LoBaron
Posts: 4776
Joined: 1/26/2003 From: Vienna, Austria Status: offline
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I think you missed what I wanted to explain. quote:
ORIGINAL: inqistor quote:
ORIGINAL: LoBaron - Does AE "cure" 12 fatigue? Because thats what counts. WitP is an old story. Fatigue recovery depends on a couple of dice rolls, so even if it is correct thats only an average. I have no idea how it works in AE, but I am pretty sure, in WITP it ALWAYS cured exactly 12 fatigue, when unit was set to rest (train 0%). You can see every pilot fatigue, so it is easy to check, not checking averages, but checking every pilot individually Maybe, maybe not. Does AF size have an impact? AF damage? Attacks on the AF? Malaria? Weather? Anyway, doesnt change what I wanted to point out. quote:
- 0.5 points per hour? I guess you are the first to introduce this concept into AE, never seen an "hour" before. The smallest scale is 6 hours, everything below that refers to a timely order without further implcations on scale Check what michaelm writes about Naval Search procedure, in Tech forum. It is based on HOURs endurance, in some cases. Hours endurance is a byproduct of speed and range values. Nothing more. The result is used for game engine calculations, that does not mean the game counts hours passing by. Also, my experiments in "AVGAS" topic, have shown, that pilots make THREE CAP missions per day, and I do not even know, if there could be some extra, if they make emergency take-off because of detected enemy. Dividing by hours seems safer for future calculations. Maybe 3, maybe 4 maybe 2. Does not really impact the discussion. quote:
- Ok even so, you seem to claim that the average fatigue "cure" per phase is 6. Its quite irrelevant whether this is correct or not, because there is no "AM/PM rest". You seem to think that this means the difference between a pilot flying and a pilot on rest is something like 6 per phase. This is wrong. Actually, how many phases are there for pilots? I actually see 3: AM PM Night Correct, but irrelevant. I was probably wrong to introduce the concept of hours into the topic at all, instead of sticking to phases Now, are they rest in one of the phases, if they fly only one day phase? Possibly, but also irrelevant If they fly only short mission, does they rest for the rest of the turn? Possibly no. A mission takes place in one phase, even if it takes longer than as virtual limitation. What does that change? Does flying at Night have different effect, than flying at day? If yes, does it make any difference? Does every phases are equal (have 8 hours), or maybe day, and night have both 12 (so AM/PM have 6)? Again, does it make any difference? I do not know the answers, and I have no idea how even to check it quote:
The difference in fatigue between a pilot on duty and one off duty is: any fatigue gain of the on duty pilot. The result could well be above 50, depending on mission type. Still think thats "not generating much fatigue difference"? That was actually about your earlier assumption, that fatigue is cured at the end of day. 6 (or 4, if there are 3 phases) points is not much difference, like between ie. 40, and 34 fatigue. Now, there is possibility, that pilot generate fatigue even when resting. Just by "living". So maybe it generate 40 (?) points every day + some more depending of mission - daily rest 40 - x*hours of resting (so mid-day they will be at 50). Maybe we could compare fatigue generated by long-range transfer, with same-range combat mission, to get some numbers? Whether fatigue is recovered between every phase (doubt it, but doesnt make much difference), or once every turn, may impact the pilot fatigue in PM phase (for example), but it does not change a whimp about the simple fact that the fatigue difference between a pilot flying and a pilot not flying is the fatigue gain of the pilot flying. This has nothing to do with fatigue recovery because both pilots recover fatigue. The answer to your questions would not impact the topic in any way.
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