pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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[QUOTE]Originally posted by VictorH [B]If this game has simultaneous movement or real-time it won't be the original game and I won't buy it! [/B][/QUOTE] I agree with you if "real time" means that this is an arcade-style game. I doubt that it is. "Real time," I think, from Matrix's previous designs, would mean allowing the game to cycle through turns until you command it to stop and let you update your orders. I don't think I have a big problem with that, unless the game is designed under the assumption that this is the default. I want diplomatic, strategic, and operational control for each turn (I believe that the intention is quarterly turns). If I can't have that, I don't want this game, either. Simultaneous movement is another matter. As many other posters have pointed out (often before this became a "recreate EiA as a computer game" project), SM may be a necessity for a computer game, particularly one intended for multi-player PBEM. Uncle Toby makes a good point, I think, in suggesting that the initiative effect can be preserved in a more sophisticated, computer-based mechanic. I am prepared to trust the designers to come up with a satisfactory translation of EiA into a computer game. Matrix and 2by3 haven't let me down yet, and staff comments so far lead me to believe that they are not going to follow slavishly the design dictates of the print game, which, as has been pointed out elsewhere, has its strengths and weaknesses, and possesses characteristics that require modification in becoming a successful electronic, rather than a paper-and-cardboard, simulation. To be honest with you, I would rather have seen an adaptation of the old Avalon Hill title "War and Peace" than EiA. Still, my interest in acquiring a competently designed strategic-level Napoleonic game is so strong that I intend to buy this one anyway.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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