Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Map: Puszta1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Maps, Models and Mods >> RE: Map: Puszta1 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Map: Puszta1 - 8/3/2011 10:03:58 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
quote:

ORIGINAL: sztartur
PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.
I've been trying to find the reason for this. All I know is that I had a halftrack come up to the side of it and run a little bit into the red terrain and it flipped like a knock over fence. The game is saved at this turn so I guess I can send it to the programmer.

When knock downs were added last year I wasn't keeping up to date to the new stuff added so I don't know what stuff in MM will do this.

(in reply to sztartur2)
Post #: 31
RE: Map: Puszta1 - 8/7/2011 1:51:01 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: sztartur

Gentlemen,

Let all your wishes become true like this one .

Heavy woods changed to woods. I set up a dropbox account you find the link for the map in the first post.

PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.




This is probably due to the relative dimensions of the particular model. I tried a few things and found that if you set Has Height on this specific structure to True, it will keep it from being tipped over. This normally isn't needed for buildlings, but does seem to be a workaround for this particular case until a better solution is found.

You can use Map Scene Edit to edit this object property without having to redo the entire map.

Thanks
rick

(in reply to sztartur2)
Post #: 32
RE: Map: Puszta1 - 8/7/2011 2:59:54 AM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
quote:

ORIGINAL: sztartur

I hope now you find my map to be perfect .


Ahhhh, my dear Sztartur, you've mastered it! This map is gorgeous! Well done. It gives me the same feeling as I had when I first saw the demo map (situated in 1944). Those sunflowers look superb!

I salute you for your determination and gained skill.

< Message edited by Jacko -- 8/7/2011 3:10:23 AM >


_____________________________


(in reply to sztartur2)
Post #: 33
RE: Map: Puszta1 - 8/7/2011 3:21:27 AM   
Jacko


Posts: 403
Joined: 6/21/2002
From: The Netherlands
Status: offline
And we definitely need some more camo models, especially for those boring grey 251s and StuG IIIs. They don't do justice to this great map. 

_____________________________


(in reply to Jacko)
Post #: 34
RE: Map: Puszta1 - 8/7/2011 3:41:10 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Rick


quote:

ORIGINAL: sztartur

Gentlemen,

Let all your wishes become true like this one .

Heavy woods changed to woods. I set up a dropbox account you find the link for the map in the first post.

PS: I have experienced the silo flip to the side once. I do not know why I ask for PCO guys help on this issue.




This is probably due to the relative dimensions of the particular model. I tried a few things and found that if you set Has Height on this specific structure to True, it will keep it from being tipped over. This normally isn't needed for buildlings, but does seem to be a workaround for this particular case until a better solution is found.

You can use Map Scene Edit to edit this object property without having to redo the entire map.

Thanks
rick



Let me know if you have trouble seeing how to make this change. There is a section in the Map Maker Guide on Map Scene Edit, but I'm not sure if it's detailed enough to show how to change this property.

Thanks
rick

(in reply to rickier65)
Post #: 35
RE: Map: Puszta1 - 8/7/2011 3:53:13 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
No trouble as I had to apply this to tracks and poles as well. I need to find the time for it. If anyone from Matrix wishes to do it to get it done faster you have my blessing.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to rickier65)
Post #: 36
RE: Map: Puszta1 - 8/10/2011 11:08:25 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Changes made as implied.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 37
RE: Map: Puszta1 - 8/10/2011 11:11:32 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
BTW I had to rebuild the whole thing as the impassable markings on the terrain map are deleted if you rebuild for scene-edit.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 38
RE: Map: Puszta1 - 8/19/2011 2:50:31 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Some tiles changed and urban location vegetation enhanced a bit.

< Message edited by sztartur -- 8/19/2011 2:51:40 PM >


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 39
RE: Map: Puszta1 - 8/22/2011 1:57:13 PM   
sevenpointsix2

 

Posts: 24
Joined: 7/30/2011
Status: offline

quote:

ORIGINAL: junk2drive

Here is a sample scenario for this map. Extract the file to your Data\Scenarios folder. It will be in the Set Battle menu as 10/44 puszta test. It is one rifle platoon for each side.

...

Note: For the above zips, you need to extract the files from the second zip into the folder from the first zip then place that folder in your Media folder.


Not sure what to do here. It appears that the "Scenario" folder uses "xml" files only. So, what xml do I need to copy there? Also, you stated "Note: For the above zips", as in plural, yet there is only one zip to be downloaded and unzipped. Bottom line, I'm dumber than a brick, could you help me out? - Thanks


_____________________________


(in reply to junk2drive)
Post #: 40
RE: Map: Puszta1 - 8/22/2011 2:17:56 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
On page one, the first post, download the map zjp. Extract the folder and place it in your Media folder. Then go to the Scenarios subforum and get the scenario zip that goes with this map. Extract the scenario xml into your Data/Scenarios folder.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to sevenpointsix2)
Post #: 41
RE: Map: Puszta1 - 8/22/2011 10:34:46 PM   
sevenpointsix2

 

Posts: 24
Joined: 7/30/2011
Status: offline
quote:

ORIGINAL: junk2drive

On page one, the first post, download the map zjp. Extract the folder and place it in your Media folder. Then go to the Scenarios subforum and get the scenario zip that goes with this map. Extract the scenario xml into your Data/Scenarios folder.


Thanks, life is good again.

< Message edited by sevenpointsix2 -- 8/22/2011 10:35:20 PM >


_____________________________


(in reply to junk2drive)
Post #: 42
RE: Map: Puszta1 - 9/11/2011 12:53:04 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Another update hopefully the last one.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sevenpointsix2)
Post #: 43
RE: Map: Puszta1 - 9/18/2011 6:53:01 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Updated.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 44
RE: Map: Puszta1 - 9/24/2011 8:38:54 PM   
sztartur2


Posts: 672
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Map updated.

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Maps, Models and Mods >> RE: Map: Puszta1 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.203