Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Calling all programmers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Calling all programmers Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Calling all programmers - 7/27/2011 2:17:48 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
At times like this I wish I knew programming. I think it would be really helpful, at least to me, to create a GUI editor for PC. It would be so much nicer to be able to edit the campaign and equipment files without having to name and rename, copy and paste data. I'm wondering, are there any talented programmers out there in PC land who might know how to create such an editor?

I wonder if a person could us MS Access to create such an editor?

_____________________________

Post #: 1
RE: Calling all programmers - 7/27/2011 6:54:18 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Hi Gary,
First you can bring up your nice WW2 and modern units without blue civ colour into PC !

Thank you

_____________________________


(in reply to GaryChildress)
Post #: 2
RE: Calling all programmers - 7/28/2011 11:34:54 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
I had considered creating some units similar to People's General, just one soldier representing an infantry unit. Or maybe units with two soldiers representing them. Here's a sample of what I was working on. Haven't figured out how PC handles the shadows yet though.





Attachment (1)

_____________________________


(in reply to Dumnorix)
Post #: 3
RE: Calling all programmers - 7/28/2011 11:39:36 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Here's an in game shot. As I say, I haven't figured out the shadow part yet:





Attachment (1)

< Message edited by Gary Childress -- 7/28/2011 11:40:06 AM >


_____________________________


(in reply to GaryChildress)
Post #: 4
RE: Calling all programmers - 7/28/2011 11:46:09 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Hi Gary
Looks very nice ! I hope you can spend hunderts of your nice infantry units here. 3 soldiers looking better - like the original, but wit hdifferent poses and clothing - possible one officer and 2 solfiers.

Let me known if you need help with the shadows:

Here are 2 of my new 12 units:
http://www.slitherine.com/forum/viewtopic.php?t=26566

Best wishes !
Send me mail please - than we can discuss some things !

H.Balck

_____________________________


(in reply to GaryChildress)
Post #: 5
RE: Calling all programmers - 7/28/2011 12:05:45 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi Gary,

I'm a programmer and I'm happy to help, what sort of editor were you thinking about?

Cheers

Mark

(in reply to GaryChildress)
Post #: 6
RE: Calling all programmers - 7/28/2011 5:21:16 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
To be able to load, edit and save the "equipment.pzeqp", "campaign.pzdat" and "efx.pzdat", in a user friendly way.
I think that's what Gary wants, and well, I would end up use it also.

(in reply to mgarnett)
Post #: 7
RE: Calling all programmers - 7/28/2011 6:07:23 PM   
dazoline II


Posts: 400
Joined: 11/5/2007
Status: offline
Opening up the equipment.pzeqp file it looks like a tab delimited values file. Something Excel should be able to handle.

Edit: Renamed it .tsv in the screenie.




Attachment (1)

_____________________________

Moscow by winter? Only if you send Fast Heinz to Kiev.

(in reply to VPaulus)
Post #: 8
RE: Calling all programmers - 7/29/2011 3:10:20 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: mgarnett

Hi Gary,

I'm a programmer and I'm happy to help, what sort of editor were you thinking about?

Cheers

Mark


Hi Mark, what I was thinking of is a GUI program that could directly open the "equipment.pzeqp" and "campaign.pzdat" files and then easily manipulate the data, sort, filter, edit values and then save back directly into the "equipment.pzeqp" and "campaign.pzdat" formats. I know you can do that with Excel but I for one would like to see a more friendly interface.

Here is a pic of a fan made editor for Cid Meier's Civilization III sort of along the lines of what I was thinking of:






Attachment (1)

_____________________________


(in reply to mgarnett)
Post #: 9
RE: Calling all programmers - 7/29/2011 3:11:55 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Or here's a pic of the interface for the official War in the Pacific: Admiral's Edition Editor...a bit similar:






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 10
RE: Calling all programmers - 7/29/2011 3:12:19 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
the editor is simple enough in excel

(in reply to GaryChildress)
Post #: 11
RE: Calling all programmers - 7/29/2011 3:35:54 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: Razz

the editor is simple enough in excel


Then use excel. I'd rather use something simpler.

_____________________________


(in reply to Razz1)
Post #: 12
RE: Calling all programmers - 7/29/2011 7:36:19 AM   
Rood


Posts: 68
Joined: 7/16/2011
Status: offline
What you want is certainly possible but maybe a lot of work .
I program in Access and VB, would choose VB over Access since people need Access to use it.

I'll give it a shot to see how much work it would really be, but don't expect anything soon, I need my weekend's for some much needed .

PS I suck at designing interfaces, I use these tools (and SQL Server) a lot to do data analysis and not so much for full fledged programs.



(in reply to GaryChildress)
Post #: 13
RE: Calling all programmers - 7/29/2011 8:33:09 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi Gary,

I'll put together a quick protoype GUI this weekend. The files are tab separated values, so loading them up in a user friendly way shouldn't be difficult. The most time consuming part will be the GUI. I'll put something together and post it for you to have a look at.

Cheers

Mark

(in reply to GaryChildress)
Post #: 14
RE: Calling all programmers - 7/29/2011 11:18:09 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi Gary,

Here's a rough GUI that I've just put together. Can you have a look and see if this is what you're looking for. Also, if there's anything in particular you want added let me know. In relation to the unit graphics, I will add an option so that you can choose for the editor to look in the game directory for the graphic or in another location of your choice.

I also thought you'd want some way of organising your unit graphics but I wasn't sure what you would need.

Cheers

Mark




Attachment (1)

(in reply to GaryChildress)
Post #: 15
RE: Calling all programmers - 7/29/2011 11:20:26 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
One more thing, I wasn't sure if you wanted to be able to filter your list, for example show tanks only, or just infantry. It's easy enough to add, so let me know.

Thanks

Mark

(in reply to GaryChildress)
Post #: 16
RE: Calling all programmers - 7/30/2011 12:48:21 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
ABSOLUTELY BEAUTIFUL! PERFECT! That's exactly what I had in mind!

Yes, if you would make it able to filter by almost any stat, that would be great! And then when a person clicks the save button it would save to a particular folder the user chooses as [filename].pzeqp and be instantly compatible with the game.

Wow! I'm excited now! Thank you for your generous help!

EDIT: Example: let's say I want to compare all units with a soft attack of 5. Maybe I want to compare and contrast the units to determine if they all look like they should have the same soft attack. Then I could use your editor to do the comparison easily. That would be IDEAL!

< Message edited by Gary Childress -- 7/30/2011 12:55:22 AM >


_____________________________


(in reply to mgarnett)
Post #: 17
RE: Calling all programmers - 7/30/2011 2:43:57 AM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
Great job.
Mark, could you do the same for "efx.pzdat"?
It has less fields.
Thanks

(in reply to GaryChildress)
Post #: 18
RE: Calling all programmers - 7/30/2011 5:36:05 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi Gary,

No problems, I'll set to work on an initial version today but it will most likely take me a week or to complete fitting it in between work/family etc.

I'll also have a think about a query/comparison function. Probably something like a small query window you access from the editor where you can select what unit attributes to use in the query and then have it pop up with a list of results.

Cheers

Mark

(in reply to GaryChildress)
Post #: 19
RE: Calling all programmers - 7/30/2011 5:36:54 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi VPaulus,

No worries, I'll have a look at that as well. I'll try and implement it into the same editor so you only need one aditor for both files.

Cheers

Mark

(in reply to VPaulus)
Post #: 20
RE: Calling all programmers - 7/30/2011 7:47:05 AM   
Rood


Posts: 68
Joined: 7/16/2011
Status: offline
mgarnett has got it sorted out already, looks great btw, good back to sleep then .

(in reply to mgarnett)
Post #: 21
RE: Calling all programmers - 7/30/2011 9:25:03 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Yeah - this editor is very usful for my own work !

Thank you
H.Balck

_____________________________


(in reply to Rood)
Post #: 22
RE: Calling all programmers - 7/30/2011 10:21:50 AM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi All,

I have everything working now for loading. The editor parses the equipment file and loads the values and you can navigate to each item. Just left to implement saving, querying and filtering and then it should be good to go for a test drive.

I'm away all day tomorrow but I hope to get some more time tomorrow night to fill in some more gaps.

Cheers

Mark

(in reply to Dumnorix)
Post #: 23
RE: Calling all programmers - 7/30/2011 10:53:44 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Many thanks Mark! I'm looking forward to the test drive! Your editor will no doubt open doors (or maybe more like a floodgate) for many new modders.

PS Please don't forget to include an editor for the campaign file so that it's easier to create new campaigns as well.

Thank you again!

_____________________________


(in reply to mgarnett)
Post #: 24
RE: Calling all programmers - 7/30/2011 1:20:22 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
It will be a useful tool and will be adopted by the mod community.
Thanks Mark!

(in reply to GaryChildress)
Post #: 25
RE: Calling all programmers - 7/30/2011 1:38:34 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi Guys,

It's really nothing. Anybody who does even a little bit of coding could whip a similar editor.

Cheers

Mark

(in reply to GaryChildress)
Post #: 26
RE: Calling all programmers - 7/30/2011 2:49:53 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Hi,

Hi Guys, thought I'd post another update. I managed a little bit of coding between dinner and bed so I thought I'd post an updated image of the GUI and Query screen. Can you let me know if there are any glaring issues that you can see. The Query screen is pretty rudimentary, so let me know your thoughts. After running a comparison query you can save your result out to a file (I'll also add the ability to print them).

The results are displayed on-screen in the grid box you can see at the bottom of the dialog.

I'm pretty happy with how it's looking, but not being a modder, I'm sure that it can be better tailored to your needs.

Cheers

Mark






Attachment (1)

(in reply to mgarnett)
Post #: 27
RE: Calling all programmers - 7/30/2011 2:50:38 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
And the query dialog.



Attachment (1)

(in reply to mgarnett)
Post #: 28
RE: Calling all programmers - 7/30/2011 2:51:42 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
And the query dialog.






Attachment (1)

(in reply to mgarnett)
Post #: 29
RE: Calling all programmers - 7/30/2011 2:58:00 PM   
mgarnett

 

Posts: 270
Joined: 11/12/2005
Status: offline
Apologies for all these posts, but as soon as I post I remember another question I meant to ask!  At the moment, when loading an equipment file, if an entry says "Reserved" I omit it from the listing of unit types (it will still get saved "back" into the file after you have finished editing so there are no missing unit ID numbers).  Is this OK, or do you want to be able to see the "Reserved" entries.  I assumed these were for the use of the developers but I could be mistaken.

Cheers

Mark

(in reply to mgarnett)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Calling all programmers Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781