Brainsucker
Posts: 100
Joined: 8/2/2010 Status: offline
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Thank you for the respond. Maybe I'm wrong with saying it as Strategic Weapon (I'm sorry). But for me, Weapon of Mass Destruction has their own scale. For example, nuclear weapon is "super kill" at our "RL" time, ICBM (inter continental Ballistic Missile) can go anywhere in the world. But if we talk about space era, this ICBM is actually a short range missile. My idea is not about nuking each other with mass destruction weapon, but actually to expand the area of combat / battle. As long as I know (for now), 4x space game is all about local space combat (close range battle) where two or more star ships meet in an orbit of a planet and fire to each others. We can impersonate Star Trek with this kind of combat style, but with the scale of Distant World, it should be more than a star trek kind of ship vs ship battle. Just thinking, we always create the biggest ship we can build in 4x space strategy game. When we have battleship, the lesser hulls will become absolute. Who can stand against a big starship with a lot of zero point of shields and overkill number of weaponry? So We should broaden the area of battle, have more choice in our strategy. At least, indirect fire weapon should be implemented (some kind of Artillery) But, Inter star system missile is a nice addition for the strategy choice. Just imagine, a super star ship (with more than 1000 ton and lots of weaponry) vanished just because swarmed by the enemy missiles. Or..., if we implemented the shield system that I suggest, a big, big starship is destroyed by a frigate just because it's power source can't manage to handle every weapon, engine, and shield that the ship has. With artillery, we can do "hit and run" tactic against a (slow) super ship. Just shower the enemy with your artillery ship from another planet. Because the super ship is slow, we can manage to harass it before it manage to reach it's fire range. If the enemy has no a fast ship, it won't be able to stand against your tactic.
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