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Invading Russia - 7/10/2011 11:47:45 AM   
Miller


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Is there any sane reason to do it in 41/42?
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RE: Invading Russia - 7/10/2011 12:00:59 PM   
LoBaron


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quote:

ORIGINAL: Miller

Is there any sane reason to do it in 41/42?


I think it is only interesting for historical "what if".

You have some benefits over the Russians early (I think the most important is plane production), but the simple mass of land to conquer and the sacrifices
you have to undertake on other fronts to even be on par with russian ground troops will leave you so vulnerable on the China, Burma, DEI and Pac frontlines that even in the unlikely case you win this
campaign you will lose the game early.

Its just a meatgrinder which will prevent you to build up the defensive positions and pools you have to rely on from ´43 ongoing

That said I think its a bit sad because it takes one option out of the game for a Japanese player who likes to perform well on his games.
Historically correct though, IMHO.

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RE: Invading Russia - 7/10/2011 4:15:29 PM   
GreyJoy


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quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Miller

Is there any sane reason to do it in 41/42?


I think it is only interesting for historical "what if".

You have some benefits over the Russians early (I think the most important is plane production), but the simple mass of land to conquer and the sacrifices
you have to undertake on other fronts to even be on par with russian ground troops will leave you so vulnerable on the China, Burma, DEI and Pac frontlines that even in the unlikely case you win this
campaign you will lose the game early.

Its just a meatgrinder which will prevent you to build up the defensive positions and pools you have to rely on from ´43 ongoing

That said I think its a bit sad because it takes one option out of the game for a Japanese player who likes to perform well on his games.
Historically correct though, IMHO.


Well, there's an AAR by Rader ("Taming the Bear") that shows pretty well ho Japan can conquer everything south of Bozrya by the end of 42 and be, at the same time, in a good defensive position against the allies by mid 44...so i don't think it's a bad option for Japan...you get plenty of oil-resources centers very close to Home Land and you also have the opportunity to enlarge your northern defensive perimeter.
Consider also that even if Russia cannot be totally defended the fact that it has no air production till late 44 means, once the USSR Air Force is initially destroyed then your opponent won't be able to threaten you till 1945 on that front...not bad i'd say

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RE: Invading Russia - 7/10/2011 4:15:50 PM   
Shark7


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I wouldn't do it in a PBEM. I've done it against the AI, and even the AI can over-run you in Russia...in the end, you'll end up losing Manchuko early.

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RE: Invading Russia - 7/10/2011 4:44:32 PM   
LoBaron


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quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Miller

Is there any sane reason to do it in 41/42?


I think it is only interesting for historical "what if".

You have some benefits over the Russians early (I think the most important is plane production), but the simple mass of land to conquer and the sacrifices
you have to undertake on other fronts to even be on par with russian ground troops will leave you so vulnerable on the China, Burma, DEI and Pac frontlines that even in the unlikely case you win this
campaign you will lose the game early.

Its just a meatgrinder which will prevent you to build up the defensive positions and pools you have to rely on from ´43 ongoing

That said I think its a bit sad because it takes one option out of the game for a Japanese player who likes to perform well on his games.
Historically correct though, IMHO.


Well, there's an AAR by Rader ("Taming the Bear") that shows pretty well ho Japan can conquer everything south of Bozrya by the end of 42 and be, at the same time, in a good defensive position against the allies by mid 44...so i don't think it's a bad option for Japan...you get plenty of oil-resources centers very close to Home Land and you also have the opportunity to enlarge your northern defensive perimeter.
Consider also that even if Russia cannot be totally defended the fact that it has no air production till late 44 means, once the USSR Air Force is initially destroyed then your opponent won't be able to threaten you till 1945 on that front...not bad i'd say


I remember that AAR, and I stick to my opinion.

An invasion of the SU only brings success if the Allied player, for whatever reason, does not take advantage of it.

War with the SU means you need ground forces in this area you could otherwise deploy against China (and maybe Burma and DEIs) as troops within the AV limit for Manchuko are not enough
to fight the Russians, whether you got air superiority or not.
The first day you invade Russia I would be starting to make plans to increase the pressure on the Chines and Burmese border and switch from defense to offense in areas of opportunity.
I would play a more aggressive defense in the DEIs and I may build up Noumea and PM much early.
Also I would increase buildup of the Aleuthians as now the strategic importance of that area changes dramatically. Petropavlovsk and Sakhalin open up options to deploy forward.

And I would take advantage of the fact that every plane flying to stomp the Red Army Airforce tips the balance in my direction everywhere else. While the SU plane production is very low at
the beginning, the shear number of squads requires a huge IJAAF committment. You can rotate squads in and out of battle for quite a long time as the Allied player before you run out of planes.
This makes the Allies as a whole competitive in the air much earlier than otherwise possible.


As I said, its an interesting battle, but Rader is a good player, he may have been in even better shape had he left the Russians alone.
If anybody pulls a Ruskie on me I´d look forward to the challenge but know I have already won.


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RE: Invading Russia - 7/10/2011 4:56:42 PM   
inqistor


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If you do not have HR to NOT allow other nationality planes station is USSR, you will have 4Es there in no time.

Early attack can give Japan better defensive position, but first they must cut off China from USSR supply, just check northern side of map, USSR can send supply to China by that corridor. So after attack, you will have Chinese all-front offensive in 2-3 weeks.

But yeah, whole operation is impossible without committing additional Divisions, and air units. And neither NATEs, nor OSCARs will be good enough.

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RE: Invading Russia - 7/10/2011 5:45:10 PM   
crsutton


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The thing is that the game is not really designed for an invasion of Russia. Pain and suffering in Europe not-withstanding there would have been some sort of reaction by the Soviets. Perhaps just a trickle of new plane and tank types in 42 but ever increasing as Russia starts to recover. As it is now the game is designed to fit Russian activation in 45 only with virtually no serious reinforcements (especially aircraft) flowing to the East before the start of 45. Therefore, I would almost call an invasion of Russia a bit gamey. If there is an crossing of the Soviet border in 42, there there should be some sort of release of extra troops and aircraft just like with any of the other line of deaths that we see.

That said, even though a hard core man like Rader can pull it off, I think that for the average player it is too much of a risk. As the Allied player, if the Japanese invaded Russia, I would not have any trouble basing American Aircraft there. Gamey too, but there you have it...

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RE: Invading Russia - 7/10/2011 10:49:39 PM   
FatR

 

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The only scenario in which I see invasion of USSR as strategically viable is complete conquest of China before the Japanese position in Burma is seriously threatened and the inner Pacific perimeter is threatened. Which probably means by early 1943. Rader only pulled it off without disastrous consequences, because Allies were sitting on their thumbs until late 1944, and even then the fighting was brutal. In every other situation Japanese troops are not simply better used, but vitally needed elsewhere.

As about USSR auto-destroying Japan in August of 1945, with the game balanced as it is, a Japanese player should be happy if there still anything left to destroy by that point. I don't remember anyone holding for that long yet, and maybe one case when it was technically possible, but the Japanese player decided not to prolong the agony after exhausting his strategic options (accidentally that was the topic starter, Miller).

< Message edited by FatR -- 7/10/2011 10:53:16 PM >

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RE: Invading Russia - 7/11/2011 1:18:42 AM   
spence

 

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IRL the Japanese faced off with the SU multiple times in the late 30s. The Russians were equipped with BT-5s and BT-7s and I-16s and I-15s. The air battles were more or less even but on the ground, the Japanese got their heads handed to them on each occasion. Russian ammunition allocations were way beyond the meager ability of the IJA's supply train to match. IJA losses in the Nohoman Operation approximated 70% KIA and the IJA was already, as an institution, advocating destroying enemy armor by strapping a demolition charge to one's body and throwing oneself under a tank. That is a desperation tactic. Whilst the Russians may have transferred many veteran troops to the West in late 41 the historical record does not speak well for IJA performance against them.

Already the game allows the IJ Player to reinvigorate his advance in the China "Incident" after 3 years of real life stalemate. Why is it that diverting 30% of one's armed forces to another front(s) is not a widely practiced strategic paradigm? Could it be that that is an artifact of the game system rather than a reflection of reality?

IMHO the last thing the IJ Player should want in this game is another enemy. Seems to me that the Japanese recognized that in April 1941 by agreeing to a non-aggression pact with the Soviet Union and reinforced that decision by NOT renouncing the pact after their "partner" Germany invaded the Soviet Union in June (and appeared to be winning for several months). IIRC the signatory for Japan, Matsuoka, was one of the premier advocates of attacking the Soviet Union but he knew that:
1) the IJA was well equipped compared to the Russians and needed to improve the quality and quantity of its tanks, artillery, aircraft and supply to successfully fight the Russians, and
2) a move South had to be made to obtain the "Southern Resource Area" in order to EVENTUALLY build up the Army.

The whole Invasion or Russia thing is a historical red herring. For the ultimate fans of masochism with the minimum of management, the whole map North of China should be grayed out until 3 months after VE Day, the IJ Player should have to keep a bunch of AV there during the interim and then the IJ Player should get to watch his Army get wiped out. For something to do on that front he can evacuate a few important civilians and high ranking IJA officials to the homeland.

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RE: Invading Russia - 7/11/2011 7:40:27 PM   
Nikademus


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quote:

ORIGINAL: spence

IRL the Japanese faced off with the SU multiple times in the late 30s. The Russians were equipped with BT-5s and BT-7s and I-16s and I-15s. The air battles were more or less even but on the ground, the Japanese got their heads handed to them on each occasion. Russian ammunition allocations were way beyond the meager ability of the IJA's supply train to match. IJA losses in the Nohoman Operation approximated 70% KIA and the IJA was already, as an institution, advocating destroying enemy armor by strapping a demolition charge to one's body and throwing oneself under a tank. That is a desperation tactic. Whilst the Russians may have transferred many veteran troops to the West in late 41 the historical record does not speak well for IJA performance against them.


Japanese and Russian ground force losses were also roughly even. Noone got "their head handed to them" from a casualties standpoint though the Japanese themselves admitted that operationally they had been defeated because the Russians achieved their objective whilst the Japanese did not. The Russians did indeed commit a far greater effort logistically whilst the Japanese, whom lacked a clear objective and plan from higher HQ's committed their forces piecemeal figuring the action would quickly tone down. In balance against that, the primary force committed by the Japanese was a singular green division. Nomonhan is not the one sided a$$ slapping that it's almost always portrayed to be. The use of molotovs does not equate to strapping on a mine and throwing themselves at tanks. Don't know where you got this from. Ironically the first day of the armor battle, weather conditions coupled with the type of tanks used by the Russians made it very effective but it ended up being a one-off.


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RE: Invading Russia - 7/11/2011 11:23:25 PM   
spence

 

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quote:

Japanese and Russian ground force losses were also roughly even. Noone got "their head handed to them" from a casualties standpoint though the Japanese themselves admitted that operationally they had been defeated because the Russians achieved their objective whilst the Japanese did not. The Russians did indeed commit a far greater effort logistically whilst the Japanese, whom lacked a clear objective and plan from higher HQ's committed their forces piecemeal figuring the action would quickly tone down. In balance against that, the primary force committed by the Japanese was a singular green division. Nomonhan is not the one sided a$$ slapping that it's almost always portrayed to be. The use of molotovs does not equate to strapping on a mine and throwing themselves at tanks. Don't know where you got this from. Ironically the first day of the armor battle, weather conditions coupled with the type of tanks used by the Russians made it very effective but it ended up being a one-off.


How foolish of me to think that the retreats after every battle and subsequent seeking, signing and maintenance of the non-aggression pact
had any significance whatsoever.

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RE: Invading Russia - 7/11/2011 11:54:13 PM   
elxaime

 

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Two thoughts on this.

First, if it is there as an option, the design should add in the expected additional forces you would see if the Soviet Union needed to react. This would be similar to what is there for invasions of the US West Coast, etc. Granted, the Soviet Union was fighting for its life against Germany in 1941-1942. But it is reasonable to suppose something more than the current zero would have been allocated. The Siberian reserve troops sent to launch the 1941 winter counter-offensive were not all committed by December 7, 1941. It is also reasonable to assume that STAVKA would have ratcheted down its European theater offensive plans for the winter and late spring of 1941-1942 considerably in reaction, thus freeing up even more troops as they adopted a more conservative/defensive posture sooner instead of wasting troops in all out attacks for little gain.

Second, it is highly likely Soviet foreign policy would have quickly adapted to the addition of an Japanese front both with respect to relations with the US/UK and also with the Nationalist Chinese. Soviet-American cooperation across the Alaska-Siberia line would have been immediate. I do not think four engine Allied bombers based out of the Soviet Far East would be out of the question at all. Japanese player issues with this as "gamey" seem to rest on the historic record of the USAF trying to get Ukrainian bases in the latter stages of the European War - a time when the Soviets were ascendant and had already begun to jostle for the shape of the post-war map. A better guide would be Stalin's reported readiness, in the darkest days of 1941-1942, to accept Allied troops even in Russia itself. If Moscow was about to go under, they would have grasped at any lifeline. If Japanese and Nazi armies had control of half the USA, we would do the same. In 1776-1783, the men who signed the Declaration of Independence had no qualms accepting French naval and troop support from the absolute monarchy of Louis XVI. The Soviets and Kuomintang would also have entered into a stronger embrace and Mao would have been told in no uncertain terms to go with the program. The Soviet Union, in fact, would have a positive incentive to begin arming and training as many Chinese as they could, accompanied with Soviet doctrine and ideological training, since these would be useful in shaping post-war China and they no longer had to fear a Japanese reaction for doing so.

Once you understand this, the outlines of catastrophe for Japan truly appear. The weakness of the Soviet Air Force is counterbalanced by a steady flow of US planes, followed by support troops to build up the Far East air bases into daggers at the heart of Tokyo. There is no need for a Burma Road anymore as the shorter distance to supply through the Soviet Far East appears.

I am also highly skeptical even a Japanese Army stripped from other fronts would have been enough to overcome the Soviet Far East. The game's order of battle I suspect underestimates the resistance the Soviets could put up. This was a mistake made repeatedly by the German OKW and Hitler in 1941 - they saw the masses of Soviet prisoners and the huge casualties they were inflicting and kept waiting for the Soviets to keel over - and it didn't happen. Add in the fact that the Soviet forces and equipment of 1941 do not match up very badly at all with what Japan had at the time (and much better than going up against the Wehrmacht, especially in terms of operational doctrines). And finally, you would need to factor in that Siberians in particular are not people easily pushed around.

< Message edited by elxaime -- 7/12/2011 4:49:18 AM >

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RE: Invading Russia - 7/12/2011 3:39:20 AM   
crsutton


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quote:

ORIGINAL: elxaime

Two thoughts on this.

First, if it is there as an option, the design should add in the expected additional forces you would see if the Soviet Union needed to react. This would be similar to what is there for invasions of the US West Coast, etc. Granted, the Soviet Union was fighting for its life against Germany in 1941-1942. But is is reasonable to suppose something more than the current zero would have been allocated. The Siberian reserve troops sent to launch the 1941 winter counter-offensive were not all committed by December 7, 1941. It is also reasonable to assume that STAVKA would have ratcheted down its European theater offensive plans for the winter and late spring of 1941-1942 considerably in reaction, thus freeing up even more troops as they adopted a more conservative/defensive posture sooner instead of wasting troops in all out attacks for little gain.

Second, it is highly likely Soviet foreign policy would have quickly adapted to the addition of an Japanese front both with respect to relations with the US/UK and also with the Nationalist Chinese. Soviet-American cooperation across the Alaska-Siberia line would have been immediate. I do not think four engine Allied bombers based out of the Soviet Far East would be out of the question at all. Japanese player issues with this as "gamey" seem to rest on the historic record of the USAF trying to get Ukrainian bases in the latter stages of the European War - a time when the Soviets were ascendant and had already begun to jostle for the shape of the post-war map. A better guide would be Stalin's reported readiness, in the darkest days of 1941-1942, to accept Allied troops even in Russia itself. If Moscow was about to go under, they would have grasped at any lifeline. If Japanese and Nazi armies had control of half the USA, we would do the same. In 1776-1783, the men who signed the Declaration of Independence had no qualms accepting French naval and troop support from the absolute monarchy of Louis XVI. The Soviets and Kuomintang would also have entered into a stronger embrace and Mao would have been told in no uncertain terms to go with the program. The Soviet Union, in fact, would have a positive incentive to begin arming and training as many Chinese as they could, accompanied with Soviet doctrine and ideological training, since these would be useful in shaping post-war China and they no longer had to fear a Japanese reaction for doing so.

Once you understand this, the outlines of catastrophe for Japan truly appear. The weakness of the Soviet Air Force is counterbalanced by a steady flow of US planes, followed by support troops to build up the Far East air bases into daggers at the heart of Tokyo. There is no need for a Burma Road anymore as the shorter distance to supply through the Soviet Far East appears.

I am also highly skeptical even a Japanese Army stripped from other fronts would have been enough to overcome the Soviet Far East. The game's order of battle I suspect underestimates the resistance the Soviets could put up. This was a mistake made repeatedly by the German OKW and Hitler in 1941 - they saw the masses of Soviet prisoners and the huge casualties they were inflicting and kept waiting for the Soviets to keel over - and it didn't happen. Add in the fact that the Soviet forces and equipment of 1941 do not match up very badly at all with what Japan had at the time (and much better than going up against the Wehrmacht, especially in terms of operational doctrines). And finally, you would need to factor in that Siberians in particular are not people easily pushed around.


Yes, the logic would be that Japan would not have had the forces to both hit Russia and advance so rapidly in the Pacific thus freeing up more resources for Allied lend lease to Russia.

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RE: Invading Russia - 7/12/2011 8:52:25 AM   
FatR

 

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quote:

ORIGINAL: spence
IRL the Japanese faced off with the SU multiple times in the late 30s. The Russians were equipped with BT-5s and BT-7s and I-16s and I-15s. The air battles were more or less even but on the ground, the Japanese got their heads handed to them on each occasion.

Wrong. On the ground Soviet forces were consistently tactically inferior, resulting in roughly equal to significantly higher Soviet losses (depending on what sources for Japanese losses one uses) despite the numerical advantage and operational victory. Japanese seemingly expected Chinese-style cakewalk, based on abysmal Soviet performance during earlier border fighting near Lake Hasan in 1938. This did not happen, but improvements still vere not enough to make Soviet troops equal to Japanese.
In the air VVS lost approx. 200 planes to approx. 160, despite having numerical superiority of 2-3:1 for most of the conflict and gathering a team of best pilots from the entire Soviet Union for its second phase. Japanese aviation also managed to drop comparable bomb weight.
Overall, Nomonhan demonstrated that Japan simply doesn't have numbers to fight USSR seriously, particularly considering other fronts, despite better average performance of Japanese troops. Which is, accidentally, how things are in the game.

quote:

ORIGINAL: spenceAlready the game allows the IJ Player to reinvigorate his advance in the China "Incident" after 3 years of real life stalemate.

You need to look at maps of Japanese advance in China again. Pay particular attention to ones for 1944.

By the way, why don't you complain that the game gives Chinese offensive capabilities, which they entirely lacked IRL?


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RE: Invading Russia - 7/12/2011 11:04:55 AM   
spence

 

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Neither the Russians nor the Japanese gave much of a d@mn about the losses of soldiers. Whenever the Japanese tangled with the Russians in the 30's they consistently gave up whatever they had initially gained. The Japanese retreated, the Japanese sought the non-Aggression pact, and the Japanese did not abrogate that same pact when it looked to practically everybody like Russia was about to fold to the Germans.

However much the Japanese gained in China they couldn't force the Chinese to give up. That front remained a bleeding sore without resolution for them. They certainly managed to kill lots of Chinese. They managed to move their armies around pretty much as much as they liked so long as their supplies lasted but they never killed enough or gained enough to force the Chinese to stop fighting and that is what matters. The game system does give the Chinese an offensive capability that they lacked but IMHO it is because to fail to do so would make the Chinese even more vulnerable than they already are and allow the IJA to conquer them far too readily.

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RE: Invading Russia - 7/12/2011 11:28:07 AM   
LoBaron


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quote:

ORIGINAL: spence

Neither the Russians nor the Japanese gave much of a d@mn about the losses of soldiers. Whenever the Japanese tangled with the Russians in the 30's they consistently gave up whatever they had initially gained. The Japanese retreated, the Japanese sought the non-Aggression pact, and the Japanese did not abrogate that same pact when it looked to practically everybody like Russia was about to fold to the Germans.

However much the Japanese gained in China they couldn't force the Chinese to give up. That front remained a bleeding sore without resolution for them. They certainly managed to kill lots of Chinese. They managed to move their armies around pretty much as much as they liked so long as their supplies lasted but they never killed enough or gained enough to force the Chinese to stop fighting and that is what matters. The game system does give the Chinese an offensive capability that they lacked but IMHO it is because to fail to do so would make the Chinese even more vulnerable than they already are and allow the IJA to conquer them far too readily.


The Japanese did pull off a conquest of China in ´44 (Ichigo) which was extremely successful as long as the Burma
Road remained closed. Only when the Allies reopened the supply routes to China the offensive was finally halted,
but only as late as Jan ´45.

Had the Japanese executed a similar attack in ´42 - ´43 when China was still cut off from the West this could have
resulted in the complete collapse of Chinese resistance.

As far as the game system is concerned I believe the current situation is quite representative.
The Japanese definitely are able to push China to the brink of defeat but for this need more ressources they have
available at start. Which side dominates this theatre is much dependent on player skill and ressource investement,
and also on the fate of the Burma campaign.


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Post #: 16
RE: Invading Russia - 7/12/2011 12:08:58 PM   
Blackhorse


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quote:

ORIGINAL: LoBaron


The Japanese did pull off a conquest of China in ´44 (Ichigo) which was extremely successful as long as the Burma
Road remained closed. Only when the Allies reopened the supply routes to China the offensive was finally halted,
but only as late as Jan ´45.

Had the Japanese executed a similar attack in ´42 - ´43 when China was still cut off from the West this could have
resulted in the complete collapse of Chinese resistance.

As far as the game system is concerned I believe the current situation is quite representative.
The Japanese definitely are able to push China to the brink of defeat but for this need more ressources they have
available at start. Which side dominates this theatre is much dependent on player skill and ressource investement,
and also on the fate of the Burma campaign.



I (respectfully) disagree. Ichigo was a successful attack in China -- not a conquest -- which ran parallel to the Japanese held-coast, and close to their lines of supply and communication. The Japanese generally got their noses bloodied when they tried to push much further inland (e.g. the multiple battles for Changsha).

The game engine, as good as it is, fails to capture the limits of logistics on deeper Japanese advances. But the biggest limitation is that it does not fairly represent how weakly Japan 'occupied' China -- their forces were barely adequate to maintain order in the cities they occupied and along the primary rail / road routes that connected them to the coast. Entire KMT, Communist and warlord armies existed throughout the war in the vast unoccupied areas behind Japanese lines. If the Japanese swept through such an area in strength, the guerilla forces would "go to ground" until they passed, and remain a 'force in being' threatening Japanese supply lines and weak garrisons. The game engine does not allow for this important historical limitation on Japanese forces and movements.


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Post #: 17
RE: Invading Russia - 7/12/2011 12:37:27 PM   
LoBaron


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You got a point there. I also don´t believe that Japan was capable to conquer and keep China as a whole.

We have a supply system makes guerilla warfare only possible in a very abstract way.
Still the garrison requirements represent this quite OK IMO.
If a way could be found to "spawn" Chinese guerilla troops if the garrison req is not met
or to find another way to increase the cost of conquering Chinese bases this could help
but also overcomplicate things.


But just to set things straight:

I have NEVER seen a Japanese player being able to conquer China - post arty nerf - without increasing
the ammount of units in the theatre to more than double the ammount of troops historically used.

This naturally includes stripping anything possible from Manchuko (I am no a fan of the hard coded
SU activation, but don´t like to start a discussion on something I cannot offer a better solution).

Even then it is difficult for Japan - current patch version assumed - if the Allied player uses
the land to his advantage and uses his supplies wisely.
In our PBEM Rob defends inner China for quite a long time now (Jan ´43), frontlines are more or less
static, and Japanese advances would be extremely costly. (I think Mike, our opponent, would confirm this view).



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RE: Invading Russia - 7/12/2011 5:23:16 PM   
Nikademus


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quote:

ORIGINAL: spence
How foolish of me to think that the retreats after every battle and subsequent seeking, signing and maintenance of the non-aggression pact
had any significance whatsoever.



Indeed, as there were several major skirmishes with Soviet forces in addition to Nomanhan and the results were not always retreats...nor did every battle during Nomanhan result in a retreat and/or defeat. The seeking and signing of agreements and ultimately a non-aggression pact was part and parcel of the posturing, both diplomatically and at times, militarily that frequently occured along the vast Siberian/Manchurian border of which there were constant incidents and disputes on certain pieces of territory. Neither side wanted full scale war (not counting some radical voices within the troublesome Kwantung army), but neither side was going to have it's perceived soverenty compromised either. Thus like two children in a playground there were incidents and a few flash points but ultimately both sides backed down. Nomanhan was the biggest flash point of course and was a clear operational defeat for Japan, but the result was the same after the shooting stopped....both sides agreed to cease and an uneasy peace resumed. The non-aggression pact suited both sides at the time, but at one point after the German invasion the Kwantung Army did build up for a possible invasion. Its an interesting what if of course had it attacked Russia.

I am also unaware of the "institutionalized" use of Japanese soliders fanatically strapping mines to their chests and throwing themselves at Russian tanks in the period prior to the start of WWII as you suggested. I can recommend a couple of very good books on Nomanhan if your seriously interested in the subject.....which i doubt based on your recent pattern of posts. But the offer stands.


< Message edited by Nikademus -- 7/12/2011 5:30:47 PM >


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Post #: 19
RE: Invading Russia - 7/12/2011 5:33:36 PM   
Nikademus


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quote:

ORIGINAL: Blackhorse

I (respectfully) disagree. Ichigo was a successful attack in China -- not a conquest -- which ran parallel to the Japanese held-coast, and close to their lines of supply and communication. The Japanese generally got their noses bloodied when they tried to push much further inland (e.g. the multiple battles for Changsha).

The game engine, as good as it is, fails to capture the limits of logistics on deeper Japanese advances. But the biggest limitation is that it does not fairly represent how weakly Japan 'occupied' China -- their forces were barely adequate to maintain order in the cities they occupied and along the primary rail / road routes that connected them to the coast. Entire KMT, Communist and warlord armies existed throughout the war in the vast unoccupied areas behind Japanese lines. If the Japanese swept through such an area in strength, the guerilla forces would "go to ground" until they passed, and remain a 'force in being' threatening Japanese supply lines and weak garrisons. The game engine does not allow for this important historical limitation on Japanese forces and movements.



Agreed. The Japanese Army never set out to conquor China. It was never part of their plan. They wanted to force China to come to the terms they sought and then like a certain modern situation....get the hell out so that the Army could face other obstacles without one hand tied behind it's back. The Ichigo offensive was in response to USAAF efforts and in that regards it was fully successful. Even further according to at least one author, it forever shattered FDR's plans to expand the "Big Three" to the "Big Four" as it demonstrated that Chiang's Nationalists were not up to the task of facing down the IJA.

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RE: Invading Russia - 7/13/2011 12:27:31 AM   
spence

 

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quote:

The Japanese Army never set out to conquor China. It was never part of their plan.


Frankly that statement is complete Bull$hit. The IJA's failure to accomplish that in the manner that it had promised (the Emperor) in 1937 was the reason for everything that followed. The promise was to resolve the China Incident favorably in 90 days. Give or take a day or two, 4 years unfettered by any significant (Allied) intervention was enough time to allow them to accomplish their objective if they were able. They failed. And then to save face they looked for other ways accomplish that (no matter how futile a rational person might consider their chances). Oh yeah, let's take on the Brits and the Dutch and the Americans cause once we beat all of them China will be a piece of cake and then we can really stick to those Commie ba$tard$ in Russia: just like real only delusional.

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RE: Invading Russia - 7/13/2011 1:20:55 AM   
Pascal_slith


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A forum fight builds up... Did Zhukov really romp on the Nips in 39?

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RE: Invading Russia - 7/13/2011 3:37:35 AM   
Chickenboy


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quote:

ORIGINAL: crsutton

The thing is that the game is not really designed for an invasion of Russia. Pain and suffering in Europe not-withstanding there would have been some sort of reaction by the Soviets. Perhaps just a trickle of new plane and tank types in 42 but ever increasing as Russia starts to recover. As it is now the game is designed to fit Russian activation in 45 only with virtually no serious reinforcements (especially aircraft) flowing to the East before the start of 45. Therefore, I would almost call an invasion of Russia a bit gamey. If there is an crossing of the Soviet border in 42, there there should be some sort of release of extra troops and aircraft just like with any of the other line of deaths that we see.

That said, even though a hard core man like Rader can pull it off, I think that for the average player it is too much of a risk. As the Allied player, if the Japanese invaded Russia, I would not have any trouble basing American Aircraft there. Gamey too, but there you have it...


I'm not convinced that's gamey, crsutton.

If Uncle Joe felt threatened with losing the far East-a stable source of troops for the Western Front-it's not beyond the pale that he would have let some USAAF fly out of some bases. Sure, he'd have KGB and other military police crawling all over the place to ensure that the Yanquis didn't get out of hand, but he was enough of an opportunist to allow something like that to happen.

What a sweet group of airbases for Allied 4E bombers! Bombing the **** out of Japanese production in 1942! Yee Haw!


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RE: Invading Russia - 7/13/2011 4:49:27 AM   
crsutton


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quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: spence

Neither the Russians nor the Japanese gave much of a d@mn about the losses of soldiers. Whenever the Japanese tangled with the Russians in the 30's they consistently gave up whatever they had initially gained. The Japanese retreated, the Japanese sought the non-Aggression pact, and the Japanese did not abrogate that same pact when it looked to practically everybody like Russia was about to fold to the Germans.

However much the Japanese gained in China they couldn't force the Chinese to give up. That front remained a bleeding sore without resolution for them. They certainly managed to kill lots of Chinese. They managed to move their armies around pretty much as much as they liked so long as their supplies lasted but they never killed enough or gained enough to force the Chinese to stop fighting and that is what matters. The game system does give the Chinese an offensive capability that they lacked but IMHO it is because to fail to do so would make the Chinese even more vulnerable than they already are and allow the IJA to conquer them far too readily.


The Japanese did pull off a conquest of China in ´44 (Ichigo) which was extremely successful as long as the Burma
Road remained closed. Only when the Allies reopened the supply routes to China the offensive was finally halted,
but only as late as Jan ´45.

Had the Japanese executed a similar attack in ´42 - ´43 when China was still cut off from the West this could have
resulted in the complete collapse of Chinese resistance.

As far as the game system is concerned I believe the current situation is quite representative.
The Japanese definitely are able to push China to the brink of defeat but for this need more ressources they have
available at start. Which side dominates this theatre is much dependent on player skill and ressource investement,
and also on the fate of the Burma campaign.



Well Viperpol has demonstrated to me that it is very possible in scen #2 of our game. I am no slouch and have fought him tooth and nail, and have not made any large errors or lost large amounts of Chinese troops in traps but he has just piled it on and ground me to dust. It is 1/44 and I hold a few hexes around Lanchow and the road between Kuming and Paoshan but will lose them soon enough. Basically, my Chinese units are making their "long march" to India where they can refit.

Personally, I think it is the best option for the Japanese as it will free up a lot of troops. I would not venture into Russia before the Chinese are wiped out. Actually, I don't think he even needs to advance further. He holds all the industry and there is no way the Chinese can recover in the next year or two. I think he is just taking me out because he is pure evil...

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RE: Invading Russia - 7/13/2011 6:31:03 AM   
LoBaron


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If you want the possiblity to compare to historical (obviousely with a few tradeoffs) you have to play scen #1.
Plus Viberpol possibly too has one or the other Manchuko unit fighting through the Himalaya.

TBH I agree with Nik and Blackhorse. Whatever the original intentions of the IJA were, its manpower and equipment never put them
in a position to control such a vast area devoid of infrastructure.

The true issue with the game is that dependent on you intentions you do not need to garrison all bases in China after you were victorious.
True a houserule can help here, and probably most would consider not garrisoning the cities gamey but it is possible. I always though that
upping the garrison requirements everywhere except the coastal cities could help, but then we´d still need a houserule.

Has anybody ever come up with an idea that helps simulating the difficulties the Japanese had better than just with garrison requirements?

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RE: Invading Russia - 7/13/2011 6:44:48 AM   
Bradley7735


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quote:

ORIGINAL: LoBaron

Has anybody ever come up with an idea that helps simulating the difficulties the Japanese had better than just with garrison requirements?


The supply restriction flow that is in place in north Australia and Burma would probably work. I think the basic problem is that supplies flow too easily from the coast to where the fighting is. From reading this thread, Japan had a problem protecting it's supply path. The RR's need to stay for resource flow, but supply flow might need to be artificially slowed.

This would require Michael to implement the code for most Chinese cities like someone did in Burma and Australia.

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RE: Invading Russia - 7/13/2011 7:23:22 AM   
LoBaron


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quote:

ORIGINAL: Bradley7735


quote:

ORIGINAL: LoBaron

Has anybody ever come up with an idea that helps simulating the difficulties the Japanese had better than just with garrison requirements?


The supply restriction flow that is in place in north Australia and Burma would probably work. I think the basic problem is that supplies flow too easily from the coast to where the fighting is. From reading this thread, Japan had a problem protecting it's supply path. The RR's need to stay for resource flow, but supply flow might need to be artificially slowed.

This would require Michael to implement the code for most Chinese cities like someone did in Burma and Australia.


I thought along similar lines but I doubt this works. Contrary to Australia and Burma you have no ports you can use to avoid supply bottlenecks.
If you set the supply limitation so high that it has the desired effect, you´d practically make large scale fighting impossible.

The reason that this is a bad idea is that it would work both sides, for the Japanese and the Chinese troops. If fighting a large war in China is impossible it does not make sense
to the Japanese player to keep more troops there than the required garrison level plus whatever is needed to keep the Chinese at bay depending on the supply flow limitations.
So this would generate an ahistorical situation per default.


How about this: Up the garrison levels to really high levels and make bases consume supplies depending on the ammount of AV below the garrison level. This could make not garrisoning
very costly for the Japanese player - so also reduce the number of units the IJA can pull out of China if they decide to attack inland - and together with significantly upping the req for cities initially in
Chinese hands make the campaign more static. The key there would be a lot of balancing but its an interesting option.

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RE: Invading Russia - 7/13/2011 9:56:38 AM   
janh

 

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quote:

ORIGINAL: crsutton
Well Viperpol has demonstrated to me that it is very possible in scen #2 of our game. I am no slouch and have fought him tooth and nail, and have not made any large errors or lost large amounts of Chinese troops in traps but he has just piled it on and ground me to dust. It is 1/44 and I hold a few hexes around Lanchow and the road between Kuming and Paoshan but will lose them soon enough. Basically, my Chinese units are making their "long march" to India where they can refit.


Looks like there is another AAR I should read...


quote:

ORIGINAL: LoBaron
...
If you set the supply limitation so high that it has the desired effect, you´d practically make large scale fighting impossible.

The reason that this is a bad idea is that it would work both sides, for the Japanese and the Chinese troops. If fighting a large war in China is impossible it does not make sense
to the Japanese player to keep more troops there than the required garrison level plus whatever is needed to keep the Chinese at bay depending on the supply flow limitations.
So this would generate an ahistorical situation per default. ...


If you create a more static situation by limiting supply flow from the major ports, or increasing garrison demands, the IJ player will probably do wisely to abandon any campaign in China and withdraw as many troops as possible for use in other theaters. This would be somewhat ahistorical in the sense that it did not happen to such degree, but on the other hand, why per se couldn't it have happened (putting political motives aside)?
My two cents: don't up the garrison levels -- if you did, you might as well turn the whole china theater static and take it out of the game. Supply flow could be reduced a bit (which I think should also be true for other theaters, like supplying Allied units in the jungles of Burma from Indian bases). I must also say that the idea of spawning "small" guerrilla units in cities failing garrison requirements (and perhaps occasionally at rail-lines or roads?) sounds great. However, in that case the IJA player would need to be able to split regiments/brigades etc. into smaller security detachments as well...

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RE: Invading Russia - 7/13/2011 12:18:42 PM   
Blackhorse


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quote:

ORIGINAL: LoBaron

Has anybody ever come up with an idea that helps simulating the difficulties the Japanese had better than just with garrison requirements?


During playtesting, I toyed with two ideas:

1. Hex Control. To simulate the Chinese ability to control wherever the Japanese weren't, at the start of each turn run a special check for hex control in China. All the hexsides in unoccupied hexes revert to Chinese control, as well as in hexes where the IJA fails to meet a de minimus assault value level (5 or 10 points). This would require the IJA to physically garrison supply routes and lines of communication (to secure retreat route, as well as cities. The deeper the IJA tried to push into China, the worse the effect would be. The IJA could should be able to hold its historic positions and make limited offensives to take nearby cities without undue strain.

2. Guerilla Corps. Create a 'check box' in the editor to designate LCU's as Guerilla units. If destroyed, instead of reappearing in Chungking, the allied player could regenerate them in any vacant hex in China. [For what it is worth -- I did not like the alternative of having Chinese units appear semi-randomly in undergarrisoned cities. It would be too easy for the Japanese player to 'game' with 'guerilla traps' and score VPs for destroying units far in the rear.]

Both of these options would have required extensive rewriting of the code, and then playtesting -- both for play balance, and to check that bugs or unintended consequences did not sneak into the game as the result of the changes. In the end, these two were among dozens of "interesting ideas" that were tossed around but not implemented because the Devs had a limited mandate to make sure each element of the game was at least no worse than stock WitP, and an emphatic mandate to release a game at some point in our lifetimes.

. . . When someone gets around to designing WitP II, give me a holler and I'll be glad to dust off these and other equally (im)practical improvements.



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RE: Invading Russia - 7/13/2011 3:03:44 PM   
LoBaron


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Should have assumed that there was a lot of thought put into China, and you probably found the best solution anyway given the limitations
you had concerning source code related changes.

Thank you for the info.



And btw. Hey, Matrix Games: You are aware that the complete WitP AE crowd, and who every played and enjoyed PacWar, UV and WitP, were only the base of potential customers for WitP III?
And any many forgiving beta testers?

C´mon guys, its not as complicated like it was in the old time when Gary Grisby munched through thousands of lines of code manually. Its easier now. C´mon, c´mon, c´mon.

< Message edited by LoBaron -- 7/13/2011 3:04:27 PM >


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