Beany
Posts: 52
Joined: 9/8/2010 Status: offline
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Hi Guys, Here is the last part of the game log. I will zip the 2 files suggested by Rick and upload them ASAP. Regards, Mark C. 7/1/2011 9:43:56 AM: Loading Infantry... 7/1/2011 9:43:56 AM: Loading Scenarios... 7/1/2011 9:43:57 AM: Loading Campaigns... 7/1/2011 9:43:57 AM: Loading Tables... 7/1/2011 9:43:57 AM: Assembly Name: Lib, Version=3.2.7.32621, Culture=neutral, PublicKeyToken=null 7/1/2011 9:43:57 AM: Graphics format: X8R8G8B8 7/1/2011 9:43:57 AM: DeviceIdentifier: d7b71e3e-4504-11cf-486a-3b3301c2ca35 WhqlLevel: 0 Revision: 161 SubSystemId: 321918050 DeviceId: 1604 VendorId: 4318 DriverVersion: 7.15.11.7578 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce 9500 GS DriverName: nvd3dum.dll 7/1/2011 9:43:57 AM: Manager Adapter value: 0 7/1/2011 9:43:58 AM: Create device. 7/1/2011 9:43:58 AM: HardwareVertexProcessing 7/1/2011 9:43:58 AM: MultiSampleQuality: 0 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: None BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 900 BackBufferWidth: 1440 ForceNoMultiThreadedFlag: False 7/1/2011 9:43:58 AM: Create Flags: HardwareVertexProcessing 7/1/2011 9:43:58 AM: Device Type: Hardware 7/1/2011 9:44:22 AM: Current Token: 89c22e80d629b564b7af512f1a138ae7 7/1/2011 9:44:22 AM: Current Level: R1307581517909 7/1/2011 9:46:30 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Player' 7/1/2011 9:46:30 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 7/1/2011 9:46:30 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 7/1/2011 9:46:37 AM: Program Exited. 7/1/2011 9:47:16 AM: ******************** New Game ******************* 7/1/2011 9:47:16 AM: Current Directory: C:\Matrix Games\Panzer Command Ostfront 7/1/2011 9:47:16 AM: OS Version: Microsoft Windows NT 6.0.6002 Service Pack 2 7/1/2011 9:47:16 AM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe 7/1/2011 9:47:16 AM: Assembly Name: PCOstfront, Version=3.2.7.27357, Culture=neutral, PublicKeyToken=null 7/1/2011 9:47:16 AM: Managed DirectX: 7/1/2011 9:47:16 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/1/2011 9:47:16 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/1/2011 9:47:16 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 7/1/2011 9:47:16 AM: Loading Guns... 7/1/2011 9:47:16 AM: Loading Armoured Units... 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/105mm s 10cm K18Orig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: 's 10cm K18' Key being added: 's 10cm K18' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/105mm SP ArtilleryOrig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: '105mm SP Artillery' Key being added: '105mm SP Artillery' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/105mm Towed ArtilleryOrig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: '105mm Artillery' Key being added: '105mm Artillery' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/120mm MortarOrig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: '120mm Mortar' Key being added: '120mm Mortar' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/12cm GrW 42Orig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: '12cm GrW 42' Key being added: '12cm GrW 42' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading 'C:\Matrix Games\Panzer Command Ostfront\Data\ArmouredUnits/81mm MortarOrig.xml'... 7/1/2011 9:47:16 AM: System.ArgumentException: Item has already been added. Key in dictionary: '81mm Mortar' Key being added: '81mm Mortar' at System.Collections.SortedList.Add(Object key, Object value) at GameLib.BattleEngine.Data.DataDictionary.LoadArmouredUnits() 7/1/2011 9:47:16 AM: Loading Infantry... 7/1/2011 9:47:16 AM: Loading Scenarios... 7/1/2011 9:47:17 AM: Loading Campaigns... 7/1/2011 9:47:17 AM: Loading Tables... 7/1/2011 9:47:17 AM: Assembly Name: Lib, Version=3.2.7.32621, Culture=neutral, PublicKeyToken=null 7/1/2011 9:47:17 AM: Graphics format: X8R8G8B8 7/1/2011 9:47:17 AM: DeviceIdentifier: d7b71e3e-4504-11cf-486a-3b3301c2ca35 WhqlLevel: 0 Revision: 161 SubSystemId: 321918050 DeviceId: 1604 VendorId: 4318 DriverVersion: 7.15.11.7578 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce 9500 GS DriverName: nvd3dum.dll 7/1/2011 9:47:17 AM: Manager Adapter value: 0 7/1/2011 9:47:18 AM: Create device. 7/1/2011 9:47:18 AM: HardwareVertexProcessing 7/1/2011 9:47:18 AM: MultiSampleQuality: 0 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: None BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 900 BackBufferWidth: 1440 ForceNoMultiThreadedFlag: False 7/1/2011 9:47:18 AM: Create Flags: HardwareVertexProcessing 7/1/2011 9:47:18 AM: Device Type: Hardware 7/1/2011 9:52:31 AM: Begin Device Resize: 7/1/2011 9:52:31 AM: Begin Device Resize: 7/1/2011 9:52:31 AM: Window3d: Test cooperative level: 7/1/2011 9:52:31 AM: Graphics format: X8R8G8B8 7/1/2011 9:52:31 AM: Trying reset 7/1/2011 9:52:32 AM: Device Reset 7/1/2011 9:53:42 AM: Viewing Briefing: 1st Panzer Div 1943-44 Short 7/1/2011 9:56:50 AM: Unit Purchase - campaign: 1st Panzer Div 1943-44 Short 7/1/2011 9:56:50 AM: Unit Purchase - scenario: R1309477774516 7/1/2011 9:56:59 AM: Current Token: 7da7ad4a7272955981e9710876397322 7/1/2011 9:57:00 AM: Current Level: R1309477774516 7/1/2011 9:57:33 AM: Begin Device Resize: 7/1/2011 9:57:33 AM: Begin Device Resize: 7/1/2011 9:57:33 AM: Graphics format: X8R8G8B8 7/1/2011 9:57:33 AM: Trying reset 7/1/2011 9:57:34 AM: Device Reset 7/1/2011 10:37:17 AM: Program Exited.
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