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2 questions from a beginner - 8/31/2011 7:13:38 PM   
pcoud

 

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I am totally new to the game.

1) While I was trying to understand the economy, I found the following formula in one of Jeeves' posts:
Revenue for a colony = population * development level * (1- corruption % as a FRACTION) * (quality factor - 50) / scale factor.

But I can't figure out what this scale factor is? Can anyone enlighten me?

2) There are 2 columns under the cargo tab of a colony: "Amt" and "Rsvd". What is "Rsvd"?

Many thx.

Post #: 1
RE: 2 questions from a beginner - 8/31/2011 7:20:27 PM   
Data


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Hi pcoud and welcome to the forum. Let's see:

1) I vaguely remember that thread, better post the link here. There were lots of threads on this topic, most of it speculation and some testing but in the end nothing really verifiable.

2) Rsvd is the amount reserved for construction or trading, either incoming or outgoing. For outgoing to other empires you can see the respective empire flag for the reserved amount.


Have fun.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to pcoud)
Post #: 2
RE: 2 questions from a beginner - 8/31/2011 11:18:28 PM   
pcoud

 

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Thx Data.

1) Yes, I have already read quite a number of threads on the topic and understand what you mean by speculation. But Jeeves' formula could be ok in my opinion, it is just that I don't understand what he meant by "scale factor". Maybe he can answer if he sees this post...

2) Thx, athough I am not sure I really understand ( I need to play more )

3) Another question if I may: in my current game, I have seen a freighter from another empire docking at one of my mining stations and gathering resources. I am very surprised as I don't have any agreement with this other empire. Is that normal? Can anyone dock at your mining stations just like that?

Thx.

(in reply to Data)
Post #: 3
RE: 2 questions from a beginner - 9/1/2011 2:25:52 AM   
Spacecadet

 

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The scale factor may be related to Government type, I need to look into this.

#3) Yes, as long as you don't have a Trade Embargo against whatever Empire it is you'll have some amount of trade with other Empires.
A Free Trade Agreement gives a boost to income from that trade - it grows over time up to a 20% bonus.
A Mutual Defense Pact gives a trade boost of up to 30% over time.



(in reply to pcoud)
Post #: 4
RE: 2 questions from a beginner - 9/1/2011 8:36:40 AM   
Data


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Let's say that that colony or space port above it (they share the same cargo space btw) want to build someting and don't have all the resources at hand. They make an order and the freighter is sent to get them but in the meantime the amount does show up in the cargo as rsvd - reserved for building in this case.
The same applies for trading, either incoming or outgoing. Until the amount of resources is delivered or taken, it's marked as rsvd so that no one else will touch it.


< Message edited by Data -- 9/1/2011 8:38:08 AM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Spacecadet)
Post #: 5
RE: 2 questions from a beginner - 9/1/2011 10:52:53 AM   
pcoud

 

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Many thx Data, got it now.

(in reply to Data)
Post #: 6
RE: 2 questions from a beginner - 9/18/2011 3:06:36 PM   
Jeeves


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Joined: 9/28/2010
From: Arlington TN U.S.A
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quote:

ORIGINAL: pcoud

I am totally new to the game.

1) While I was trying to understand the economy, I found the following formula in one of Jeeves' posts:
Revenue for a colony = population * development level * (1- corruption % as a FRACTION) * (quality factor - 50) / scale factor.

But I can't figure out what this scale factor is? Can anyone enlighten me?

2) There are 2 columns under the cargo tab of a colony: "Amt" and "Rsvd". What is "Rsvd"?

Many thx.





Hiya! The scale factor was just to let you know that crunching the numbers out would not get you the revenue in the raw. I had it fined down at one point, but left it vague because it is obviously a coded constant subject to change. The important things to know are :
a) Population increases revenue.
b) Development level based upon how many luxuries are in stock increases revenue.
c) As corruption increases, revenue falls, well duh...
d) Higher quality factors result in greater revenue, with break-even at 50% quality factor.

Now by selecting which planets are on your priority list for colonizing, you can gain greater empire efficiency. Go first for planets with high population (independent worlds) which are friendly to colonization. Try to get as many different luxuries as possible into your inventory of colonized planets, with a spaceport if they are a new source of a luxury. I wouldn't worry too much about corruption until late in the game, EXCEPT that it increases throughout your empire based upon how many colonies you have. So be choosy about what you colonize, not grabbing just anything within range. If you find yourself with spare colony ships waiting for a good place to colonize, then a year or two ago in game you should have built more exploration ships to find choice targets to colonize.

The original game strategy guide was in progress when Return Of The Shakturi came out. The link below is an incomplete guide to the original game as of a year ago. I MIGHT create a new guide for the Legends version if I get hooked into Beta Testing it...
https://sites.google.com/site/lonniecourtneyclay/home/distant-worlds-game

I have been busy on other things for the past nine months, not playing computer games at all except for lapses of a day or two. But now that I know that I can kick my gaming addiction any time I choose, I'm Baaccckkkk! (Independence Day)

I'm extending an invitation for one and all to use the chat on my personal website to talk about Distant Worlds. As you can see, it is just a chatango site linked to my site. When (may I ask) will the matrixgames site have chats?
http://lonniecourtneyclay.com/chat.html

Disclaimer : I am not as crazy as I may seem from my sites. I have a gaming persona, a cryptography persona, a philosophy persona, a books persona, and a wackiness persona. Sometimes they leak over into each other. Suffice it to say that I am serious about gaming, and don't usually let the wackiness interfere with getting the games won...


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to pcoud)
Post #: 7
RE: 2 questions from a beginner - 9/18/2011 7:02:06 PM   
Data


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Joined: 1/3/2011
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At any rate, any and all of you are most welcomed here Jeeves

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Jeeves)
Post #: 8
RE: 2 questions from a beginner - 9/21/2011 7:06:02 AM   
pcoud

 

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Joined: 3/10/2011
Status: offline
Jeeves: thanks a lot for your answer, advice and links, truly appreciated! Your formula helped me in understanding the economy at the beginning, and I had figured out that the scale factor was some hidden constant. I haven't read it yet but your strategy guide looks very very interesting, thanks again

(in reply to Jeeves)
Post #: 9
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