Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Highest kill total for Squadron

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Highest kill total for Squadron Page: [1]
Login
Message << Older Topic   Newer Topic >>
Highest kill total for Squadron - 8/17/2011 1:27:31 AM   
zzodr


Posts: 178
Joined: 6/24/2006
Status: offline
Hey guys,

Was wondering whats the highest number of kills any of your fighter sqns have reached in a game.
Allied or Japanese, PBEM or vs AI.. doesn't matter.
To start off...mine is VF2 with 343 kills. September 1943.





Attachment (1)

< Message edited by zzodr -- 8/17/2011 1:58:42 AM >


_____________________________

Post #: 1
RE: Highest kill total for Squadron - 8/17/2011 5:00:24 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I'm not at my game, but I expect you'll be seeing higher tallies posted here. Those six U.S. Army squadrons which enter Aden and/or Cape Town in 1942 generally get over 1000 kills each in a game vs. the AI. The RAF ones in that theater do well, too, but are handicapped by having only 16 aircraft vs. 25.

That said, 343 kills is pretty impressive for a USN carrier-based squadron in Sept. 1943.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to zzodr)
Post #: 2
RE: Highest kill total for Squadron - 8/17/2011 5:32:23 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Up to mid 44
A number of USAAF Sqns with 500+
Some RAF & RAAF Sqns with 300+
USN have around 100, part of my trial was hiding the CV umtil 1943, gives you a lot of poorly trained and experienced pilots!!

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to CaptBeefheart)
Post #: 3
RE: Highest kill total for Squadron - 8/17/2011 11:45:06 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
I wonder what kill numbers Greyjoy has with his magic Spitfires?

_____________________________

Surface combat TF fanboy

(in reply to JeffroK)
Post #: 4
RE: Highest kill total for Squadron - 8/17/2011 2:16:53 PM   
SoliInvictus202


Posts: 367
Joined: 8/27/2010
From: Austria
Status: offline
I have seen Japanese CV groups with 1000+ kills - was on a German forum....

(in reply to String)
Post #: 5
RE: Highest kill total for Squadron - 8/17/2011 2:50:44 PM   
greg_slith


Posts: 490
Joined: 9/14/2004
Status: offline
My 75th FS at Akyab has over 700 kills. The 74th and 76th both have near 600. All in Feb 1943. My lead aces have 40+ kills.

(in reply to SoliInvictus202)
Post #: 6
RE: Highest kill total for Squadron - 8/17/2011 8:17:43 PM   
Treetop64


Posts: 926
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
67 Squadron has been a big help in kicking a lot of gluteous maximus in this area.
This is as of 1 October 1942.  The Japanese never got any further into Burma than Pegu, and we've pushed them back to Tavoy and into Thailand (and I'm not about to go there).




_____________________________



(in reply to greg_slith)
Post #: 7
RE: Highest kill total for Squadron - 8/18/2011 1:01:34 AM   
zzodr


Posts: 178
Joined: 6/24/2006
Status: offline
Nice work Treetop. I think your 67Sqn deserves some R&R.

_____________________________


(in reply to Treetop64)
Post #: 8
RE: Highest kill total for Squadron - 8/18/2011 2:30:25 AM   
vettim89


Posts: 3615
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
In my game vs the AI, 1stSq/AVG was withdrawn with 238 kills. Not the amazing numbers posted here but still not bad for less than seven months in the field

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Treetop64)
Post #: 9
RE: Highest kill total for Squadron - 8/18/2011 3:35:40 AM   
Treetop64


Posts: 926
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
quote:

Nice work Treetop. I think your 67Sqn deserves some R&R.


Thanks. Relief is on the way down from Calcutta, then 67Sqd. will get a nice 60 day vacation.

< Message edited by Treetop64 -- 8/18/2011 3:37:20 AM >


_____________________________



(in reply to zzodr)
Post #: 10
RE: Highest kill total for Squadron - 8/19/2011 4:41:29 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
My top IJNAF-April 1943 (PBEM, scenario 1)




Attachment (1)

_____________________________


(in reply to Treetop64)
Post #: 11
RE: Highest kill total for Squadron - 8/19/2011 4:42:29 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Top IJAAF (PBEM, April 1943, scenario 1)




Attachment (1)

_____________________________


(in reply to Chickenboy)
Post #: 12
RE: Highest kill total for Squadron - 8/19/2011 6:25:36 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Chickenboy,

Looking at the numbers, even the best are struggling to break even.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Chickenboy)
Post #: 13
RE: Highest kill total for Squadron - 8/19/2011 6:33:03 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Yes. Well, I'm not sure if the ratio (breakeven) is the same, higher or lower in those units with fewer numbers of kills. In general, it is increasingly difficult to stay above breakeven for the war on the whole into May 1943 though...

I'm also not sure if these pilots are my 'best'. They've seen the most action and got the most kills though. For example, my KB groups have many fewer kills (but much better ratios). In this game, I've used IJAAF extensively to blunt the USAAF and USNAF, buttressed only where necessary with IJNAF fliers.

I tend to follow an unusual pilot rotation schemata as well. You'll rarely find uber aces in my squadrons, as I tend to rotate them into TRACOM when I can. We'll see if my mid-late war approaches carry the day.

_____________________________


(in reply to JeffroK)
Post #: 14
RE: Highest kill total for Squadron - 8/19/2011 7:26:06 AM   
henhute6

 

Posts: 100
Joined: 1/8/2002
From: Tehran
Status: offline
This is the best eating tooth in my arsenal in game against the AI. Americans have been shovelling wildcats from Deni to aid the success of the mighty 85th Sentai!


(in reply to Chickenboy)
Post #: 15
RE: Highest kill total for Squadron - 8/19/2011 6:34:59 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
I just find it odd that with all of the hundreds of aircraft shot down by each of these squadrons...their experience levels are so low.
With the exception of No67 Sqn RAF, their experience levels looks about the same as they would start with...

_____________________________


(in reply to henhute6)
Post #: 16
RE: Highest kill total for Squadron - 8/19/2011 7:37:16 PM   
Lesbaker


Posts: 170
Joined: 3/6/2007
From: Southampton, UK
Status: offline
Here's my best Sqn as of 15 April 43, the experience is a little decieving most of the pilots are at 85 to 92 with a couple of low experience pilots just having been allocated.




Attachment (1)

(in reply to Big B)
Post #: 17
RE: Highest kill total for Squadron - 8/19/2011 7:49:14 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline
Used to have one Zero group with 250 kills and about 50 A2A losses + 20-ish ops and 50 ground. B-17s were responsible for at least 45 of those A2A losses, all ground and probably half ops. But that was mid 42 only.

_____________________________


(in reply to Lesbaker)
Post #: 18
RE: Highest kill total for Squadron - 8/19/2011 9:21:28 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Big B

I just find it odd that with all of the hundreds of aircraft shot down by each of these squadrons...their experience levels are so low.
With the exception of No67 Sqn RAF, their experience levels looks about the same as they would start with...

Hi Big B,

I mentioned that I tend to rotate out Uber-good pilots to TRACOM and backfill with pilots from training. With that approach (many others use something similar), I would expect EXP per se to gravitate towards approximately 50, with the individual skill in the 70s.

_____________________________


(in reply to Big B)
Post #: 19
RE: Highest kill total for Squadron - 8/19/2011 10:16:23 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
That would explain some.
I also noted (particularly among the Japanese examples posted) - that given the organization size....when one looks over at the KIA/WIA/MIA numbers - many of these units have been wiped out many times over....not a way one would expect to build group experience level up, per say...


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Big B

I just find it odd that with all of the hundreds of aircraft shot down by each of these squadrons...their experience levels are so low.
With the exception of No67 Sqn RAF, their experience levels looks about the same as they would start with...

Hi Big B,

I mentioned that I tend to rotate out Uber-good pilots to TRACOM and backfill with pilots from training. With that approach (many others use something similar), I would expect EXP per se to gravitate towards approximately 50, with the individual skill in the 70s.



_____________________________


(in reply to Chickenboy)
Post #: 20
RE: Highest kill total for Squadron - 8/21/2011 7:25:29 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
March 1944 vs AI on hard.







Attachment (1)

(in reply to zzodr)
Post #: 21
RE: Highest kill total for Squadron - 8/21/2011 7:39:46 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Here is my leading Sentai having been part of the brawl between Adm Nelson and I at Akyab. It is late-January 1943, RA Scen 70:






Attachment (1)

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to zzodr)
Post #: 22
RE: Highest kill total for Squadron - 8/21/2011 1:43:37 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Why the long face, Teiji?

_____________________________


(in reply to John 3rd)
Post #: 23
RE: Highest kill total for Squadron - 8/22/2011 1:21:47 PM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
Where are you guys getting those squadron insignias?

Cheers,
CC


_____________________________

Beer, because barley makes lousy bread.

(in reply to Chickenboy)
Post #: 24
RE: Highest kill total for Squadron - 8/22/2011 8:09:52 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
CC, most of them you find in the Art Mods thread

_____________________________


(in reply to CaptBeefheart)
Post #: 25
RE: Highest kill total for Squadron - 8/22/2011 9:46:04 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: Commander Cody

Where are you guys getting those squadron insignias?

Cheers,
CC




Not a crack unit, this is a shameless plug for the art mods you players are missing out on.
I laugh every time I check this unit.








Attachment (1)

(in reply to CaptBeefheart)
Post #: 26
RE: Highest kill total for Squadron - 8/23/2011 1:46:15 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Final plug for the art mods.







Attachment (1)

(in reply to zzodr)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Highest kill total for Squadron Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.330