Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.04.36 KLilly vs Fulkerson T9

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.04.36 KLilly vs Fulkerson T9 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 12:24:07 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the front line in T9 before any Soviet moves




Attachment (1)

(in reply to larryfulkerson)
Post #: 31
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 12:25:23 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the OOB, losses and production




Attachment (1)

(in reply to larryfulkerson)
Post #: 32
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 12:28:23 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a close-up of the Bryansk area where it looks like Kevin has a breakthrough on going




Attachment (1)

(in reply to larryfulkerson)
Post #: 33
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 12:33:43 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I railed out of Bryansk all the industries there to the far east for safety.  Kevin is within striking range and I couldn't take a chance he would get there before I could save the industry.




Attachment (1)

(in reply to larryfulkerson)
Post #: 34
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 1:37:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what I did with the Northwest Front: I pulled back to more defense-able positions. Kevin has at least a pair of tanks a little further
to the east and he's outflanking all my dudes so rather than get them cut off I thought I'd pull 'em back.




Attachment (1)

(in reply to larryfulkerson)
Post #: 35
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 2:34:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I also pulled some stuff back in the V.L. area because of Panzers further south advancing in this direction.




Attachment (1)

(in reply to larryfulkerson)
Post #: 36
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 2:44:20 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I also pulled back in the Smolensk area. I'm attempting to form a proper front line somewhere and I'm getting closer to what will work all the time.




Attachment (1)

(in reply to larryfulkerson)
Post #: 37
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 2:50:26 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a better shot of the ongoing disaster at Bryansk




Attachment (1)

(in reply to larryfulkerson)
Post #: 38
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 2:54:53 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Kevin is still hammering away in the Kiev area. I did some pulling back just in case he gets frisky.




Attachment (1)

(in reply to larryfulkerson)
Post #: 39
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 2:59:20 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I did a tiny bit of pulling back in the south too.




Attachment (1)

(in reply to larryfulkerson)
Post #: 40
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 3:05:28 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I did about a dozen strikes on some of his airfields and got some hits but lost a lot in return




Attachment (1)

(in reply to larryfulkerson)
Post #: 41
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 3:17:59 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
KLilly's made some interesting choices by not reinforcing the panzers with AGN, getting his mobile units deep into the inhospitable terrain of the Valdai Hills and swamps near Kiev.  That has something to do with the success you've had so far. 

At Bryansk you still have decent terrain to defend in so that will help.  He's going to try and pocket you in the south.  You really need to pull all the way back at least behind the Tik/Siny river now.  You're not defending anything in that bulge.

(in reply to larryfulkerson)
Post #: 42
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 6:31:25 PM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
may be some mistakes in my view
many citys (Bryansk, Vyazma, ..) have no units
stacks of 3 units in front (some will rout if attacked)

_____________________________


(in reply to M60A3TTS)
Post #: 43
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 6:59:47 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: M60A3TTS
He's going to try and pocket you in the south.  You really need to pull all the way back at least behind the Tik/Siny river now.  You're not defending anything in that bulge.

Good catch. I'll do it. Thanks.

(in reply to M60A3TTS)
Post #: 44
RE: 1.04.36 KLilly vs Fulkerson T9 - 8/5/2011 7:00:43 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: cpt flam
many citys (Bryansk, Vyazma, ..) have no units
stacks of 3 units in front (some will rout if attacked)

What in in the world was I thinking? Also good catch. I'll adjust ASAP.

(in reply to cpt flam)
Post #: 45
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:37:59 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the T10 front lines before I've moved anything




Attachment (1)

(in reply to larryfulkerson)
Post #: 46
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:43:29 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the OOB, losses, destroyed units, and production:




Attachment (1)

(in reply to larryfulkerson)
Post #: 47
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:50:07 AM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
Larry might I ask what counter set your using, i assume it is a mod and it looks really good.

_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to larryfulkerson)
Post #: 48
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:56:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I turned down production of the U-2VS's by moving 1 point each from each producing city to some other city and now the surviving ones have a lot of damage to repair and won't be producing for quite a while. I just don't think I'm going to need the services of the U-2VS's. They are biplanes, have no upgrade path, are slow and clumsy, I don't have that many partisans to feed etc. I just want to see what difference it makes if any.




Attachment (1)

(in reply to larryfulkerson)
Post #: 49
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:58:43 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: miller41
Larry might I ask what counter set your using, i assume it is a mod and it looks really good.

I downloaded some mods, it's true, but I'm not sure the counters themselves got changed. The map got modded a great deal and there's icons for the cities with factories in them and there's a pretty cool anchor on ports now. Thanks to you modders out there this game is continuing to be fresh and interesting. With lots of eye appeal.

(in reply to kfmiller41)
Post #: 50
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 3:38:33 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the stuff in D-town that I still need to move somewhere else




Attachment (1)

(in reply to larryfulkerson)
Post #: 51
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 3:39:57 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I started to do them ( the cities with factories that I still need to move yet ) one at a time but then I decided to do a map with labels on it
to show where I still need to move stuff. It's eye opening for me. I have a boat-load of stuff still to move and I don't think there's enough
time left to move it all. Several of the chunks of stuff to move is quite sizeable and will need more than one turn. Kevin is going to
destroy a lot of this stuff I have no doubt. It's probably part of his objectives long-term.





Attachment (1)

< Message edited by larryfulkerson -- 8/6/2011 4:07:04 AM >

(in reply to larryfulkerson)
Post #: 52
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 4:31:38 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
That map above with the stuff I need to move yet is going to come in so handy I thought I'd do one for the more northern parts too:




Attachment (1)

(in reply to larryfulkerson)
Post #: 53
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 4:34:26 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Using the maps above I chose to move stuff out of Bryansk and the hex NE of Bryansk ( which contains the following stuff ):




Attachment (1)

(in reply to larryfulkerson)
Post #: 54
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 5:00:07 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
You look somewhat overloaded in the area I circled.  You might take some units and position units along the vicinity of the red line to make a breakout more difficult.  Also try to pull a reserve army together if you can from some of the scattered units back in the rear and put them on refit.  That army might save your bacon if he does break out.


(in reply to larryfulkerson)
Post #: 55
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 9:38:18 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
What I did for worrying about factories is to create a list of types and location, by city and coords, using 20th century technology ( pen and paper ).  For most locations to worry about ( anything about easternmost as Moscow ) they tend to be urban or city areas, with just a few towns.

(in reply to M60A3TTS)
Post #: 56
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 1:57:18 PM   
Pawlock

 

Posts: 1041
Joined: 9/18/2002
From: U.K.
Status: offline
I personally would'nt bother moving the Mig3 factories as they stop producing late 41 and dont upgrade,Id also only move one of the IL 10 as it will be fully repaired and rebuilt by the time it comes online.

(in reply to randallw)
Post #: 57
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:11:39 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: M60A3TTS
You look somewhat overloaded in the area I circled.  You might take some units and position units along the vicinity of the red line to make a breakout more difficult.  Also try to pull a reserve army together if you can from some of the scattered units back in the rear and put them on refit.  That army might save your bacon if he does break out.


Really good idea, thanks. The last thing I need is for him to get a really good breakthrough going. It would be easy for him to make a gigantic pocket there.

(in reply to M60A3TTS)
Post #: 58
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:13:05 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: randallw
What I did for worrying about factories is to create a list of types and location, by city and coords, using 20th century technology ( pen and paper ).  For most locations to worry about ( anything about easternmost as Moscow ) they tend to be urban or city areas, with just a few towns.

A list is a good thing but I like visual aids, pictures, big ones, so I can see what's where and what's really really threatened etc.

(in reply to randallw)
Post #: 59
RE: 1.04.36 KLilly vs Fulkerson T10 - 8/6/2011 2:14:55 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Pawlock
I personally would'nt bother moving the Mig3 factories as they stop producing late 41 and dont upgrade,Id also only move one of the
IL-10 as it will be fully repaired and rebuilt by the time it comes online.

Sounds good. We're still in August, 1941 and it's been a long summer. I'm thinking that there's a lot of Mig-3's in the pool and stopping the production of the Mig-3 isn't a game stopper I don't think.

(in reply to Pawlock)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.04.36 KLilly vs Fulkerson T9 Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.281