Chickenboy
Posts: 24520
Joined: 6/29/2002 From: San Antonio, TX Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Chickenboy quote:
ORIGINAL: Bullwinkle58 Terms like "parafrags" are exactly the sort of sloppy terminology displaying sloppy logic which I'm speaking to. [sigh]...No, Bullwinkle, most PBEM gamers understand what this term means-splitting a parachute regiment into large multiples of small penny packet attackers in order to capture multiple untended objectives in short order. Usually single digits (sometimes only AV=1 or 2) will suffice for this technique. You may not like the term as being imprecise, but use of common parlance does not suggest 'sloppy logic', mate. Then again, this may not be common parlance for you, as this practice does not seem to be used by the computer AI much. Paratroops useage in some circumstances are a potential problem with the game engine. Dumping a few squads of paratroops onto a hex that your ground LCUs are also attacking that turn give additional die benefits. Perhaps this has been corrected in the latest official patch, dunno. Rationalizing how this is *not* a problem in realistic gameplay is sloppy logic. Thakfully, mercifully, limiting the problems attendant with 'parafrags' does not presuppose that I be a lawyer. It does presuppose open communication re: expectations with human partners. Again, this may not be an issue for an AI player, but it is and has been for those of us preferring PBEMs. Ah, so another backhanded slap at AI players? Par. You got polling results from the PBEM community? Nope. It's a different game with different gameplay between these two modes. If you fail to recognize that, you are mistaken. It's that simple. quote:
Look, instead of dodging the quesiton, confront it. "Most PBEM players" is yet MORE sloppy terminology, and you're hiding behind it. Sorry mate. I think it goes unsaid that the word most here means most PBEM players does not mean all PBEM players. I don't know all PBEM players. "Most" is used to summarize what I believe to be the predominance of players that have made their observations known. Not hiding behind anything. You too could dispense with the polemics. You're usually above that. quote:
Go this way. Drop "frag" anything; it's imprecise. (So is "quirks" as used elsewhere in this thread.) I'll give you the whole damn regiment. Is THAT enough to stop 250,000 retreating troops, you know, "historically"? Where did this happen? Or, forget paras. If I sneak/march a regiment-sized anything in behind you is that "fair"? Is it "historical"? Or is cutting supply lines 40-miles away just not cricket, old man? Is a whole division enough to stop those quarter-million crazed runners? How big a division? What if it's a division which is only at 70% of TOE? The questions, once you leave the code, never end. Maybe "most" PBEM players give up arguing, or maybe they don't care, or maybe they're afraid if they express their true "What the frick!?" their true-blue PBEM guy will stomp off. I don't know. I don't have polling. A corps or Army would likely be sufficient to stop a 250,000 sized army from retreating through its hex. A squad of paratroops, no. Everything else between is subjective gray zone. You want precise figures for your shifting target-no can do. I've never heard of a mutually accepted HR that would not permit your infantry regiment cutoff scenario. Many apparently find the ogre of parafrags (my term-I'll use it thank you) much more unpalatable. Dunno why it be, but it be. quote:
Any defense of HRs which rests on "Well, everybody who's anybody just KNOWS" reeks of nose-in-the-air eliteism. Everybody DOESN'T "just know" or there wouldn't be hundreds, yes hundreds, of threads in this forum asking "Is this gamey?" No, what smacks of nose in the air elitism is your suggestion that HRs are untenable for most PBEM games. They are a necessary evil to clear up issues before engaging in a yearlong bout with another human. Hence my still unanswered account for a full AE AAR (that went the distance) with no HRs. In the real world, playing a real person, they are needed much more often than not. Against a computer-massively different gameplay-they may not be. With all due respect, you're not in a position to judge based on your limited experiences. HRs address PBEM play. Full stop. They impact PBEM play, not play versus the AI. If you haven't ever played a PBEM either with or without HRs, you've got limited idea of their value in competing against a real person. Sorry if you take this personally, but that's what it is. It's not a backhanded slap, Bullwinkle58, it's a recitation of fact. There are dozens or hundreds of different HRs in use. Some games have more than others. "Standard" HRs have been widespread to address "standard" problems with the PBEM gameplay. These HRs are agreed upon rules of conduct before hostilities commence. Don't like the HRs proposed? There are hundreds-yes hundreds-of threads in this forum looking for different partners who see eye-to-eye with them on HRs. Usually they find a match somewhere.
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