molchomor
Posts: 197
Joined: 12/28/2009 Status: offline
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ORIGINAL: jaw quote:
ORIGINAL: molchomor Hi matrix, well I have stopped playing my frustrating game vs. the AI again, I'll bring up a summary of issues here as I remember them. I have brought up most of them before but have seen nothing mentioned in the release notes regarding fixes. Game was started around march - so yes with old data files but I bet alot of issues are still in the latest data files. In fact some issues I get frustrated over were already mentioned in Pyledriver's alpha AAR from 1.5 yrs ago. The attached save is from around 1/1 1945, and some "crazy" moves were made with mobile axis forces to inspect CVs of opposing Soviet forces. More on that later. Issues: 1) Romanian airgroups are mostly empty with zero planes. Root cause: Bug, they never get exports so they stay empty forever. Check it out for yourselves in the attached save. 2) Hetzer production is glitched. Open production screen and look at Hetzer production figures, then scroll up and down. Sometimes when opening production the figures are wrong, e.g. zero production / week. Possibly a graphical glitch on my computer only, in any case it is annoying. 3) Soviet AI has no problem conducting offensives ~50+ MP from their closest railhead in blizzard conditions, while retaining strong CVs. Check the save and the areas E. of Leningrad and between Stalingrad and Astrakhan. 4) Every round there are some german factories not producing, although I should be up to my neck with oil, fuel and resources. If this is WAD then we need some info texts somewhere on why production is hampered. 5) Soviet losses are not felt by the AI. Please nerf the Soviet AI ability to produce units, losses of hundreds and hundreds of corps and still fielding a strong army as in the save is just silly. Soviet leader and command structure capability should have crumbled away a long time ago. Not that it was good at the start of the war mind you. 6) Why has the Soviet production capability not collapsed yet? By now they should not have enough oil, supply, or resources with that many centers captured (Leningrad, Moscow, Stalingrad, Tula, Caucasus). I see no signs of collapse here at all, nor any severe shortages in raw materials, supply etc. in their pools. 7) No warning when your SEC units convert to regular army units, causing lots of garrisons to go from 100% to 45% in one turn in blizzard. Cheap and annoying trick of the game to backstab you. In blizzard of course. 8) Allied air units mostly refuse to fly, and I have PTF set to 5%. 9) Will there be someone that uses all those exported Hetzers to Hungary ? 10) Exports to Finland are lacking (no planes for the Finns). If the reason for this is historical (yadayada), why not just teleport axis units around after each end of turn to comply with historical front lines as well. 11) Why is the Italian manpower figure etc. still visible in the total figure long after they are gone. Confusing. 12) Some elite (sic) units are hell-bent on using obsolete junk as e.g. flammpanzers and SP-inf guns years after production of these museum items have long ceased. So these "elite" units are impossible to get up to max. strength, which is a tad unhistorical as they should have priority to get the "elite" stuff. If you really want to follow history here, at least inject more flammpanzers, SP-Inf vehicles etc. in the pool as needed. E.g. if Grossdeutchland div. really had 20 flammpanzers at say 1/1 1945, I want to have that as well. 13) I have hundreds of tigers, kingtigers, jagdtigers, jagdpanthers in my pool collecting dust but some panzerdivs. are really starved of equipment, several fighting over the few T34s, Valentines etc. captured. Root cause: more historical yada yada here but the current situation is even more ahistorical and in fact a tragic fail by game developers. The Wehrmacht was known to adapt to survive so this is just plain silly. 14) The overall feeling of the game is that the Soviets are much too strong in 1943 and onwards and also are capable of offensives over too much distance and across too much of the front line. Axis counterattacked successfully all the time in the real war, well good luck in counterattacking those riflecorps of death harassing you all along the front. Ant units (including isolated ones) also causes unacceptably high losses against panzers in open terrain. Hell they should just shatter, but instead I bet they could retreat to the pacific in good order if you let them. I can't respond to your first 8 issues as they all involve programming which is Gary & Pavel. Here's what I can answer of the remaining: 9) Hopefully they will now. I changed the Hungarian Hetzer from a tank destroyer to an assault gun. Theoretically if you run short of the assault guns (Stug-IIIs & Zyrinyi IIs) defined in the Hungarian TOEs the program should substitute Hetzers. 10) Yes, this is an historical limitation caused by the fact that Leningrad never fell and the Finnish front was then largely inactive until mid-1944. 11) Haven't a clue, another issue for Gary & Pavel. 12) The Flamm Panzers were put into Grossdeutschland's TOE for use in 1943 and not removed until the 1945 TOE in 12/44. I could remove them from the 1944 TOE but that will probably leave a lot unused in the pool which seems to irritate people equally. Historically the sIG33 type self-propelled infantry guns were amazingly survivable; there were even original sIG33s built on the Panzer I chassis in 1940 still in service in 1944. Unfortunately they are not nearly so survivable in the game. Perhaps they should be re-defined as SPAs but that might create other issues. 13) By the spring of 1944 the only division still using the Tiger/King Tiger organically is Grossdeutschland. All the other Tigers/King Tigers were in independent battalions, same for Jagdpanther. The Jagdtiger was never used on the Eastern front so it is not organic to any unit. If you have hundreds of these vehicles available in 1944 you've probably won the game and should start a new one. 14) I can't address play balance issues but there seems to be a contridiction between you saying the Soviets are too strong while building up a reserve of "hundreds" of Tigers. What am I missing here? Thanks for the fix and answers! 13/14) I think what "you are missing" is obvious if you open the attached save, the Soviet army is in good shape with (from memory) ~13k afvs, ~90k arty, ~5.2M men. And they are of course pushing hard to recap their lost cities. Yes according to the game the war is "won" by axis (on points), but I doubt anybody elese would define that game as "won" after having a look at that save.
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