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core and aux slots

 
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core and aux slots - 7/14/2011 1:40:19 AM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
Hi,

i'm not sure what exactly is the difference between core and aux slots

also,i did put 2 core slots to axis in a custom scenario, but it shows 0 slot when i play it.


any help ? thx!
Post #: 1
RE: core and aux slots - 7/14/2011 6:07:38 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Core and Aux units are explained in the manual for game play.

(in reply to gogol)
Post #: 2
RE: core and aux slots - 7/14/2011 11:03:22 PM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
ok i get it.
so if i want a side which has 10 units to be able to buy 2 more units, i must put 12 in the slot parameter right ?

but now, in case of a single custom scenario. which slot should i use ? only aux ? only core ?

(in reply to Razz1)
Post #: 3
RE: core and aux slots - 7/15/2011 4:34:56 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Your choice.

(in reply to gogol)
Post #: 4
RE: core and aux slots - 7/15/2011 6:25:05 AM   
Rudankort


Posts: 230
Joined: 12/4/2010
Status: offline

quote:

ORIGINAL: gogol

ok i get it.
so if i want a side which has 10 units to be able to buy 2 more units, i must put 12 in the slot parameter right ?


Yes.

quote:

ORIGINAL: gogol
but now, in case of a single custom scenario. which slot should i use ? only aux ? only core ?


If it is a single scenario, it is easiest to just use core slots and set auxiliaries to 0. Core/aux difference becomes important in campaign, but in single scenario it does not matter.

(in reply to gogol)
Post #: 5
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