heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: JAMiAM I've posted this elsewhere, but am copying it here, since it is germaine to the discussion... quote:
With regard to the fort issue, I still believe that the most elegant solution to this problem is to restrict the ability to transition from level 2 > level 3 fort to those hexes that have a FZ, FR, City, or Urban terrain feature present in the hex. This would be the simplest to code. For the Soviets in 1941/1942, it would create some tough decisions as to how they should allocate their precious AP pool. Early on, it would force a decision between setting up some prime rear area locations (Leningrad's "backdoor", Perekop Isthmus, etc.) for Level 3+ building, and the creation of the "Soviet All-Stars command reshuffle, and the typical restoring of the C&C disaster in the first few turns. Later on, it will create AP spending tension for setting up good belts around important locations, and the need to conserve APs for the transition to the more "modern" Soviet Army structure. At present, there is little in the way of resource spending tension in these crucial points in time, as the Soviets (as demonstrated) can simply carpet their rear areas and have 50-70 mile thick bands of level 3-4 forts across virtually the entire front by the time Summer 42 rolls around. The argument that the mid-to-late war Axis *needs* to be able to build high level forts is not negated by this proposed change and indeed, the Axis really have little to spend their APs on in that period. Requiring them to build the FZs to break the Level 3 threshold will be most felt in the need for replacements to go into the FZs (at least temporarily) as they are built, reducing the manpower and armaments to flesh out their army. However, this is still, in my opinion, a more realistic condition, reflecting the redirection of resources on their side. I must've missed whatever discussion that was on originally. +1 Eloquently thought out.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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