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Wishlist - 7/14/2011 2:39:34 PM   
vonRocko

 

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I didn't see a wish list started, so I thought I'd make one.
My first idea is:

Core units- Sometimes they are hard to tell from auxillaries. Maybe a bolder color.
I also noticed that, on the setup screen, it is hard to tell how many core units you can add until you place your units. For example, the numbers say in reserve 26/26. Meaning I have 26 out of 26 slots filled. So I think I can't add any. Then after I place the units on the map, I see something like 3/26, allowing me three more units. Why didn't it say 26/29 in the first place?
Thanks for a great game.

< Message edited by vonRocko -- 7/14/2011 11:48:51 PM >
Post #: 1
RE: Wishlist - 7/14/2011 3:16:34 PM   
Templer_12


Posts: 1700
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One more zoom level and strategic map also activated with the mouse wheel.

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RE: Wishlist - 7/14/2011 3:50:00 PM   
fsp


Posts: 77
Joined: 11/22/2010
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More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.





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Post #: 3
RE: Wishlist - 7/14/2011 4:06:52 PM   
Rudankort


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quote:

ORIGINAL: fsp

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.


Did you check our dedicated MP maps already? Many of them are built around this very principle (few initial units, lots of prestige).

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Post #: 4
RE: Wishlist - 7/14/2011 9:24:52 PM   
Mart.n

 

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I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.

So if there is no way - I'd like to put this on my wishlist.

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Post #: 5
RE: Wishlist - 7/14/2011 9:30:30 PM   
Rudankort


Posts: 230
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quote:

ORIGINAL: Mart.n

I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.


You can right-click enemy unit to open its details, or you can toggle the stats panel on (with "i" button) and hover enemy unit to see its stats. Does this help?

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Post #: 6
RE: Wishlist - 7/15/2011 2:54:42 AM   
Kiith

 

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I'm having a great time with the game as is. The only thing I could think to add would be an autosave for the start of each scenario when playing the Campaign game. 

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Post #: 7
RE: Wishlist - 7/15/2011 4:04:46 AM   
Adam Parker


Posts: 1848
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From: Melbourne Australia
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quote:

ORIGINAL: vonRocko

I also noticed that, on the setup screen, it is hard to tell how many core units you can add until you place your units. For example, the numbers say in reserve 26/26. Meaning I have 26 out of 26 slots filled...


YES! I'm having trouble with this too.

And I wonder if an optional unit base artwork could be added (like the John Tiller Campaign Series) - it's sometime hard for me to tell what a unit is owing to the color of the terrain underneath.

(in reply to vonRocko)
Post #: 8
RE: Wishlist - 7/15/2011 4:30:50 AM   
Razz1


Posts: 2560
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From: CaLiForNia
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quote:

ORIGINAL: fsp

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.



http://www.slitherine.com/forum/viewforum.php?f=147

(in reply to fsp)
Post #: 9
RE: Wishlist - 7/15/2011 9:23:38 AM   
Mart.n

 

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quote:

ORIGINAL: Rudankort


quote:

ORIGINAL: Mart.n

I was just wondering if there is a way to see that stats of enemy units (i.e. Bunkers). I simply have no idea what is effective against bunkers and had to try air, soft and hard units to see who is most effective.


You can right-click enemy unit to open its details, or you can toggle the stats panel on (with "i" button) and hover enemy unit to see its stats. Does this help?


I'll check after work, it was really annoying not being able to see how far those bunkers can shoot. But I'll doubt that the right click will work, this is something you do automatically to find more infos.

(in reply to Rudankort)
Post #: 10
RE: Wishlist - 7/15/2011 9:31:04 AM   
Rudankort


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quote:

ORIGINAL: Mart.n

I'll check after work, it was really annoying not being able to see how far those bunkers can shoot. But I'll doubt that the right click will work, this is something you do automatically to find more infos.



Well it works for me. ;) If it does not work for you, check your mouse interface setting in game menu. Right click for more info is used in 1-button mode. In 2-button mode right button is used for moves/attacks, and so naturally does not work for invoking unit details. In 2-button mode info is invoked aith Alt+click.

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Post #: 11
RE: Wishlist - 7/15/2011 11:35:33 AM   
Mart.n

 

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quote:

ORIGINAL: Rudankort
Well it works for me. ;) If it does not work for you, check your mouse interface setting in game menu. Right click for more info is used in 1-button mode. In 2-button mode right button is used for moves/attacks, and so naturally does not work for invoking unit details. In 2-button mode info is invoked aith Alt+click.


This explains it, I'm playing in 2-button mode..

(in reply to Rudankort)
Post #: 12
RE: Wishlist - 7/15/2011 1:33:55 PM   
Grestok


Posts: 49
Joined: 1/9/2009
From: Marseille, FRANCE
Status: offline
...


< Message edited by Grestok -- 7/15/2011 1:36:37 PM >

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Post #: 13
RE: Wishlist - 7/15/2011 1:34:38 PM   
Grestok


Posts: 49
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From: Marseille, FRANCE
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quote:

ORIGINAL: Templer

One more zoom level and strategic map also activated with the mouse wheel.



The same thing for me! It would be great !

(in reply to Templer_12)
Post #: 14
RE: Wishlist - 7/15/2011 1:39:21 PM   
waichou

 

Posts: 115
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I think it would be usefull to see if a unit has a hero easily, like old PG2 (something near the unit icon)
Also, is it possible to see caracteristics of a unit during the deployment phase with a right click on it ?

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Post #: 15
RE: Wishlist - 7/15/2011 2:16:28 PM   
willgamer


Posts: 902
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From: Huntsville, Alabama
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Some of these are just my vote for what has already been posted:

1. one more zoom in level.

2. unselect key (for air units that are difficult to unselect under certain circumstances).

3. display "FOW" in addition to the already existing terrain mouse over info (terrain type and coordinates) that is displayed below the unit buttons on the right hand panel whenever the hex is indeed in FoW.

Thanks again for such a clean launch!

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Post #: 16
RE: Wishlist - 7/15/2011 8:28:09 PM   
Filthy Pierre

 

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If there is a glossary of units I have not found it yet.

A lot of people have commented about the lack of a library. I think many of them actually mean glossery.

I do not remember if PG and AG had one, but Pacific had a pretty good one. I could click on the flag of a country and I could look at the stats of every unit in the game in one place. It just contained a picture of the unit, it's game stats and a little descriptive test. The descriptive test would probably be optional since I can google anything I'm really curious about.

(in reply to willgamer)
Post #: 17
RE: Wishlist - 7/15/2011 9:04:48 PM   
Templer_12


Posts: 1700
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For a better and faster overview.
Is it possible to change the order?

Soft attack against soft defense.
Hard Attack against hard defense.
Air attack against air defense.




Attachment (1)

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Post #: 18
RE: Wishlist - 7/15/2011 9:12:35 PM   
Rudankort


Posts: 230
Joined: 12/4/2010
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quote:

ORIGINAL: Templer

For a better and faster overview.
Is it possible to change the order?

Soft attack against soft defense.
Hard Attack against hard defense.
Air attack against air defense.


The problem is, there is no soft, hard and air defense. There is ground, air and close defense, and these defense types do not really correspond to attack types, they are completely different. Both soft and hard attacks are calculated against ground defense, unless the attacker is infantry and combat happens in close terrain - then close defense rating is used.

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Post #: 19
RE: Wishlist - 7/15/2011 9:23:04 PM   
Templer_12


Posts: 1700
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From: Germany
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Ups, you are right!
I've read this in the manual.
Thanks for the reminder!

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Post #: 20
RE: Wishlist - 7/15/2011 11:02:57 PM   
fsp


Posts: 77
Joined: 11/22/2010
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quote:

ORIGINAL: Rudankort


quote:

ORIGINAL: fsp

More and bigger MP maps. Maybe one where one fraction starts in the West corner, the other in the East corner, with no units available but a lot of prestige. Would make for great replay value.


Did you check our dedicated MP maps already? Many of them are built around this very principle (few initial units, lots of prestige).


Yes I did, though not all of them. That's where I got the general idea from, but I mean reaaaally big maps with 50 something turns :-)

(in reply to Rudankort)
Post #: 21
RE: Wishlist - 7/16/2011 1:39:00 AM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
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The StuGs with the long barreled guns arrives way to late in the campaign. These Stugs were delivered to the front (Early 1942) even before the PzIV was fitted with the long 75mm KwK iirc.

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Post #: 22
RE: Wishlist - 7/16/2011 10:49:15 PM   
Duck Doc


Posts: 693
Joined: 6/9/2004
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1) After purchase go back to unit list. Would like to stay in purchase screen.

2) When upgrading get back to full strength for free (I think this has been discussed).

3) When select unit in list would like map to jump & center on that unit.

4) I'll think of others...

(in reply to vonRocko)
Post #: 23
RE: Wishlist - 7/17/2011 4:20:25 AM   
dorjun driver


Posts: 641
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After hitting a hotkey, instead of the escape key to clear the info, be able to hit the same hotkey to clear.  A toggle as it were.

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Post #: 24
RE: Wishlist - 7/17/2011 5:16:14 AM   
Rudankort


Posts: 230
Joined: 12/4/2010
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quote:

ORIGINAL: Dale H
3) When select unit in list would like map to jump & center on that unit.


Isn't it already working this way?

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Post #: 25
RE: Wishlist - 7/17/2011 5:16:43 AM   
Rudankort


Posts: 230
Joined: 12/4/2010
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quote:

ORIGINAL: dorjun driver

After hitting a hotkey, instead of the escape key to clear the info, be able to hit the same hotkey to clear.  A toggle as it were.


Not sure I understood this suggestion.

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Post #: 26
RE: Wishlist - 7/17/2011 5:50:41 AM   
dorjun driver


Posts: 641
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From: Port Townsend: hex 210,51
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For instance, when I hit "L" to bring up the last round of combat screen, I currently have to tap the "Esc" key to exit that screen. It would add years to my life if I only had to re-tap the "L" key to exit the screen. Years.

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Post #: 27
RE: Wishlist - 7/22/2011 3:53:32 PM   
Tac2i


Posts: 2001
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From: WV USA
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I'd like to see a random game generator, something like what is in Advanced Tactics Gold. You set a few parameters, press a button and it outputs a randomly created scenario.

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Post #: 28
RE: Wishlist - 7/22/2011 4:04:27 PM   
Ego_Bizarro

 

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One thing that bugs me sometimes is that when you move a unit into the fog of war, sometimes (or always?) you don't immediately see enemy units which have just been spotted. They only appear on the screen when you click someplace else O_o

(in reply to Tac2i)
Post #: 29
RE: Wishlist - 7/22/2011 4:17:29 PM   
Razz1


Posts: 2560
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From: CaLiForNia
Status: offline
Ego this is WAD. You must stop get out the binoculars and look around.

Of course you can willy nilly go anywhere and then get ambushed.

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