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RE: Fatal Years for 1.03

 
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RE: Fatal Years for 1.03 - 8/18/2011 6:19:03 PM   
Chilperic


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quote:

ORIGINAL: Keke

Is my intuitive observation (ie. not checked) correct that NW replacements are costlier than others?

Who is Catlord?



Someone who has been unactive since a few days after initial release of RUS.

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RE: Fatal Years for 1.03 - 8/18/2011 8:22:12 PM   
JJKettunen


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I encountered a strange sea/river movement problem after updating. IIRC, I had ordered a gunboat squadron from Petrovsk-Port to Tsaritsyn shore, but on next turn it was still in the harbour. I had build another gunboat squadron (for no good reason), but they are now both stuck in Petrovsk-Port, and can't move anywhere. The weather is fine. Save-files are attached to next post.

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RE: Fatal Years for 1.03 - 8/18/2011 8:25:48 PM   
JJKettunen


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The files:

Attachment (1)

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RE: Fatal Years for 1.03 - 8/18/2011 9:14:16 PM   
Chilperic


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What's up, doc?


I've done a change to gunboat movement type and I've not noticed Caspian was defined as coastal water. I will change this to shallow, as it's a closed sea. At least, no more fluvial gunboat on the sea. Minor bug indeed.

< Message edited by Chliperic -- 8/18/2011 9:52:57 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 9:18:36 PM   
JJKettunen


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Mr. Looney , when you have fixed it should I go back a turn?

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RE: Fatal Years for 1.03 - 8/18/2011 9:21:24 PM   
Chilperic


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No. I'm will post a small fix in the next hour.



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RE: Fatal Years for 1.03 - 8/18/2011 9:23:47 PM   
JJKettunen


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Thanks!

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RE: Fatal Years for 1.03 - 8/18/2011 9:27:38 PM   
Nikel

 

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Rats, while having dinner missed something...

What is this loony joke?

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RE: Fatal Years for 1.03 - 8/18/2011 9:30:48 PM   
JJKettunen


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Nothing really, but it is from a discussion on AGEOD boards.

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RE: Fatal Years for 1.03 - 8/18/2011 9:39:32 PM   
Chilperic


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quote:

ORIGINAL: Nikel

Rats, while having dinner missed something...

What is this loony joke?


Let's just say some were convinced either I would reply on AGeod forum( believing I would never leave this board) or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now.

< Message edited by Chliperic -- 8/18/2011 10:03:45 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 9:47:03 PM   
Chilperic


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new version posted on my blog, solving the Caspian anomaly. Normally ongoing games should be compatible, but changes to region is a domain I master lesser than others. Just let me know if it works.

< Message edited by Chliperic -- 8/18/2011 9:57:22 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 10:04:18 PM   
Nikel

 

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Yes keke, it wad Seb post that edited later, but what did he say?


quote:

ORIGINAL: Chliperic
Let's just say some were convinced either I would reply on AGeod forum or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now.


As clear as mud

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RE: Fatal Years for 1.03 - 8/18/2011 10:07:05 PM   
Chilperic


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quote:

ORIGINAL: Nikel

Yes keke, it wad Seb post that edited later, but what did he say?


quote:

ORIGINAL: Chliperic
Let's just say some were convinced either I would reply on AGeod forum or their point of view would be confirmed by the fan base, but it seems they are rather short of fanbase and so they don't find appropriate words so easily now.


As clear as mud



mud is appropriate inded to describe the situation of some. But I don't want to pollute the Matrix forums with such things. That's why I keep very allusive my words here. BTW, nice avatar on the AGEOD forum. And helmet is useful there these days

The most scary part of this is my blog a limited bandwith. Thanks to AGEOD I will maybe be forced to buy an expansion They have for the first time since long done marvelous marketing. For my blog.

< Message edited by Chliperic -- 8/18/2011 10:09:21 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 10:12:09 PM   
Nikel

 

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Von Epp, impressive portrait. Found him while searching for Freikorps info, unfortunately not part of the baltic adventure, so cannot be used in the game

http://www.nicholasefstathiou.com/freikorpsvonepp.html


AGEod has nothing to do with that, it is your own work and enthusiasm

< Message edited by Nikel -- 8/18/2011 10:15:27 PM >

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RE: Fatal Years for 1.03 - 8/18/2011 10:16:24 PM   
Chilperic


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quote:

ORIGINAL: Nikel

Von Epp, impressive portrait. Found him while searching for Freikorps info, unfortunately not part of the baltic adventure, so cannot be used in the game

http://www.nicholasefstathiou.com/freikorpsvonepp.html


AGEod has nothing to do with that, it is your own work



For Drang nach osten, then ?

You're wrong, the Rafiki post has just created this sudden increase. Now, of course, some are reading other pages on the blog...I think I will come back to lower and much more normal figures in a few days.


< Message edited by Chliperic -- 8/18/2011 10:24:37 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 10:38:37 PM   
Nikel

 

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Oh, sorry you are right, he is in the game with portrait

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RE: Fatal Years for 1.03 - 8/18/2011 10:43:06 PM   
Chilperic


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quote:

ORIGINAL: Nikel

Oh, sorry you are right, he is in the game with portrait


Yours is better I know RUS data very precisely

The OOB has been done both by Ph. Thibaut for DNO and from the files of a French creator of boardgames, D. Beaudlet, and are asbullet-proof than Western people can do, only Russian speaking people having access to better sources (Beaudlet reading Russian). But considering RUS scale and system, the OOB suffices to give a true representation of the forces.The map has some glaring errors, but nothing really annoying.

If boardgamer, you should try Beaudlet games. Very clever work.

< Message edited by Chliperic -- 8/18/2011 11:02:46 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 11:17:38 PM   
JJKettunen


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Attachment (1)

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- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 8/18/2011 11:23:31 PM   
Chilperic


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quote:

ORIGINAL: Keke









and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.

< Message edited by Chliperic -- 8/18/2011 11:25:20 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 11:29:25 PM   
JJKettunen


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quote:

ORIGINAL: Chliperic
and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.


Gunboats are working fine, thanks.

Destroying rails in the north is usually what I do, but the Reds have pretty much decimated my rail destroying parties, big and small.

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The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 8/18/2011 11:33:17 PM   
Chilperic


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quote:

ORIGINAL: Keke

quote:

ORIGINAL: Chliperic
and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.


Gunboats are working fine, thanks.

Destroying rails in the north is usually what I do, but the Reds have pretty much decimated my rail destroying parties, big and small.



the FY AI is yet surprising me I wouldn't .have bet it was able to avoid to be lured. From what I've seen, you're using tanks for Tzaritsyn capture? Maybe their effect is too small? I haven't changed the combat values from the official version.


< Message edited by Chliperic -- 8/18/2011 11:35:14 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 11:41:15 PM   
JJKettunen


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quote:

ORIGINAL: Chliperic

quote:

ORIGINAL: Keke

quote:

ORIGINAL: Chliperic
and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.


Gunboats are working fine, thanks.

Destroying rails in the north is usually what I do, but the Reds have pretty much decimated my rail destroying parties, big and small.



the FY AI is yet surprising me I wouldn't .have bet it was able to avoid to be lured. From what I've seen, you're using tanks for Tzaritsyn capture? Maybe their effect is too small? I haven't changed the combat values from the official version.



I had defeated the "original" force there and was besieging the garrison, when Stalin counterattacked with above results. Uncut rails made it possible, obviously. I think tanks are performing as they should. What is missing is proper tank sounds.

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RE: Fatal Years for 1.03 - 8/18/2011 11:47:49 PM   
Chilperic


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quote:

ORIGINAL: Keke


quote:

ORIGINAL: Chliperic

quote:

ORIGINAL: Keke

quote:

ORIGINAL: Chliperic
and your gunboats, BTW?

One solution for Tzaritsyn is to destroy rails in the North. It should maybe force part of Tzaritsyn garrison to leave the cities to repair them.


Gunboats are working fine, thanks.

Destroying rails in the north is usually what I do, but the Reds have pretty much decimated my rail destroying parties, big and small.



the FY AI is yet surprising me I wouldn't .have bet it was able to avoid to be lured. From what I've seen, you're using tanks for Tzaritsyn capture? Maybe their effect is too small? I haven't changed the combat values from the official version.



I had defeated the "original" force there and was besieging the garrison, when Stalin counterattacked with above results. Uncut rails made it possible, obviously. I think tanks are performing as they should. What is missing is proper tank sounds.



Yes indeed I noticed that,I forgot to apply the change and as I'm currently testing Red side, I've not real access to tanks. For the next version.

EDIT: in fact, I didn't forgot. It's just impossible.

Each new game, you have a new reason to hate Stalin

< Message edited by Chliperic -- 8/18/2011 11:57:14 PM >


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RE: Fatal Years for 1.03 - 8/18/2011 11:52:28 PM   
JJKettunen


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quote:

ORIGINAL: Chliperic
Each new game, you have a new reason to hate Stalin


Indeed.


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- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 8/19/2011 10:43:07 AM   
Chilperic


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Red military reform option and the Fatal Years design

The militray reform initiated by Trotsky is hard to simulate.

Not for the effects, ie better quality for Red units. That’s simple.



What’s difficult is such an event is a no-brainer. Which player will play without a full game? Whatever the cost of the option, any Red player will try to enforce it soon.

Giving a very high cost is detrimental for balancing, as much resources will be devoted to fulfill the conditions, and anyway it doesn’t feel right. After all, most of the negative effects caused by a great cost were created by the reform rather than the contrary. Bolsheviks were divided about this reform for ideological and personal reasons ( Trotsky being unpopular), but the crude truth was a reform was necessary and I bet it would have been done anyway a few months later, even if Trotsky hadn’t existed or if he has lost this political struggle.

So the option must be playable quickly, during the first turn. It must yet be a player choice, because an automated upgrade of units doesn’t fulfill the game axiom, which is you’re Lenin when you’re playing Reds, or the Politburo. For the sake of simulation, this remains a choice you have to make.
That’s more. We know, in retrospect , the reform was necessary and did much for the Red success. neither Lenin, Trotsky, Stalin did known. They faced the unknown and some of the arguments of the Military Opposition weren’t worthless. To simulate the conditions of this critical choice of the military reform, Fatal Years must reintroduce some of the uncertainty Politburo was confronted.



Hence the choice of negative then positive random consequences of the military options. You know the reform will reinforce your units, but you ignore exactly at which cost in NM, other penalties.

Once the option chosen, you have to cope with possible harsh results. The plan isn’t perfect as in real life. At least, each game will be different.

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RE: Fatal Years for 1.03 - 8/19/2011 11:27:50 AM   
JJKettunen


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FYI, I had an action packed late September turn (1919) - battles everywhere - but the latest official battle report bug makes following it pretty disconcerting, grrr.

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- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 8/19/2011 11:32:36 AM   
Chilperic


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quote:

ORIGINAL: Keke

FYI, I had an action packed late September turn (1919) - battles everywhere - but the latest official battle report bug makes following it pretty disconcerting, grrr.



Nah they have promised a patch in September. Don't you know reporting bugs issued by a patch is "guerilla" led by a looney ?



Me, this morning...

< Message edited by Chliperic -- 8/19/2011 11:37:43 AM >


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RE: Fatal Years for 1.03 - 8/19/2011 6:02:15 PM   
Chilperic


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Nikel, I will certainly need your help in a few days, for SVF 2.0.

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RE: Fatal Years for 1.03 - 8/19/2011 6:30:17 PM   
Nikel

 

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Oops, I hope it is not very difficult

What are we talking about?

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RE: Fatal Years for 1.03 - 8/19/2011 7:37:51 PM   
Chilperic


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quote:

ORIGINAL: Nikel

Oops, I hope it is not very difficult

What are we talking about?



No 2 portraits for curious "units": one named conscription, another named "emancipation". I'm searching the models. Thanks

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