pompack
Posts: 2582
Joined: 2/8/2004 From: University Park, Texas Status: offline
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quote:
ORIGINAL: janh quote:
ORIGINAL: pompack quote:
ORIGINAL: Pelton I very very much disagree with the idea that the German can't counter attack from turn 70 to end of the game. German mech an armor units must be used to counter attack because they cause generally better results then sitting on there butts all the time. The fact is they cant generally get better then 2.6 to 1 odds attacking but they will acheive much better ratios then being forsed to retreat. When mech or armor counter attacks a win gets you 1.5 to 3 to 1 ratio in deaths. Most of the time around 2 to 1. If your armor is on line which it will be forsed to be at some point your ratio once your forses to retreat will be 2 to 1 and as low as 1 to 2. Mostly around 1 to 1 because of the higher loses when units retreat. So if your looking at the big picture and the grind and German Arm output in 43 to 45 you are much better off counter attacking. Sure the odds will not be 3 to 1, they be 2 to 1 which is better then 1 to 1. Counter attack as many Red units that are not in forts as possible and pull back the armor after you have done your counter attack. This will cause more loses to the Red Machine and slow them down some. Your mech and armor losses can be replased unlike your guns and infantry losses. Pelton, that is a really insightful observation. I have been concentrating too much on overall ratios. To reiterate your key points: 1. Attacking with a 2:1 result is better than being attacked with a 1:1 result 2. If you attack and withdraw you will probably NOT be attacked the next turn 3. By attacking with tank-heavy forces you are taking losses in tanks which are more easily replaced than infantry. Wouldn't it seem "gamey" to use such a tactic just to circumvent the 2:1-1:1 rule? Or is it that this rule too crude of a mechanism to tune the game balance? Is it supposed to account for the improving Russian skill in dealing with German entrenchments? Which, since moral also is designed as a measure for training and skill, should be captured by moral in the engine? Or the improving Russian equipment, like heavy artillery and engineering stuff, for that task? Which should already be captured by all the new, better devices coming with the advancing ToEs? Or does it mimic the wavering Axis fighting morale in later years, i.e. the lower will to hold but withdraw faster? Which, again should be captured by the lowering of German morale in the engine? Somehow I am getting confused with this rule. If the improved Russian ability to drive the Germans back would solely stem from their better training, or quality of equipment or tactics/leadership, which are all to be properly treated by the game's combat engine, then you probably couldn't cheat like that. What factor am I missing that this rule is to account for, but cannot be attributed to anything fundamental already covered by the combat engine? I don't see that it has anything at all to do with the 2:1-1:1 rule. Pelton's many posts on the subject notwithstanding, I have found as the Russians that 99% of my successful attacks in 43-44 were at odds of (true) 2:1 or higher. This is simply looking at the consequences of trying to hold back the Russian Steamroller. Now that you have opened the floodgates by mentioning that horrible subject, I have to say that I really don't care much if it stays or goes. If it goes, it provides a cleaner distribution curve, and if it stays it means that the devs are working on somthing significant instead. In either case, the Germans are going to get really, really hammered from Fall 43 on since the average Russian player will do much better than Stalin did IRL (unless that is, the fanboys convince the devs to make changes that will produce "a more interesting game"). Under those circumstances the German task is to minimize the damage as much as possible and Pelton's post (#171 above) provides one technique for doing that, which I appreciate. And yes, for those concerned about the "fanboy" comment, I prefer to play the Germans but I am not interested in distorting the game in order to make it more interesting for the Germans to play after they finished pummeling the Soviets in the initial phase. End of rant.
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