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Descent into Madness 1.0 Miller41 vrs carnage

 
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Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 5:33:06 AM   
kfmiller41


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From: Saint Marys, Ga
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Date: 6-21-41
From: Comrade Stalin
Via: Comrade Vasilevsky Chief of the General Staff
To: Comrade General Miller

Subj: Promotion to General in Chief of Soviet Armies in the Western Theaters

Due to intelligence which leads us to believe German forces will attack our borders, you have been promoted to command Soviet land, sea and air forces as of today. The previous commander, having failed in his duty to ready the forces for combat operations and for failing to detect the German build-up, been tried for incompetence and executed.
It is expected that you will do the utmost to drive the german invaders back and attack into enemy territory using every means available.

Comrade Stalin



And that is how I find myself friends Out of the blue Carnage sent me an e-mail asking for a game, apparently my writing ability for AAR's impresses him and maybe just maybe I can impress him with my skill at defending myself from all manner of sneaky tactics

Carnage and I have agreed to use the same house rules he and Redmarkus are using in their game as they seem fair. Here they are:
1. No Soviet AF attacks before '43.
2. No Soviet amphib landings prior to Jan '42 and none ever in the north or the map. Also, Soviets can't amphib west of Sevastopol if it's captured, same with no amphib west of Odessa if it's captured.
3. No Soviet amphib invasion of Romania as long as one Axis combat unit is based in Constansa
4. No pure checker board defense - each player must make a gentlemanly attempt to build a realistic front line. Defense in depth behind that front is allowed, of course.
5. No Romanian gambit to seek early release. If 11th Armee and the Romanians are released early due to creation of Lvov pocket, the Axis player agrees not to move them until their standard release date.
6. No Finnish move/attack until BOTH Leningrad AND Moscow are taken. The reason for this is that the Finns feared Stalin and they made diplomatic guarantees to the Soviets not to go beyond their historical borders. We don't believe they would have changed their view on this unless they were 100% convinced that the SU was beaten for good.
7. Soviet winter offensive deliberate attack limit of 3 Front commands per turn during winter '41-42. Other fronts can only conduct hasty attacks each turn. So, the SU cannot attack deliberately all along the front in any one turn, although Carnage will not know where the main attacks are going to come from. Hopefully, this will make for a more realistic first winter. From 42-43 winter onward, anything goes for both sides.
8. If the Axis player pulls his front back more than 5 hexes prior to the start of the winter '41 counter offensive (other than shortnening the line, etc.) this is considered a surrender - a coup has occurred and Hitler has been executed. (So, no retreat to Poland for the winter!)

Also the weather is non-random and the fort building is set to 80% of normal. Other than that life is good until Stalin decides I am no longer up to the task, then I get to see what life is like the the Gulag

First turn is in his hands and I will post screen shots as often as I can, real life permitting.

As always any Russian players or fans please chime in give me any advice you care to, as you never know what may work.

< Message edited by miller41 -- 8/7/2011 5:38:00 AM >


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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 3:28:17 PM   
Klydon


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This should be fun, but the 80% fort building is gonna hurt bad I think. I know there are fort issues, etc but I am not sure the 80% across the board is the way to go. Just my two cents and I will be interested to see how this turns out with that setting. 

< Message edited by Klydon -- 8/7/2011 7:00:13 PM >

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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 5:40:39 PM   
Redmarkus5


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quote:

ORIGINAL: Klydon

This should be fun, but the 80% fort building is gonna hurt bad I think. I know there are fort issues, etc but I am not sure the 80% across the board is the way to god. Just my two cents and I will be interested to see how this turns out with that setting. 


It will be interesting to compare the two games as in my game with Carnage we have fort building set at 100%

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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 6:21:58 PM   
kfmiller41


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Wanted to give this a try and see how it works, I know that in my game which is in late 43 there are forts all over the place and I cannot break thru no matter how hard i push, level 3 forts are everywhere and it feels like Verdun I know it is gonna hurt me early but it should help later.

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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 10:22:30 PM   
kfmiller41


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INVASION

Germany attacks Russia despite treaty of friendship

Tarnopal captured, Riga surrounded

Call to arms: Defend the Motherland!








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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 10:52:22 PM   
kfmiller41


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Here is the German turn one move, not good in the south as I cannot break any of the encirclements but i should be able to set some defensive lines and make him work. Stalin want's very few retreats and i am going to fight that way as much as possible.

North of Marsh



South of Marshes



All in all a rough turn.


Will post my moves later.

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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/7/2011 11:19:13 PM   
larryfulkerson


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Hate to have to say it Miller41 dude but judging from all the pockets and so on I'm thinking you're up against one of the better Axis players.  His opening moves look a lot like what KLilly has done to me and your situation now is familiar to me.  You're low on units ( unit count is very low ), you have to move some industry and troops at the same time ( have to choose how much of which one etc. ), and your reinforcements come piecemeal and far away.  Interesting choices of what to do with those in the pockets too.  On the one hand you feel like you should hold out as long as possible and on the other hand you can spread them out making them easy targets just to get them back sooner ( after they die ).  I always try to figure out a way to make them into roadbumps or impead the Axis with them some how useful. 

It's not useful to just run backward with everybody, I've found that out the hard way.  Maybe it'd be useful if you concentrate on slowing down the Panzers and mearly screening out the infantry with few troopers, falling backward slowly meanwhile, until you get a rough draft of a front line going, after having received enough reinforcements to do so.  Then maybe you might try something of a hybrid of a checkerboard and a carpet or something.  I'd be curious to see what you do myself.

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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/8/2011 1:17:04 AM   
kfmiller41


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Thanks Larry, I am doing just what your saying, contesting the advance as much as possible to delay. Having player Russia enough to know things always look pretty bleak early but there are alot of men in this army

Here are the positions north of the swamp after my moves, I trained in several units and put them into positions to contest the advance.





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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/8/2011 1:24:41 AM   
kfmiller41


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Here is the area south of the swamp. I am trying to form a line and did try to relieve pockets but he did a good job sealing them off. Have moved garrisons to all cities and will be moving industries out as soon as possible, Have to see which way he commits, north of south of the swamp. Carnage is a sneaky one he is





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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/10/2011 4:19:55 AM   
kfmiller41


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Turn 2 is done, and my plan was to fight him hard from the beginning, especially down south where i have alot of troops. Well here are the maps of the situation. No casualty reports as yet, you all have seen them a bunch of times for early game moves. Will report on them once things settle a bit.

Southern front. As per our agreement the Romanians have not moved yet, but will this turn for sure.






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< Message edited by miller41 -- 8/10/2011 4:20:22 AM >


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RE: Descent into Madness 1.0 Miller41 vrs carnage - 8/10/2011 4:24:09 AM   
kfmiller41


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Northern front. Am trying to defend Pskov as best i can, but i doubt it will hold for to long. Should have enough force there to hold for 2 turns. Also railed out some factories from Leningrad and one of the southern cities. Used all my rail this turn for that.





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