Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scale

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Scale Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scale - 7/12/2011 1:05:49 PM   
zman1974

 

Posts: 22
Joined: 12/11/2006
Status: offline
I never played PG, but I played PG2 to death. I am finding this game to be quite a gem and very addictive. Great Job!

I have a question concerning scale. When I played PG2 scale seemed to be battalions. As such, I liked to play through the main campaign building an entire division (in my case, Grossduetschland as it is my favorite division) from the ground up. Obviously, PC is not using this scale.

Are the units of maneuver considered regiments or divisions?

Thanks for this wonderful game.

Jim
Post #: 1
RE: Scale - 7/12/2011 1:16:32 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Unit scale is Corps according to the product info page

_____________________________

Alba gu' brath

(in reply to zman1974)
Post #: 2
RE: Scale - 7/12/2011 1:27:20 PM   
zman1974

 

Posts: 22
Joined: 12/11/2006
Status: offline
So, each unit represents a corps?

(in reply to JudgeDredd)
Post #: 3
RE: Scale - 7/12/2011 1:29:48 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
I just imagine everything as small single units and towns 

(in reply to zman1974)
Post #: 4
RE: Scale - 7/12/2011 7:58:16 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline

quote:

ORIGINAL: ccsdc83

I just imagine everything as small single units and towns 


Nah, really large units and tiny towns.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to ccsdc83)
Post #: 5
RE: Scale - 7/12/2011 8:34:27 PM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
it's called Panzer Corps guys ! :p

< Message edited by gogol -- 7/12/2011 8:35:10 PM >

(in reply to parusski)
Post #: 6
RE: Scale - 7/12/2011 9:25:49 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
Yeah it is. But in three months of playing I still see GIANT units and ant sized towns.

I have been an advocate of this beauty since the day I started playing it.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to gogol)
Post #: 7
RE: Scale - 7/13/2011 8:10:28 PM   
Xacto

 

Posts: 25
Joined: 7/12/2011
Status: offline
Squad - 9 to 10 soldiers. Typically commanded by a sergeant or staff sergeant, a squad or section is the smallest element in the Army structure, and its size is dependent on its function.

Platoon - 16 to 44 soldiers. A platoon is led by a lieutenant with an NCO as second in command, and consists of two to four squads or sections.

Company - 62 to 190 soldiers. Three to five platoons form a company, which is commanded by a captain with a first sergeant as the commander's principle NCO assistant. An artillery unit of equivalent size is called a battery, and a comparable armored or air cavalry unit is called a troop.

Brigade - 3,000 to 5,000 solders. A brigade headquarters commands the tactical operation of two to five organic or attached combat battalions. Normally commanded by a colonel with a command sergeant major as senior NCO, brigades are employed on independent or semi-independent operations. Armored cavalry, ranger and special forces units this size are categorized as regiments or groups.

Division - 10,000 to 15,000 soldiers. Usually consisting of three brigade-sized elements and commanded by a major general, divisions are numbered and assigned missions based on their structures. The division performs major tactical operations for the corps and can conduct sustained battles and engagements.

Corps - 20,000 to 45,000 soldiers. Two to five divisions constitute a corps, which is typically commanded by a lieutenant general. As the deployable level of command required to synchronize and sustain combat operations, the corps provides the framework for multi-national operations.

Army - 50,000 + soliders. Typically commanded by a lieutenant general or higher, an army combines two or more corps. A theater army is the ranking Army component in a unified command, and it has operational and support responsibilities that are assigned by the theater commander in chief. The commander in chief and theater army commander may order formation of a field army to direct operations of assigned corps and divisions. An army group plans and directs campaigns in a theater, and is composed of two or more field armies under a designated commander. Army groups have not been employed by the Army since World War II.

(in reply to zman1974)
Post #: 8
RE: Scale - 7/14/2011 1:47:47 AM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
i'd say a unit in this game is a bunch of companies
2 or 3 units are a brigade
our whole OB is the corp indeed (so we are the corp commander in this game)
an hex is about 80 kilometers
and a turn about 2 hours

could this be around correct ?


< Message edited by gogol -- 7/14/2011 1:49:59 AM >

(in reply to Xacto)
Post #: 9
RE: Scale - 7/14/2011 3:00:39 AM   
gogol


Posts: 49
Joined: 9/26/2007
From: Montreal
Status: offline
about scale, you'll think i'm crazy (and i am).
but this is what i'm doing right now :

i play a Heart of Iron campaign, at army scale. i chose one or two division and i call them
``player``
When a combat occurs with a "player" division involved, i save the game, check the combat parameters, and then custom a Panzer Corps scenario according to the high level parameters.
i chose a Panzer Corp unit, and when a combat occurs with it involved, i check the parameters and save,
then
i launch a Close Combat (or Combat Mission) mission editor to play the battle at squad scale.

i could go on zooming with a first person shooter or a flight sim or else but i'm crazy, not sick ;p




< Message edited by gogol -- 7/14/2011 3:01:25 AM >

(in reply to gogol)
Post #: 10
RE: Scale - 7/14/2011 4:03:26 AM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
^

You know that GoGol's characters are never sick only half crazy.

< Message edited by VPaulus -- 7/14/2011 4:06:49 AM >

(in reply to gogol)
Post #: 11
RE: Scale - 7/14/2011 5:39:22 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
It all depends upon how large the map is. If it is larger the units become less value hence smaller.

(in reply to VPaulus)
Post #: 12
RE: Scale - 8/10/2011 8:26:30 PM   
Wik


Posts: 15
Joined: 8/10/2011
From: Denmark
Status: offline
How "large" is a tile? and how long is a turn in time? :)

_____________________________

Regards
Wik

"His troops would follow him anywhere, but only out of curiosity"

(in reply to Razz1)
Post #: 13
RE: Scale - 8/11/2011 5:56:11 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
10-15km 1 turn per day

(in reply to Wik)
Post #: 14
RE: Scale - 8/11/2011 8:15:42 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
Unit scale is very abstracted and varies from Brigade to Corps depending on what map or scenario you play on to be honest, a hex represents roughly an area of around 10-15km in diameter.


_____________________________


(in reply to Razz1)
Post #: 15
RE: Scale - 8/13/2011 6:44:30 AM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
Status: offline
For example, the Low Countries map would have far larger units involved than any of the African maps... Can't wait to buy this... Does anyone know do they do the briefings like in the old PG I with that guy and a German accent? That always added a nice little atmosphere, especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...

(in reply to Lord Zimoa)
Post #: 16
RE: Scale - 8/13/2011 7:15:08 AM   
HansHafen

 

Posts: 258
Joined: 2/3/2008
Status: offline
They do. The old one was sorta aristocratic and crisp, while this one is more rural and guttoral.

(in reply to histgamer)
Post #: 17
RE: Scale - 8/13/2011 11:00:28 PM   
KerenskyLI


Posts: 113
Joined: 7/30/2011
Status: offline

quote:

ORIGINAL: flanyboy

For example, the Low Countries map would have far larger units involved than any of the African maps... Can't wait to buy this... Does anyone know do they do the briefings like in the old PG I with that guy and a German accent? That always added a nice little atmosphere, especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...


There is voice acting.

_____________________________


(in reply to histgamer)
Post #: 18
RE: Scale - 8/14/2011 4:42:17 PM   
Dragoon.


Posts: 175
Joined: 3/2/2003
From: Rio Grande do Sul
Status: offline

quote:

ORIGINAL: KerenskyLI


...especially when he said your services are no longer required after you failed an op and I swear sometimes he would cock a pistol, or it sounded like that...


LOL, the good ol' times where failure was considered an act of treason and traitors are shoot.

(in reply to KerenskyLI)
Post #: 19
RE: Scale - 8/14/2011 9:21:58 PM   
KerenskyLI


Posts: 113
Joined: 7/30/2011
Status: offline
If you lose Germany East, you get debrief by a Russian.  Unfortunately there's no audio for that.  

< Message edited by KerenskyLI -- 8/14/2011 9:22:20 PM >


_____________________________


(in reply to Dragoon.)
Post #: 20
RE: Scale - 8/15/2011 1:11:56 AM   
soldier1

 

Posts: 51
Joined: 2/13/2011
Status: offline
The new voice sounds like an old wehrmacht general, I loved the old PG voice but he sounded like SS or Gestapo.

(in reply to KerenskyLI)
Post #: 21
RE: Scale - 8/16/2011 5:05:57 AM   
stone10


Posts: 238
Joined: 9/20/2008
Status: offline
LOL, a hex represents 10-15km? That means my 105mm artillery can fire at a distance of 30km.

(in reply to soldier1)
Post #: 22
RE: Scale - 8/16/2011 5:52:03 AM   
Dragoon.


Posts: 175
Joined: 3/2/2003
From: Rio Grande do Sul
Status: offline
No it means that scale on all Panzer General style games including Fantasy General was and will always be abstract. It doesn't take much to understand it's impossible to bring a region wide conflict and accurate weapon ranges into terms. If you played Steel Panther which features somewhat accurate weapon ranges then you noticed maps are usually limited to a local area. Like a single city or a group of hills.
It doesn't even matter what the hex scale is or what real weapon ranges are at end you need find a common ground to have a playable game. Means all direct fire weapons have a range of 0. SPG usually 1, small caliber arty a range of 2 and high caliber of 3. Exceptions are there of course for siege guns and AA guns. To symbolize there isn't a single AA gun but a group deployed covering a whole area.

(in reply to stone10)
Post #: 23
RE: Scale - 8/20/2011 1:12:57 AM   
luluxiu

 

Posts: 3
Joined: 8/18/2011
Status: offline
Does anyone know what they do presentations like the old PG with that guy and I do a German accent? Always adds a nice little atmosphere, especially when he says no longer need your services, you do not have OP and I swear, sometimes he would cock a pistol, or sounds like ...


_____________________________


(in reply to Dragoon.)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Scale Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.359