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Progress on Patch 1.05 - 5/25/2011 2:14:55 AM   
michael1776


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I think it has been over a year since I have seen anything written on the progress of Patch 1.05. Any updates?

Thanks,
MJ

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RE: Progress on Patch 1.05 - 5/25/2011 2:48:45 AM   
Jason Petho


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quote:

ORIGINAL: michael1776

I think it has been over a year since I have seen anything written on the progress of Patch 1.05. Any updates?

Thanks,
MJ




Good day, Michael

The 1.05 UPDATE will be released after Modern Wars: Volume I.

Modern Wars: Volume I is taking all the resources at the moment.

Jason Petho

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RE: Progress on Patch 1.05 - 7/2/2011 8:47:17 PM   
WilliePete

 

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I recently started getting back into the Campaign series and I am also interested in Modern Wars. I have seen some older screen shots of Modern Wars and I'm very much looking forward to it. My only gripe is with the graphics. I'm not asking for a major change, but it would be nice if they were just a tad bit "sharper." I think that would make a big difference. Any chance of that happening in either the CS-1.05 patch or Modern Wars? What's the status / release date?

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RE: Progress on Patch 1.05 - 7/8/2011 11:53:26 PM   
Jason Petho


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quote:

ORIGINAL: WilliePete

I recently started getting back into the Campaign series and I am also interested in Modern Wars. I have seen some older screen shots of Modern Wars and I'm very much looking forward to it. My only gripe is with the graphics. I'm not asking for a major change, but it would be nice if they were just a tad bit "sharper." I think that would make a big difference. Any chance of that happening in either the CS-1.05 patch or Modern Wars? What's the status / release date?


Can you provide a sample of what you would like the graphics to look like? Based on the limitations of the bmps, there are only so many pixels available. We are trying though!

Modern Wars is making huge leaps and bounds now. With the new American OOBs released, work on scenarios and campaigns have begun. The Middle East portion of Modern Wars is pretty well done, with the exception of finishing the testing and a few scenarios needed to be complete.

Jason Petho


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RE: Progress on Patch 1.05 - 7/10/2011 7:28:55 PM   
sztartur2


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Take a look at Dunmorix's mods. That would look very good on the normal game too!!!

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RE: Progress on Patch 1.05 - 7/11/2011 10:56:28 AM   
MrRoadrunner


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Dumasrocks "mods" would just bring a Frankenstein's monster look to CS.
Please, leave CS be.

It does not need major changes, especially ones from Panzer General, that would alter it's appearance beyond some cleaner graphics.

RR


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― Marcus Aurelius, Meditations

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RE: Progress on Patch 1.05 - 7/11/2011 3:30:47 PM   
junk2drive


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Cleaner graphics would be nice. Both Panzer Corp and BFC's Empire game use 3D models then take pics from the angles to get their units. Without access to those 3D models, who wants to make a zillion of them to take pics?

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RE: Progress on Patch 1.05 - 7/11/2011 5:08:32 PM   
MrRoadrunner


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Junk, I do not mind the icons as much as the need for sharper resolution terrain features. What CS needs is more of things it does not have, than to add the "chrome" it does not need?
I was never a big fan of PG 3-D because of the confusing 3-D icons on a semi 3-D map.

I'll have to look at some Pnzr Corps screen shots to see what they did there.



RR


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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

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RE: Progress on Patch 1.05 - 7/12/2011 7:18:31 AM   
sztartur2


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If the Panzer Corps graphics could be used for JTCS it would be excellent. I bought the game yesterday -> 4 hours only sleep for me tonight...

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RE: Progress on Patch 1.05 - 7/12/2011 10:26:29 AM   
MrRoadrunner


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Enjoy Panzercorps.
Why ruin CS for others?

Just askin'.

RR

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― Marcus Aurelius, Meditations

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RE: Progress on Patch 1.05 - 7/12/2011 3:05:30 PM   
kool_kat


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Gents:

Since potential "sharper" or "newer" graphics for CS would require a new game engine... assume a new software program... and extended development time... can we just shelve that proposal?

The only viable option for CS improvement rests in Patch 1.05?

And I have not read of any Matrix plans to "improve" CS graphics in this patch?

Patch 1.05 has been delayed due to Modern Wars development... so IMO I think a realistic release date for Patch 1.05 would be in 2012?

Hopefully Modern Wars will launch soon (like in the next 3 months?)... so Jason & Co. can start work on Patch 1.05 - for all those CS gamers (who have been waiting patiently?) to move forward with an "improved" CS

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Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

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RE: Progress on Patch 1.05 - 7/12/2011 3:08:51 PM   
kool_kat


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quote:

ORIGINAL: MrRoadrunner

Enjoy Panzercorps.
Why ruin CS for others?

Just askin'.

RR


Agree with Ed.

Enjoy Panzercorps, but don't try to "adopt" these graphics or use the Dumsrocks mods in CS.

_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

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Post #: 12
RE: Progress on Patch 1.05 - 7/12/2011 3:59:43 PM   
Jason Petho


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quote:

ORIGINAL: mwest
Enjoy Panzercorps, but don't try to "adopt" these graphics or use the Dumsrocks mods in CS.


Agreed.

If someone wants to use his mod, they are free to do so, it doesn't need to be incorporated into the game.

Jason Petho


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RE: Progress on Patch 1.05 - 7/12/2011 5:47:19 PM   
osiris_slith

 

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HI All

I think this conversation has been done alot and quite simply its at a dead end. Technically this would involve a new game anyway so I can understand why matrix is reluctant to upgrade the graphics and so on..it would actually be easier to make a newer game. This might of been feasible 10 years ago maybe not even 5 years ago but quite simple software and graphics have moved on and the only way to have JTCS with cooler graphics and bells and whistles is to start from scratch..which of course brings me to the next point...

John Tiller is working on his Panzer Battles on his website which is the same scale as JTCS (250m) so why not have matrix and John Tiller collaborate on his panzer battles project and really put all the cookies and bells and whistles into that game engine. ..I think its a good business decision and I think the resources of the 2 companies would really take the experience to a new level.

I do think the forum can be used as a way of the fans of this game letting matrix know that we are ready for a new version of this game and quite happy to pay for it so let patch 1.05 be the last one and lets move on..the game has done brilliantly well but I really think if you want it to have a smarter AI, better graphics than you better find your voice and wallets..I am quite happy to shell out the money to pay for it

Osiris

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RE: Progress on Patch 1.05 - 7/12/2011 6:23:42 PM   
sztartur2


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I believe technically is absolutely doable you do not need to change the code at all. But it requires a HUGE amount of picture editing and rendering.  (I checked the game files.)

CS is a very good game but it's graphics are very ugly in comparison to other hex-based games. It is doable without programming, the question is it feasible for Matrix to do it or not.


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Post #: 15
RE: Progress on Patch 1.05 - 7/12/2011 6:47:54 PM   
osiris_slith

 

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because why stop at the graphics? if your going to do the graphics you might as well do the whole thing which in turn means a brand new game..the time and effort to upgrade the graphics on such a old game engine is just not worth the time and effort..I really think patch 1.05 should be the last

< Message edited by osiris -- 7/12/2011 6:50:55 PM >

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Post #: 16
RE: Progress on Patch 1.05 - 7/12/2011 10:38:27 PM   
MrRoadrunner


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Putting a new body on a Model T Ford will not make it prettier?
Some people collect them to drive them, as well as look at them.

I guess you can put on a new body and some flashy paint, add a new motor from a Super Bee and suspension from a Mustang. Maybe redo the interior with one from a Corvette?

Sorry. Ugly is in the eye of the beholder.
I'm sure that a Model T collector would cringe at my Frankenstein's Monster too.

I'd rather you find a different game than ruin the one I love to play.

RR

_____________________________

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― Marcus Aurelius, Meditations

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Post #: 17
RE: Progress on Patch 1.05 - 7/14/2011 7:54:21 PM   
osiris_slith

 

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Hi Sztartur

I would say the graphics on Close Combat Cross of iron would be a good place to start (round hills instead of block hills), and than simply put a hexagon over lay on it -Panzer corp did it, panzer general did it (the older PC version), even the play station version had round looking hills with a hexagon over lay--but that would be a incredible amount of work..I am not sure if the old scenarios would work on it. One way to solve this would be to have a legacy JTSC with the older graphics and new JTSC but both with the same game engine. People who want the traditional feel and look could stick with the legacy version others would move on to a new JTSC version of it

my thougths on this -being a semi-non techi

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RE: Progress on Patch 1.05 - 7/14/2011 9:27:48 PM   
Warhorse


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These graphics are a real pain in the ass, let me tell ya!! I love 'em, but having edited these bmp files for well over 10-12 years now, I still hate when I have to make one from scratch, since it is 6 different facings!! Yes, photography of models etc would be great, but then there is still the pixel limitation. Just my .02, I've done tons of graphic edits on all these games and they are just a pain, what else can be said, leave 'em alone or improve them!!!

Mike

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RE: Progress on Patch 1.05 - 7/14/2011 11:10:38 PM   
osiris_slith

 

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Hey I have an idea..a software that makes the graphics files for you-im sure there is a market out there because it would reduce the time it takes to produce games..in theory all you need is a 3d model of the terrain you want to make--u can use google maps than the software would read the terrain of the 3d image and than make you a complete file--much like a robot cutting steel for ships to a specific shape- other than copyright issues which could be resolved it should be feasible for the gaming industry to use google maps to produce 3d terrain for games

anyway just as you said mike revamping the graphic files is a pain in the butt!!!

(in reply to Warhorse)
Post #: 20
RE: Progress on Patch 1.05 - 7/14/2011 11:37:24 PM   
Jason Petho


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quote:

ORIGINAL: osiris

Hey I have an idea..a software that makes the graphics files for you-im sure there is a market out there because it would reduce the time it takes to produce games..in theory all you need is a 3d model of the terrain you want to make--u can use google maps than the software would read the terrain of the 3d image and than make you a complete file--much like a robot cutting steel for ships to a specific shape- other than copyright issues which could be resolved it should be feasible for the gaming industry to use google maps to produce 3d terrain for games


You're looking at a completely different graphics engine to produce anything remotely like that.

And then to make it "pretty", the average user is going to require a newer graphics card and more memory. Vast amounts of memory if you intend on replacing all the maps that are presently used for the Campaign Series. Let alone you'll be limited to a set area in 3D as producing a CS scale map of the Suez Canal would require gig's and gig's of harddrive space. I know what is involved, as I produce 3D maps as part of my day job.

It's just not feasible.

Jason Petho



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RE: Progress on Patch 1.05 - 7/15/2011 2:46:01 AM   
junk2drive


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Here is how it is done in 3D at squad level. 1 pixel equals 1 meter. Map files are around 5-50mb depending on size and detail. Maps are from 500m square to 2000m square.

http://www.matrixgames.com/forums/tm.asp?m=2801622

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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RE: Progress on Patch 1.05 - 7/15/2011 3:24:39 AM   
osiris_slith

 

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wow..it takes alot for me to stay---stunned speechless..very cool

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RE: Progress on Patch 1.05 - 7/15/2011 3:48:22 AM   
junk2drive


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Here is a battalion level game that went nowhere but shows you 3D terrain with icons for battalions

http://www.matrixgames.com/store/370/

Here is a game at division level with somewhat 3D terrain and hexes, 3D units and map objects

http://www.matrixgames.com/store/374/

I think a platoon level, turn based game with 3D icons and a not too detailed 3D map would do well.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to osiris_slith)
Post #: 24
RE: Progress on Patch 1.05 - 7/15/2011 1:09:04 PM   
kool_kat


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Gents:

I know its "fun" to speculate about the prospect of "newer" graphics for JTCS, but it ain't going to happen?

The game engine cannot support 3D graphics... the current 2D pixel graphics are not changing... Patch 1.05 content will add new scenarios, adjust some game rules, maybe introduce new units?, but will not address any graphic changes.

Also, one aspect that has not been addressed with the proposal of a new graphics / game design... is compatibility with existing scenarios? There are hundreds of EF, WF, and RS CS stock and player designed scenarios that have been created and played over the years. Some of these scenarios are considered "classics" and have great replay value. Would these scenarios be playable in a new graphics / game design? Are we willing, as players, to throw away all these scenarios and the work by many designers, for the promise of "pretty graphics" in the future?

_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

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RE: Progress on Patch 1.05 - 7/15/2011 4:33:30 PM   
osiris_slith

 

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Hi MW

As i might of mentioned before if your going to redo the graphics you might as well build a new game,,that being said..if the graphics would happen to be redone (by some miracle) it would not be very hard to find 50 volunteers to redo the scenarios in the new graphics---if you give them 10 scenarios each and 12 months to do it thats about the amount of time it would take to fix the graphics in the game-that would fix 500 scenarios in 12 months-you could even spread that out over 2 years..1st finish the original stock scenarios and than fix the rest..completely doable

osiris

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Post #: 26
RE: Progress on Patch 1.05 - 7/15/2011 5:15:38 PM   
Jason Petho


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Volunteers is theoretically a good idea, although in my experience, many are eager but few willing to put in the time and quietly disappear.

Jason Petho

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RE: Progress on Patch 1.05 - 7/15/2011 5:19:43 PM   
kool_kat


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quote:

ORIGINAL: osiris

As i might of mentioned before if your going to redo the graphics you might as well build a new game,


Agree.

quote:

ORIGINAL: osiris
,that being said..if the graphics would happen to be redone (by some miracle)


Again, new graphics will not be developed for JTCS? I could state the "wish" for pink Panthers and flying pigs that drop bombs, but that ain't going to happen either?


quote:

ORIGINAL: osiris
it would not be very hard to find 50 volunteers to redo the scenarios in the new graphics---if you give them 10 scenarios each and 12 months to do it thats about the amount of time it would take to fix the graphics in the game-that would fix 500 scenarios in 12 months-you could even spread that out over 2 years..1st finish the original stock scenarios and than fix the rest..completely doable

osiris


I trust that the above statement is "tongue-in-cheek" and you wrote it to illustrate the absurdity of a CS scenario conversion exercise? I would agree with you on the absurdity of such an endeavor.

Bottom line - As CS players... enjoy what you have? Be thankful there are no plans for more "optional rules" like the controversial Extreme Assault and Variable Visibility ones that have divided the CS community?... Wish Jason & Co all success in getting Modern Wars out the door soon... so they can focus on Patch 1.05 and hopefully get this needed patch out sometime in 2012?


_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

(in reply to osiris_slith)
Post #: 28
RE: Progress on Patch 1.05 - 7/29/2011 2:54:52 AM   
Gudadantza


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The game is what it is and a 3d graphics engine is for now irrealistic.

-The game needs and cry for an interface revision:
Resscaling of the fixed info and menu boxes. They are too Tiny on new monitors and are innefficient for the text descriptions. In fact I love the menu designs but I d like bigger menus.

-some kind of filter to make extra zoom, scale2x?

-and perhaps capability to 32 bit color. That would help with the deffinition of the image and icons at high res.

-And the "on map results" from the PzC :) The post combat window would not be neccesary.

-And if Jason creates new optional rules, Welcome! If the user dislikes them the user can turn the optional rule off. Easy enough.

And that´s all. Nothing revolutionary but evolutionary but perhaps complex in themes like the 32 bits implementation.


< Message edited by Amalur -- 7/29/2011 2:56:52 AM >

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