 12:44:07 PM   
Obsolete


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2 P.M. -- Sept. 15

There is only one tank company left in the Northern pocket.  Three other counters there are just Hqs.  I was tempted to try and exploit some game mechanics to keep the Hqs trapped to mess with communications, but it looks like the AI may be a little too smart for that and is re-assigning command structures.  Not 100% sure yet.

Against the Volga river, I am unstoppable.  Anything the Reds have that they try to put up against me (or even use to block) is just going to be whittled away.  It makes me wonder how this scenario can last till September the 26’th.

I checked the OOB, and while there will still be quite a few re-inforcements coming to Stalingrad, the Russians are simple going to be adding far too little now… and far too late.  I THINK!

Maybe I really am the smartest tactician in the world.  Hmm…..





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 33
RE: Stalingrad (In Progess AAR) - 4/15/2010 1:51:32 PM   
Obsolete


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4 P.M.  --  Sept. 15

The war has gone excellent the last couple hours.  We have 100% eliminated all remaining counters from the northern pocket.  As strange as it may seem, the only Russians left are restricted to this small area here, and I will most likely have total victory before nightfall.  Then I guess I just sit tight after that and wait for their reinforcements to arrive?

I don’t see how I could possibly lose this one from here.

BTW, the numbers on the counters are not ATT/DEF.  I was using DIV/REG to keep track of my command structures better.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 34
RE: Stalingrad (In Progess AAR) - 4/15/2010 2:37:10 PM   
Obsolete


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6 P.M.  -- Sept. 15

Getting closer.  We are just…. About there.

No need for me to target after the Hqs at this point again.  I just need to nail off their subordinate units.

I also shuffled around some units in the north toward the Volga river to meet future reinforcements.  Also the turn before I had already moved up some self-propelled artillery, as their range isn’t as great as the towed variety.

This time I switched to ATT/DEF values for the counters.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 35
RE: Stalingrad (In Progess AAR) - 4/15/2010 3:03:58 PM   
Obsolete


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8 P.M. -- Sept. 15

Well, looks like I am just a few hits still too short from moping up these Ruskies.  

And I was so hoping to have this completed before nightfall.  Oh well, I’ll dislodge them next turn, or the turn after (I think!).

Notice now the Southern counters have just converted to FoW status due to the night.  It doesn’t matter much, I know what’s in there.  I will have to pass an additional Q-Check on my next assaults, and also that tiny river is no doubt causing some little problems.  

But lets see what happens… at least the turns are MUCH quicker now with so fewer enemy counters to worry about.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 36
RE: Stalingrad (In Progess AAR) - 4/15/2010 3:33:40 PM   
Obsolete


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10 P.M.  -- Sept. 15

Hmm!!

This tiny last bit is still taking longer than I thought.  

At least I knocked out another HQ counter just so I could move onto another victory hex.  There is one more victory hex left, which will then put me at the Decisive Victory rank.  Of course, I still have to hold that by the scenario’s end to be worth anything.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 37
RE: Stalingrad (In Progess AAR) - 4/15/2010 4:10:54 PM   
Obsolete


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2 A.M.  -- Sept. 16

Two o’clock in the morning, and my companies are still fighting :P  That doesn’t sound very realistic now does it!!?  But whatever, I’m pushing everything as hard as I can here.

So…. Down to the last damn hex now, and it’s already the 16’th, I thought I’d have all the current commies wrapped up yesterday.  So….. Lets see if I can at least finish this job at 6 am.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 38
RE: Stalingrad (In Progess AAR) - 4/15/2010 4:44:29 PM   
Obsolete


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6 A.M.  -- Sept. 16

Well, finally!  We crushed those last two headquarters, and then I moved into the last capturable victory hex.  And now, all is quiet on the eastern front… unbelievable.  

Somehow, I have done 100x better than Guderian, and I don’t know how.  I guess I am just that smart.

As a final ironic twist, the Russians finally won the initiative, right at the turn they lost EVERYTHING.  Well, that’s not really a coincidence, but more on how the initiative mechanics work, if you think it through.

In the meantime, I think I will end the story here for a while.  In the future I‘ll resume and probably speed-play through much of this waiting for those reinforcements of the Red Army to arrive.






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King-Tigers don't let Tiger-I's get over-run.

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Post #: 39
RE: Stalingrad (In Progess AAR) - 4/16/2010 9:19:06 AM   
Obsolete


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10 A.M.  -- Sept 17.

Yup, fast-forward many hours and finally the Red army showed up at approximately 10 AM on Sept 17.  Despite they have initiative, it was still a disaster for them.  I have the whole are on this side of the Volga river under my control.  Due to all the problems with amphibious/paradrop landings like dispersal effects, and other such factors, they simply got raped before they could even attack me this turn.

I decided to take this screen-clip here during my movement phase, and I’ll be surprised if there will be anything left of this stack of JUNK a few hours away from now.

Assuming I don’t get disruptions myself during my planned assaults, I should be able to re-gain the initiative and hold onto that for the next few days (not that it’s needed!)

In the meantime, I hadn’t done anything the last 24 hours except for playing around by blowing up bridges, and re-assigning around units to different HQ’s and HQ’s to different Divisions.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 40
RE: Stalingrad (In Progess AAR) - 4/16/2010 9:45:44 AM   
Obsolete


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Lunch -- Sept. 17

Wow, looks like I outdid myself.  I smashed into that on three flanks from the 5’th Division, and knocked out two counters.  Then the rest of the Stack-of-Death disappeared after failing all quality checks badly on retreat.

But before I could do anything else, immediately another stack shows up.  And I see I gave it such a brutal smashing up on the beaches that they didn’t even give me an EZoC to worry about, so I shifted my units around a bit and brought up more counters from the 5’th Division.  Now here I am about to deliver another arsenal of mass destruction…

This really is getting too easy when you snowball early success out of proportion in your favour.





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King-Tigers don't let Tiger-I's get over-run.

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Post #: 41
RE: Stalingrad (In Progess AAR) - 4/16/2010 10:36:00 AM   
Obsolete


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2 P.M. --> 8 P.M Sept 17.

Well, a lot of the hours after that were rinse & repeat.  I kept on with the full assaults each turn, and after 8 P.M. had come around, the last of those Red reinforcements had been eliminated.

I also gained initiative, but unfortunately lost it due to an off-board Russian arty that keeps bombarding me.  Eventually I get disrupted and there isn’t much I can do about that.

I fast forwarded to the afternoon on Sept 20, but no sign of any activity as of yet.  If the enemy wants to make sure I dig in and entrench to level III fortification, that’s fine by me.  But I am eager for more bloodshed…  



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King-Tigers don't let Tiger-I's get over-run.

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Post #: 42
RE: Stalingrad (In Progess AAR) - 4/16/2010 2:51:31 PM   
Obsolete


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Lunch -- Sept 23.

Alright, kept fast forwarding into the future.  Eventually at 2 A.M. on Sept. 23, another group of reinforcements from Russia decided to come upon the shores.  I showed them the same treatment as the others, and eventually by noon, on that day the last of their counters (a division HQ) was destroyed by me and that was the end of that.

Despite this scenario is coded to go for 3 days longer, since I have killed off EVERY enemy unit, and no reinforcements are left, it has ended the scenario here.  Decisive victory.

Now my question is, how the hell did the real Axis powers screw that battle up so bad?  :P

I think I’ll have to re-do this one over, and fight on the communist side myself to see how things play out.






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King-Tigers don't let Tiger-I's get over-run.

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Post #: 43
RE: Stalingrad (In Progess AAR) - 9/16/2010 11:25:33 AM   
chrisadam11

 

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My wargaming buddy Dan and I have begun our most ambitious wargaming project yet - the SPI classic "Drive on Stalingrad"! This game covers the Case Blue German 1942 summer offensive in southern Russia. Drive on Stalingrad ("DoS" for short) using a modified form of the system originally developed for "Panzergruppe Guderian", a groundbreaking design which featured the concept of "untried" units, whose combat strengths were unknown to both players until the instant that they entered combat. DoS expands on this system with a more complex air system and the controversial "Hitler Directive" table. The 'controversy' stemmed from some wargamers (primarily those playing the German side) being rather annoyed that their plans could be upset by directives taking them away from their intended objectives. For Dan and I, who have read quite a bit on the actual campaign, the table is actually one of the more enjoyable aspects of the game, as the real German effort was indeed often tripped up by the interventions of der Fuhrer at most inopportune times.

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Post #: 44
RE: Stalingrad (In Progess AAR) - 9/17/2010 2:41:26 AM   
Obsolete


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quote:

ORIGINAL: chrisadam11

My wargaming buddy Dan and I have begun our most ambitious wargaming project yet - the SPI classic "Drive on Stalingrad"! This game covers the Case Blue German 1942 summer offensive in southern Russia. Drive on Stalingrad ("DoS" for short) using a modified form of the system originally developed for "Panzergruppe Guderian", a groundbreaking design which featured the concept of "untried" units, whose combat strengths were unknown to both players until the instant that they entered combat. DoS expands on this system with a more complex air system and the controversial "Hitler Directive" table. The 'controversy' stemmed from some wargamers (primarily those playing the German side) being rather annoyed that their plans could be upset by directives taking them away from their intended objectives. For Dan and I, who have read quite a bit on the actual campaign, the table is actually one of the more enjoyable aspects of the game, as the real German effort was indeed often tripped up by the interventions of der Fuhrer at most inopportune times.
____


That's nice and all.... do you mean this title BTW?



Unfortunately I believe you are just another SEO who is spamming for your clients using random tid-bits taken from the internet. Please don't clutter it up with your random garbage. There is enough trash on the internet as it is.



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King-Tigers don't let Tiger-I's get over-run.

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Post #: 45
RE: Stalingrad (In Progess AAR) - 7/6/2011 4:35:08 AM   
jiadongpeng

 

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I am New Here,My name is Jesse and this is my first entry here. Since I am new to forum community and I feel I am in midst of my own learning curve. I feel sometimes, that I have to learn a lot, hope you guys have patient on me.Thank you for sharing the post.



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