FatR
Posts: 2522
Joined: 10/23/2009 From: St.Petersburg, Russia Status: offline
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quote:
ORIGINAL: John 3rd Allied OOB Changes Dec 7, 1941 Perfect War Mod MARK II Version: I went through to last two pages of Posting and think I've got everything to this point. USA 1. The USS Wasp is Yorktown-Class 2. There are 10 newer DDs (2 Porter, 4 Mahan, and 4 Sims--4 of these in Philippines) 3. The Big Five US BB (Maryland, California, West Virginia, Colorado, and Tennessee will start the war with a partial upgrade to their propulsion while still waiting for an AA Upgrade that will be available as of 12-41. 4.Strengthen the Air Pipeline/Base Prep along the following lines: a. Wake, Midway, and Guam: add small BF, fill out Defense Btn, put something in Guam for an Inf Unit and raise Forts by 1. b. Base the Marine Fighters AND Vindicators at Midway to serve as western outpost of Hawaii. b. Con Bn at Christmas, Pago-Pago, Suva, and Noumea to begin base construction. c. Dutch Harbor gains a Con Bn d. AS with several S-Boats (like in RA) based at Pago Pago as well as Dutch Harbor 5. We may change the DUD Torp rate to 60% matching US ship launched Torps. PHIL 1. Add an Inf unit to Legaspi taken from Northern Luzon 2. Fill out Fighters a bit more (adding 12-18), add a B-25 Squadron and an A-20 squadron 3. Add 4 newer DDs to the Houston or Boise TF or in Manila. 4. Raise Forts in Bataan by 1 and add 20,000 supply at this base. BRIT 1. New FORCE Z: Prince of Wales, Repulse, Renown, and DDs Kelvin, Kimberley, Kingston, Kipling 2. Add one Hurricane Squadron to Singapore as well as add 12-18 more Buffalos. 3. Fill out Vildebreest and Swordfish units. 4. Add 3rd Regiments to the two Indian Divisions in Malaya: they will be at about 50% strength and low experience. 5. Just south of Ceylon sits two TF---CV TF: Indomitable, Belfast, and DDs Jupiter, Electra, Encounter, Express, and Stronghold. This TF is escorting the 18th Brit ID... AUST 1. Sydney Repair Yard starts at normal number but is damaged to expand out to 50. 2. Switch out 2 Wirraway for A-24 3. Add some older Fighters to the Pool as mentioned (P-36, Buffalo, P-400, etc...) FRENCH 1. Add a STF of 1 CA, 1 CL, 4 DD, 4 SS to New Caledonia or Tahiti. 2. AS Jules Verne and a US Lead-Lease AKE serve as Depot Ships. 3. Legionairre Rgt at NC or Tahiti, and a BF at each location 4. Move the French DD already in the game to join these units. Economy Add on-site facilities as described earlier. I agree with almost everything here. Except I'd still keep the shipyard at Sydney at 35. Being damaged doesn't do anything, it will be repaired in a couple of weeks. Better to add more ARDs as discussed above. About torpedoes - on one hand, Japanese ASW is now more powerful at the start, on another, IIRC, ASW only becomes fully effective in 1944. I recently tried actively hunting down Allied subs in deep water with super-Es and Type 2 DC-armed DDs (may of 1943), and results were completely unsatisfactory - I avoided losing some of my best DDs only thanks to the still-high dud rate, lost one of the escorts and did only marginal damage. Nothing like things I've seen in Downfall. But considering far improved foresight in weapon development for Japanese, I think it would just be unfair to leave the biggest flaw in Allied arsenal completely untouched. If you absolutely hate the idea of lesser dud rate at the start, an upgrade in late spring-summer of 1942 can be a compromise... I belive subs themselves must be upgraded, replacing Mk14 torpedo device with Mk14 Mod1, with dud rate of 60%
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