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HQ Buildup still not 20mp

 
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HQ Buildup still not 20mp - 7/21/2011 8:22:29 AM   
Michael T


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From: Queensland, Australia.
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Is this ever going to get fixed? I am using the latest official patch. A Pz HQ 17 hexes and 20 MP from a rail head won't buildup. A Pz HQ one hex closer to the rail head will (16 Hexes, 19 MP). I have plenty of AP.

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RE: HQ Buildup still not 20mp - 7/21/2011 10:43:06 PM   
Michael T


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2 ways to fix this. Simply adjust the code to 21MP, that way with the bug still in the code we finally get 20MP OR simply change the written rule to 19MP rather than 20MP.

Even better just make it 20 hexes and disregard a MP limit, all German fanboys would be happier

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RE: HQ Buildup still not 20mp - 7/22/2011 6:03:45 AM   
Joel Billings


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Can you send us a save with the HQ at 20 MPs, or point us to a server game we could download where this is the case. Having a save would help determine why this seems so hard to fix.

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RE: HQ Buildup still not 20mp - 7/22/2011 6:12:17 AM   
Baelfiin


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I'm seeing the same thing. At 20 mp no buildup available.

Same save as the one with the MP problem baelfiin (axis) vs timmyab (soviet)

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RE: HQ Buildup still not 20mp - 7/23/2011 8:26:37 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
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Here you go. Check the 3rd Pz Korp HQ and the 48th Pz Korp HQ in the South.

Attachment (1)

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RE: HQ Buildup still not 20mp - 7/23/2011 2:51:15 PM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
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Same for me its still 19MP

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RE: HQ Buildup still not 20mp - 7/23/2011 7:04:49 PM   
Joel Billings


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Ok, thanks for the save. It should help Pavel figure out why it's not working at 20 MP. On the other hand, the easiest thing may be to change the rule to 19 MP since there's obviously something odd going on since Pavel has thought he fixed this 2-3 times already. Some have argued the rule should be even less MPs.

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RE: HQ Buildup still not 20mp - 7/23/2011 10:13:40 PM   
Michael T


Posts: 4443
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From: Queensland, Australia.
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Well for FWIW I think it should be gone all together and replaced with a 'priority' tag used similarly the way 'refit' works. That is a player should simply be able to direct supplies to units he deems need them most. With a 'priority' switch.

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RE: HQ Buildup still not 20mp - 7/25/2011 3:25:21 AM   
tigercub


Posts: 2004
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From: brisbane oz
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nice i like that Michael!

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RE: HQ Buildup still not 20mp - 7/27/2011 1:21:29 AM   
DesertedFox


Posts: 314
Joined: 8/3/2004
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BUMP!

Any word on this, ie will there be a hotfix or will it be left as is and the rule changed?

Asking as current game is on hold and if the rule is going to be changed a restart will be required.

Cheers,

Mark

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RE: HQ Buildup still not 20mp - 7/27/2011 2:57:10 AM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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Pavel claims to have fixed this in the latest version we put into test yesterday. We didn't plan on a hotfix for this, but if it's that important to you feel free to email me at 2by3@2by3games.com and I'd be willing to send you this latest exe. It hasn't had much test, but then it only contains a few bug fixes so it's probably in decent shape. I don't have an ETA on the next patch, beta or official. Vacations at 2by3 and Matrix may slow things down over the next few weeks, but at least programming is not stopping during this time.

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RE: HQ Buildup still not 20mp - 7/27/2011 3:23:26 AM   
Michael T


Posts: 4443
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From: Queensland, Australia.
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did he use my 21mp idea?

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RE: HQ Buildup still not 20mp - 7/28/2011 4:22:53 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
the lastest exe moved my planes (2 units) for me to a small port after a 10mins of doing my turn so i stoped. but did fix the HQ build range.

Tiger

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RE: HQ Buildup still not 20mp - 7/30/2011 6:02:28 AM   
wz0036@hotmail.com

 

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Same for me its still 19MPBB

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