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Paradox, much? - 7/15/2011 3:21:42 PM   
Terminus


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It's a bit weird, but the longest Panzer Corps campaign is also the shortest.

If you start up the 1939 campaign, win decisive victories everywhere, go to Moscow instead of Kiev and beath the Brits and the Sovs off the map before rolling across the Golden Gate Bridge in october 1945, you'll go through the longest time chronologically, but play less than half the included scenarios.

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RE: Paradox, much? - 7/15/2011 3:45:30 PM   
GaryChildress

 

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That's no good.

I remember playing PG1 and I would delibertely hold back on the Sea Lion and Moscow scenarios because I wanted to play more scenarios. The grand campaign should be nice and long. That's not right.

Really, I wish they would just follow the course of the war. No invasion of America, no invasion of Britain. Basically allow you to fight all the way through the course of history. In other words, you may win scenarios but that won't change the over all course and outcome of the war.

Codename Panzers did something like that. The final battle of the German campaign was Stalingrad. You basically achieve all your objectives but that doesn't change the fact that Stalingrad will still be a disaster in the end.

I'm wondering is there a way to create custom campaigns with the scenario editor? Can we link maps in our own custom campaigns?

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RE: Paradox, much? - 7/15/2011 4:05:03 PM   
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I'm wondering is there a way to create custom campaigns with the scenario editor? Can we link maps in our own custom campaigns?

>>> Yes and yes, I`m sure modders are already working on some.


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RE: Paradox, much? - 7/15/2011 4:55:30 PM   
dorjun driver


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No.

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RE: Paradox, much? - 7/15/2011 5:02:16 PM   
Mannock


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quote:

ORIGINAL: Terminus

It's a bit weird, but the longest Panzer Corps campaign is also the shortest.

If you start up the 1939 campaign, win decisive victories everywhere, go to Moscow instead of Kiev and beath the Brits and the Sovs off the map before rolling across the Golden Gate Bridge in october 1945, you'll go through the longest time chronologically, but play less than half the included scenarios.


One of the reason it also feels short is that the eastern front has fewer scenarios than the original Panzer General had. That is why I am recreating scenarios such as Kharkov, Sevastopol, Caucasus and Crete, to make the game a bit longer.

An idea that also would be interesting is to give the player the option to chose if he wants to command AGN, AGC or AGS during Barbarossa. As it is now, you are forced to go with AGC. Adding AGN and AGS would increase interest in the grand campaign I think.

AGN could for example culminate in trying to storm Leningrad (if you achieve decisive victories prior to that) and AGS could end up with an attack towards Rostov during the Barbarossa campaign.

Anyone interested in collaborating on all this with me may pm me. :)

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RE: Paradox, much? - 7/15/2011 5:28:15 PM   
Obsolete


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quote:

Really, I wish they would just follow the course of the war. No invasion of America, no invasion of Britain.


From my observation of the PG forums over the last 10 years, it seems you are going to find yourself in the minority opinion.


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RE: Paradox, much? - 7/15/2011 5:32:16 PM   
Terminus


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quote:

ORIGINAL: Mannock


quote:

ORIGINAL: Terminus

It's a bit weird, but the longest Panzer Corps campaign is also the shortest.

If you start up the 1939 campaign, win decisive victories everywhere, go to Moscow instead of Kiev and beath the Brits and the Sovs off the map before rolling across the Golden Gate Bridge in october 1945, you'll go through the longest time chronologically, but play less than half the included scenarios.


One of the reason it also feels short is that the eastern front has fewer scenarios than the original Panzer General had. That is why I am recreating scenarios such as Kharkov, Sevastopol, Caucasus and Crete, to make the game a bit longer.

An idea that also would be interesting is to give the player the option to chose if he wants to command AGN, AGC or AGS during Barbarossa. As it is now, you are forced to go with AGC. Adding AGN and AGS would increase interest in the grand campaign I think.

AGN could for example culminate in trying to storm Leningrad (if you achieve decisive victories prior to that) and AGS could end up with an attack towards Rostov during the Barbarossa campaign.

Anyone interested in collaborating on all this with me may pm me. :)


If you win the Barbarossa scenario, you can cut the eastern front down to two scenarios. That makes the number irrelevant.

Either way, it wasn't meant as a criticism; just a semi-amusing observation.

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RE: Paradox, much? - 7/15/2011 5:32:48 PM   
Terminus


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quote:

ORIGINAL: Obsolete

quote:

Really, I wish they would just follow the course of the war. No invasion of America, no invasion of Britain.


From my observation of the PG forums over the last 10 years, it seems you are going to find yourself in the minority opinion.



If we follow the course of the war in the game, then the player will lose. That's not much fun.

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RE: Paradox, much? - 7/15/2011 5:59:03 PM   
Mannock


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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: Obsolete

quote:

Really, I wish they would just follow the course of the war. No invasion of America, no invasion of Britain.


From my observation of the PG forums over the last 10 years, it seems you are going to find yourself in the minority opinion.



If we follow the course of the war in the game, then the player will lose. That's not much fun.



I don't mind "winning" in a Wehrmacht campaign, however I think an invasion of America is very unrealistic. I mean invading Britain was an extremely difficult undertaking that the Germans couldn't manage during the war, which makes the invasion of America feel even more fictional.

To each his own though, I suppose.

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RE: Paradox, much? - 7/15/2011 6:16:33 PM   
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I'm sure we could create a historical campaign which just kept to history withotu too much trouble. There would be no reward for decuisive victories though - just a warm glow inside!

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RE: Paradox, much? - 7/15/2011 8:00:50 PM   
Dragoon.


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quote:

ORIGINAL: Iain McNeil

I'm sure we could create a historical campaign which just kept to history withotu too much trouble. There would be no reward for decuisive victories though - just a warm glow inside!


I don't think so.
It's not necessarily about losing the war but putting a good fight and losing with sytle. I didn't play PG to create the big Nazi empire but for the fun and the challenge.
Actually I remember with joy the Russian Campaign in Allied General where you had in the first battles survive the German onslaught. It wasn't this usually take every victory hex and destroy every unit routine, but about defending and survival. This is what I would love to see in a German grand campaign. A reversed Russian AG campaign. First the big push forward, slowly the resistance stiffen and then finally fighting a defensive war. Still lossing the war but with putting up a good fight. Anyone every played a Fort Alamo scenario and realized how much fun it can be?
For example: In one battle I try to hold the flank, preventing a Russian breakthrough. Depending how well my performance is I receive auxiliary units in the next battle. The very same auxiliary units that retreat I just covered in the previous battle.
But I admit it certainly quite a challenge to create a campaign where you win battles but still lose the war with fun. It would probably take someone really skilled in game design to do it.

The whole thing remember me of science fiction a bit. I only saw one movie in my whole life were space was actually displayed at what it is, a vacuum. Except for Space Odyssey 2001 every writer and every director failed to deal with the fact that sound requires matter and that's exactly what space is not about. :)
I vivid remember the scene where the one astronaut outside the ship had to blow the explosive bolts to open the airlock hatch. The explosion was shown physically correct without sound effects and actually the lack of sound made the scene even more dramatic. Stanley Kubrick is clearly a grand master in his area, but maybe there is a grand master game designer out there too?



< Message edited by Dragoon -- 7/15/2011 8:02:12 PM >

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RE: Paradox, much? - 7/15/2011 8:02:41 PM   
GaryChildress

 

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quote:

ORIGINAL: Iain McNeil

I'm sure we could create a historical campaign which just kept to history withotu too much trouble. There would be no reward for decuisive victories though - just a warm glow inside!


I just like playing the campaign, getting through to the end, playing the different challenges set up by the creators. I don't care so much about cyber medals or anything. In Codename Panzers the German commander literally wins a cigar from General Paulus at the end of the campaign. That's it! You know they are still lost but the campaign was such a fun experience that I've gone back through and restarted a couple times after that. Really the only real reward in a computer game is to continue playing the game and collecting currency for succeeding battles. There is no other tangible reward. Little medals or decorations just appear on the screen and I wouldn't be surprised if no one in the world cared about them.

So I see nothing wrong with playing through WW2 as a German commander, knowing that in the end you loose. Heck, you could have the last battle end with Hitler giving you a cigar in his bunker! Who really cares what the last reward is? Getting there is the fun.

And who really cares if you take Washington DC or not. That's pure fantasy anyway. I don't really care if I'm a minority or not. As far as I'm concerned the majority has their head in the clouds or somewhere else.

< Message edited by Gary Childress -- 7/15/2011 8:24:48 PM >


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Overall thoughts - 7/15/2011 11:17:24 PM   
Terminus


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This is not "the next generation of wargaming"; it's Panzer General 2011 edition.

If you're buying this, go into it with that in mind. Of course, if you're buying this, you're almost certainly a PG afficionado anyway, and it's well priced for what you get.

I'm not unhappy that I spent my money, even if it's a disappointment that there's no North Africa campaign, because I knew it was a reboot of PG.

Well done to all involved.

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RE: Overall thoughts - 7/16/2011 3:14:00 AM   
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Don't worry Gary... Mods are on the way!

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RE: Overall thoughts - 7/16/2011 9:21:49 AM   
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I am disappointed too that the North African Campaign has been hived off to provide content for future separate release. I would have preferred it to remain in this re boot of PG and charge us more. Now the game feels less complete especially with fewer Russian campaign scenarios. I would preferred to tarde off one of the USA scenarios for another historical scenario.

I hope the North African campaign (to be sold to us separately) can come with an option to integrate with the main 1939-45 campaign. I dont like mods so much.

No issue with paying more for this option.

< Message edited by colberki -- 7/16/2011 1:32:00 PM >

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RE: Overall thoughts - 7/16/2011 8:58:01 PM   
GaryChildress

 

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The game is great and worth the price in my book but I too would have paid more and/or been happier with a longer more historical campaign. And I intend on creating my own campaign as soon as I figure out how.

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RE: Overall thoughts - 7/17/2011 6:31:17 AM   
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I must say I'm really eager for an expansion disk right now. I take everything Africa or comprehensive East front campaign. Side don't matter but I want MORE scenarios.
Gonna reinstall peoples general as a quick fix.  I'm over 30 now but I feel again like an impatient child like back then. :)

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RE: Overall thoughts - 7/18/2011 3:53:22 AM   
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First I really like this game. A lot.

But it didn't come with enough scenarios. Same with Battlefront Academy. Great game BUT. That philosophy was to provide a basic few and depend on modders for the bulk of them. However, that didn't happen. The folks at Slitherine kept saying it's gonna happen it's gonna happen it's gonna happen but it never did. It's almost a year for BA and there have been relatively few scenarios.

It seems with PC the philosophy is the same. I just hope it doesn't meet the same fate as BA.

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RE: Overall thoughts - 7/18/2011 4:43:51 AM   
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quote:

ORIGINAL: rich12545

First I really like this game. A lot.

But it didn't come with enough scenarios. Same with Battlefront Academy. Great game BUT. That philosophy was to provide a basic few and depend on modders for the bulk of them. However, that didn't happen. The folks at Slitherine kept saying it's gonna happen it's gonna happen it's gonna happen but it never did. It's almost a year for BA and there have been relatively few scenarios.

It seems with PC the philosophy is the same. I just hope it doesn't meet the same fate as BA.


PC already has a rich set of units to start with and is not 3D. I believe it will be easier to build scenarios.
BA is in 3d so you need to be a skilled modeler if you want to add some stuff.

But I do agree that scenario content is limited.

< Message edited by jomni -- 7/18/2011 4:44:34 AM >


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RE: Overall thoughts - 7/18/2011 8:20:39 AM   
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For the record, Panzer Corps comes with 42 scenarios while PG had 38. ;) It is just that they did not need to care about tutorial and special multiplayer content, so they could have a bigger main campaign.

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RE: Overall thoughts - 7/18/2011 2:12:56 PM   
Obsolete


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quote:

I only saw one movie in my whole life were space was actually displayed at what it is, a vacuum. Except for Space Odyssey 2001 every writer and every director failed to deal with the fact that sound requires matter and that's exactly what space is not about. :)
I vivid remember the scene where the one astronaut outside the ship had to blow the explosive bolts to open the airlock hatch. The explosion was shown physically correct without sound effects and actually the lack of sound made the scene even more dramatic. Stanley Kubrick is clearly a grand master in his area, but maybe there is a grand master game designer out there too?


Well if we are going to use a movie to start to substantiate claims, etc. I think I should remind you that this scene in particular was also critiqued as been quite poor and hence, sci/fi because any astronaut who de-compresses in space would have been automatically plastered all over the place from his own body-pressure in the vaccume within the first fraction of a second... and that's ignoring every other problem in the vaccume of space as well...


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RE: Overall thoughts - 7/18/2011 4:04:57 PM   
Dragoon.


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quote:

ORIGINAL: Obsolete

quote:

I only saw one movie in my whole life were space was actually displayed at what it is, a vacuum. Except for Space Odyssey 2001 every writer and every director failed to deal with the fact that sound requires matter and that's exactly what space is not about. :)
I vivid remember the scene where the one astronaut outside the ship had to blow the explosive bolts to open the airlock hatch. The explosion was shown physically correct without sound effects and actually the lack of sound made the scene even more dramatic. Stanley Kubrick is clearly a grand master in his area, but maybe there is a grand master game designer out there too?


Well if we are going to use a movie to start to substantiate claims, etc. I think I should remind you that this scene in particular was also critiqued as been quite poor and hence, sci/fi because any astronaut who de-compresses in space would have been automatically plastered all over the place from his own body-pressure in the vaccume within the first fraction of a second... and that's ignoring every other problem in the vaccume of space as well...



Actually this is a common misconception (which we obviously have to thank all this bad science fiction movies that struggle with reality) to think that low or even zero pressure would rip apart a human body. Actually vacuum itself is surprisingly quite survivable for a short amount of time minus suffocation.
I assume what you mean with body-pressure is blood pressure caused by the heart pumping blood through the veins. But the arteries and veins are quite resilient and either would you freeze to dead. In fact vacuum is very efficient in preserving heat as one may guess that use vacuum coolers.
Most heat is exchanged via convection but that requires matter and is the reason why you may survive a long time in 5 degree could air, but only a couple of minutes in cold water. In space most heat would be lost via heat radiation and this would take so long you die before of suffocation.
The main danger in vacuum is the quickly expanding gas in your lungs. The very same danger that deep diver have to face. If they come up too fast the expanding air would rapture all their tiny pulmonary vessels. Which is why the first thing they teach you in a diving course is to exhale when ascending. Same rules applies if faced with any kind of decompress including exposed to space.
Well watching science fiction movies is not really for fun as I'm constant confronted with physical bullshit (sorry the language), I guess a medical doctor don't enjoy watching Grey's Anatomy either :)(Not the book Gray's but the tv-show of course).
But who I am to tell you, instead listen to this NASA scientist.
http://www.geoffreylandis.com/vacuum.html

quote:

A frequently asked question is: how realistic is the scene in 2001: A Space Odyssey where astronaut Bowman makes a space-walk without a helmet? How long could a human survive if exposed to vacuum? Would you explode? Would you survive? How long would you remain conscious?

The quick answers to these questions are: Clarke got it about right in 2001. You would survive about a ninety seconds, you wouldn't explode, you would remain conscious for about ten seconds.



< Message edited by Dragoon -- 7/18/2011 4:24:48 PM >

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