junk2drive 
		  
		   
		   
		  Posts:  12907 
		  Joined:  6/27/2002  From:  Arizona West Coast Status: offline
		   
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  The game ends once either player’s Victory Point gauge reaches the top. On each game map,    a flag indicates a Victory Objective; the flag color and symbol (Soviet or German) indicates    current ownership. Each of these locations is worth Victory Points, the exact number can be    found by clicking on the flag in the main view window.   Victory Points Awarded:   Objective Flag Captured = Flag Value   Unit Destroyed = Unit Point Value   Unit Damaged = ½ Unit Point Value   Defenders generally start each scenario with a significant VP advantage, since they own all of    the Victory Objectives. In some scenarios, an attacker will want to capture one of the objectives    quickly to ward off a quick defeat due to his losses. The defender’s victory points can quickly    mount if the attacker is being destroyed or damaged without taking a single objective away    from the defender.   In some scenarios, the defender can earn bonus victory points each turn after a certain time    limit is reached. While slow, methodical attacks may be the safest option, they are not always    the most successful if the scenario victory conditions call for speed on the attacker’s part.    Ownership of a Victory Objective is based on the total forces within 100 meters of the objective;    you need 20% more points within this area than your enemy to capture the objective. Contested    flags – those where neither side has 20% more points than the other within the 100m objective    zone – do not generate victory points.   At the beginning of a Multiplayer game, each side will see the flags as their own. This will not    change until after one full turn and the game can recalculate the disposition of the flags. To    win you need to get to reach the 75% mark and be 10% ahead of your opponent. If after 20    turns, one side gets to 90% of the points total for their pool and is not 10% ahead, then the    game will end as a draw. In a campaign, a draw is treated as a victory to allow you to advance    to the next battle.   Based on your victory point ratio vs. your opponent, the quality of your victory (or defeat) will    be determined. This can range from a Marginal up to a Legendary rating. Your performance in    each campaign scenario is tracked and stored. At the end of the campaign, a campaign rating    and rank is assigned to you based on your performance.       If you go back into that game and go to the battlefield screen, hover your mouse over the cross and star in the HUD above the needles and see what that percent shows. That is the score that determines a battle ending. The AAR screen score includes off map assets (I think) and may look weird sometimes. 
			
								
			
			 
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  Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."  
				  	
		  
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