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1.04.36 vs 1.04

 
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1.04.36 vs 1.04 - 8/20/2011 2:23:10 PM   
Attack

 

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We are playing a PBEM GC41, with fog of war.

I´m playing as German under 1.04.36. The soviet is in 1.04 (he can´t actualize because he´s playing another PBEM game. It should work.

But in turn 3 I realiced that some attack-defense values are wrong. I.e: soviet infantery divisions with 7 of attack value.

I played the same turn several times, to check it, and always the attack-defense values are very different, and sometimes absurd.

An example:




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RE: 1.04.36 vs 1.04 - 8/20/2011 2:26:48 PM   
Attack

 

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And you can see this one. Is the same game, the same counters. What it happens?




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< Message edited by Attack -- 8/20/2011 2:27:33 PM >

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RE: 1.04.36 vs 1.04 - 8/20/2011 4:19:22 PM   
Helpless


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As it was replied on some thread, currently recon values (used when FOW is on) do not follow the detection levels. So you may see some on map CV being way off both ways when FoW is on.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Attack)
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RE: 1.04.36 vs 1.04 - 8/20/2011 7:54:02 PM   
Attack

 

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Well, never before I´ve seen an soviet airdrop brigade with attack value of "6". But no problem, this is a new feature of game to me.

(in reply to Helpless)
Post #: 4
RE: 1.04.36 vs 1.04 - 8/20/2011 8:02:39 PM   
Helpless


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quote:

Well, never before I´ve seen an soviet airdrop brigade with attack value of "6"


I don't see airdrop unit to have attack value of 6 on your screenshot as well.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Attack)
Post #: 5
RE: 1.04.36 vs 1.04 - 8/20/2011 8:13:13 PM   
Attack

 

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Well, I didn´t take a screen. I´ve replayed it, and now is at "5" of attack value. Not bad, for a brigade.




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RE: 1.04.36 vs 1.04 - 8/20/2011 8:20:25 PM   
Helpless


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Yes, it is a known issue.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Attack)
Post #: 7
RE: 1.04.36 vs 1.04 - 8/20/2011 9:48:18 PM   
Attack

 

Posts: 102
Joined: 10/4/2006
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The curious thing is that I never seen this before, and in a single turn, it´s everywhere. And replaying the turn a lot of times, too.

(in reply to Helpless)
Post #: 8
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