Repo Man
Posts: 23
Joined: 9/17/2000 From: NY Status: offline
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[QUOTE]Originally posted by JParton [B] **How do you propose to run a simultaneous game accross different time zones then? Even a America\Europe game would cross 4 time zones minimum, probably closer to 6-8. I think requiring every player to be on-line at the same time in order to finish a single turn is highly ineffective. All it would take is one person to not show up and all 6 remaining players are screwed. At least in a sequencial move all the players that moved before the slowpoke got their turns in and completed. Now, on the other hand LAN games could easily be ran simultaneously since all the players are probably all together. ****All it would take to satisfy everyone is make simultaneous movement a server option, and allow people to run passworded 24/7 game servers**** The biggest grievance I have about simultaneous movement, however, isn't the speed in which turns are able to be completed but rather the cheats I can see coming out from it- particullarly server side. .... [/B][/QUOTE] Hmmm, it seems there is more a problem wth semantics than anything else. Let me clarify what *I* meant by simultaneous movement. By it, I mean each player completes his turn on their own computer. At the completion of the turn, it is sent to the host of the game. Once the host has the all the turn submissions, or at a set time per day, the host generates a new turn, under which each player's orders are processed simultaneously. Again, I am using a model much like Stars! 2.X. My own desire for this model is my own time constraints. While I would love to be able to join a LAN game, it 'ain't happening in the near future. Solo play, or a Stars! based multiplayer are the only two viable options for me right now, and I suspect for most players over 30. Thats not to say LAN play should not be an option. Cheating in these types of games is certainly an issue, although back when I played Stars!, it was not as widespread as it might appear, although host cheating did certainly exist. Perhaps the ability to set up an auto host could help reduce the cheat factor.
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Repo Man
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