Rasputitsa
Posts: 2903
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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quote:
ORIGINAL: ETF I think the upward trend is in MP gaming. It has just taken the wargaming community longer to experience this. I do look forward to this decade as we will see MP player features override the necessity of catering larger and larger portions of your programming budget being "spent" on the ever needy AI. I personally look forward to the day when the AI is reduced to tutorial status . That is a very one dimensional view, I totally agree that if you want a really challenging game on an Eastern Front theme, then MP is the way to go. If, however, you want realism, then the AI can provide just as a rewarding experience. How do you replicate the behaviour of the Red Army in 1941, the 'stand fast' orders that helped destroy the German Army later in the war. No sensible human opponent will do these things, but the AI can. You can explore what-ifs, alternative strategies and pet theories on historical events, in your own time, the game is much more that just a tournament. I don't just play WiTE, I have dozens of games on my hard drives, including an ongoing game of WIR. I play some turns on one title then move to another, sometimes coming back months later to finish a game. Only the AI can wait patiently that long and won't give up, or get bored. There are enough preferences and options to suit most people, no one has to lose here, we can all enjoy the game in the style that suits us best. The developers are not going to trash one, or other, aspect of the game, just because of comments on the Forum. The polls on this and other sites show significant votes for both SP and MP and, therefore, we all pay our cash to the cause and should each have a chance to enjoy the game in our own way.
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"In politics stupidity is not a handicap" - Napoleon “A people which is able to say everything becomes able to do everything” - Napoleon “Among those who dislike oppression are many who like to oppress" - Napoleon
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