m10bob
Posts: 8622
Joined: 11/3/2002 From: Dismal Seepage Indiana Status: offline
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quote:
ORIGINAL: michaelm quote:
ORIGINAL: m10bob Here is another "port-related" glitch I am encountering with the latest beta.... When I go to the ship repair screen and try to delegate "pierside, repair ship, shipyard", it now takes 16 to 18 seconds for the cpu to register my changes, each...(I timed them)..Just time-consuming.........Love the improvements though.. Time is probably due to the fact the whole repair time has to be recalculated for all ships under repair in the base to get new repair times. It is a factor of number of ships under repair, resources in base, number of cycles it needs to go thru to get the timings. Before the last build or two, it only re-calculated the repair times of the ship being changed. But the other ships under repair also could have had their times changed by re-allocation of resources, but this was not reflected in more up to date estimates for the other ships. Sometimes clicking on the ship would update the numbers but not always. It might just be me, but I have noticed that it seems to be faster clicking on the words of the 'Repair estimates' row, than cycling thru the values in the 'Repair allocate' column. If this is still a problem, then I can revert back to the old method as long as players realize that the estimates can be more wrong than now. Never even considered that michael, but that port DID have a lot of ships with damage, maybe near 30?..Stands to reason..I live in a world of instant gratification!!!!
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