herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
|
quote:
ORIGINAL: stone10 If I assigned a Guard infantry division to a guard/shock Army, would this unit get 10 or 10+5 bonus to its national moral? Similarly, in the future 1.05 patch, if I assign a guard motorized unit to a guard/shock Army, how much national moral bonus would that unit have? John von Neumann wrote an interesting comparison of biological intelligence with computing in 1956. In it, he pointed out that computers need extremely accurate math because otherwise small errors rapidly inflate over the large number of steps in computer algorithms to dominate the outcome. On the other hand, biological intelligence works well despite large errors because it uses lots and lots of data in parallel and then pulls it together in no more than three or four steps. And, yes, we see hyper-acuity in biological systems and noise inflation in computer algorithms. Why do I make this point? The combat engine in the game introduces multiplicative noise at practically every step and has many steps. It is surprising then that the outcome is mostly noise? This is the sort of thing that makes the game engine opaque in a bad way. Treat most of the steps that are currently multiplicative as additive, and the game engine will make sense rather than nonsense. Then it will be tweak-able. It isn't now.
_____________________________
Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
|