Andrew Loveridge
Posts: 606
Joined: 7/20/2009 Status: offline
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Hello all, We have a beta version of v1.02 for you to give a try. It is available in the Members Club. It addresses many, if not all, of the outstanding issues raised since release, as listed below. Please check it over, and reply with any feedback you might have. Please remember this is a beta version, and in applying it the updater will no longer work properly, until the next official version. V1.02 – July 18, 2011 - Victory Screen: Added a line for the effect of the Reserve Points on the victory
level (-1, -2, +1, +2) Also corrected coloring issues with the text background for summer and winter scenarios. - Editor: Added Ability to move a unit to a new hex, rather than deleting/recreating.
Can now select "Move Units Mode" under Scenario Setup menu. Left click a hex to select and highlight a unit and then left click a hex to move the unit there. When a unit is selected, right click the mouse to cancel the move selection. - Added a Finished button at the end of the Assault Execution phase so that the last
assault result can be read. - Text now appears black below names hexes in Winter scenarios.
Bug Fixes - Disappearing Wadi, Jungle, and Salt Marshes bug fixed.
- Can now toggle the unit display on/off with the U key
- Game appearing to hang while AI is moving, is fixed. Windows messages (screen
updates) and checked after each unit move (so there still might be a *slight* delay before the screen refreshes) - All hexes should now be properly available to withdraw through. The game has
logic to prevent a unit from burning withdraw MPs by going back and forth between two hexes. This was preventing the unit from withdrawing to the last hex it moved from before the withdraw took place. - Bug fixed so that supply lines can no longer cross rivers except at roads/bridges.
Less often, this bug could also cause other units NOT to be in supply when they should be. - Bug corrected so that enemy units will now block a friendly supply source.
- Hot-key '6' now shows units with movement available, it wasn't working for Side
B armies when playing both sides. - Corrected hot-key "1" that draws lines from any unit to it's supply source. And the
screen centers at the top left corner. If there is nothing to center on, reports will no longer move to the top left corner. - Graphical Glitch with the OOB window and the In Command icon has been
corrected. The icon is now drawn below like non-reinforcement units. - Issue with Unit dropping off map while withdrawing, causing the Game to stop
has been corrected. - A subordinate can no longer use its leader as a supply source if the HQ is not in
supply. - Tilde (~) opens the OOB dialog and now closes the dialog box as well. Note that
the Cancel and Enter button also close all the extra dialogs. - Withdrawing Unit improperly being eliminated on map edge corrected.
- Tebourba Gap Scenario now ends.
- End of PBEM game now sends final turn to opponent.
- When attaching units to a new leader, the regiment numbers now change on the
unit.
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