Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: dr.hal Again thanks Alfred. In relation to your example, if divs A and B fight, does that mean they "passed" a moral test? In terms of a dice roll, does that mean the divs had a 90% chance of fighting? For div C, does it only have a 10% chance of fighting? You also elude to a concept that I had not considered, that there are degrees of commitment by a unit to a fight. You state a "poor unit may well not contribute anything (which I understand) or much to the fight." It is the last section ("or much..") I don't understand... does part of the LCU's AV count? If so, how is that determined (besides a morale test)??? I've not read anything about this in the manual. Thanks... Read the second sentence in the first paragraph on page 197 of the manual. it doesn't give much detail re morale in combat but it is what it is. Also see s.8.2.1 of the manual. You are putting too much emphasis on "morale" in your pre combat deliberations and I don't think I have really encouraged you to think along those lines. Morale is a short hand way of depicting the quality of a unit. The better quality a unit is, the more effective it will perform in combat. Note that the level of disruption, fatigue, supply (the latter being one of the factors feeding into morale) affect the number of ready devices available for combat. The unadjusted AV is simply an aggregate of all the ready devices. Remember it is totally silent on the amount of firepower present and it is firepower which kills. Everything else is only a modifier, positive or negative, to raw aggregated data. There isn't a "morale" check prior to combat but there is a "morale" check post combat when the issue of a possible retreat arises. How morale actually impact during the course of combat, in accordance with the statement on page 197, is something I don't ever recall the devs commenting on. As it would very much disclose the actual combat algorithm, i don't think you will ever get the information which you are clearly angling to receive. Suffice to say that in praxis you will quickly note that units with poor morale invariable end up with a very reduced adjusted AV. So as I said, to a very large degree it is about aggregates. If you had all three divisions in combat mode, they would all participate in the combat irrespective of their morale level. The point is that divisions A and B would be much more effective in combat and have a much bigger role in shaping the final adjusted AV outcome than would division C. Basically what I have been saying is that your initial concern that because of its poor morale, division C would dilute the overall combat effectiveness of the defence and hence why you were placing it into "reserve" mode is not valid. It might not contribute much to the gunfight at the OK Coral, but it would nonethess bump up the aggregate combat firepower. Having commented on your concerns, if you are confident your other units on the line will hold an enemy attack to less than 2:1 adjusted AV odds, you might feel it worthwhile to have a unit in "reserve" mode (but note the limits specified in s.8.2.1.1) to aid it in recovering morale. However if that situation applies you should consider rotating the unit out of the frontlines back to where it could be placed into "rest" mode. Of course you may just dismiss this commentary as being totally wrong, as some around here are wont to do. Unfortunately standards around this place are poor too often notwithstanding the veneer of authoritativeness presented. Alfred
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