gijas17
Posts: 199
Joined: 8/12/2006 From: due north Status: offline
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Im getting a game crash back to the desk top after turn 60 in my short random campaign? I think I had this problem before in PCK but wasn't sure if I got it resolved. Are there known problems of crashing after 60 turns? I listed a copy of my log from tonights crash. Thanks. 9/6/2011 12:46:18 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 12:46:23 AM: Program Exited. 9/6/2011 12:46:28 AM: ******************** New Game ******************* 9/6/2011 12:46:28 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 12:46:28 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 12:46:28 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 12:46:28 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 12:46:28 AM: Managed DirectX: 9/6/2011 12:46:28 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:46:28 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:46:28 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:46:28 AM: Loading Guns... 9/6/2011 12:46:28 AM: Loading Armoured Units... 9/6/2011 12:46:28 AM: Loading Infantry... 9/6/2011 12:46:28 AM: Loading Scenarios... 9/6/2011 12:46:28 AM: Loading Campaigns... 9/6/2011 12:46:28 AM: Loading Tables... 9/6/2011 12:46:28 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 12:46:28 AM: Graphics format: X8R8G8B8 9/6/2011 12:46:28 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 12:46:28 AM: Manager Adapter value: 0 9/6/2011 12:46:29 AM: Create device. 9/6/2011 12:46:29 AM: HardwareVertexProcessing 9/6/2011 12:46:29 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 12:46:29 AM: Create Flags: HardwareVertexProcessing 9/6/2011 12:46:29 AM: Device Type: Hardware 9/6/2011 12:46:40 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 12:46:41 AM: Current Level: R1315030928123 9/6/2011 12:49:05 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 12:49:07 AM: Program Exited. 9/6/2011 12:49:10 AM: ******************** New Game ******************* 9/6/2011 12:49:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 12:49:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 12:49:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 12:49:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 12:49:10 AM: Managed DirectX: 9/6/2011 12:49:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:49:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:49:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:49:10 AM: Loading Guns... 9/6/2011 12:49:10 AM: Loading Armoured Units... 9/6/2011 12:49:10 AM: Loading Infantry... 9/6/2011 12:49:10 AM: Loading Scenarios... 9/6/2011 12:49:10 AM: Loading Campaigns... 9/6/2011 12:49:10 AM: Loading Tables... 9/6/2011 12:49:10 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 12:49:10 AM: Graphics format: X8R8G8B8 9/6/2011 12:49:10 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 12:49:10 AM: Manager Adapter value: 0 9/6/2011 12:49:11 AM: Create device. 9/6/2011 12:49:11 AM: HardwareVertexProcessing 9/6/2011 12:49:11 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 12:49:11 AM: Create Flags: HardwareVertexProcessing 9/6/2011 12:49:11 AM: Device Type: Hardware 9/6/2011 12:49:22 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 12:49:22 AM: Current Level: R1315030928123 9/6/2011 12:51:29 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 12:51:30 AM: Program Exited. 9/6/2011 12:51:34 AM: ******************** New Game ******************* 9/6/2011 12:51:34 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 12:51:34 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 12:51:34 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 12:51:34 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 12:51:34 AM: Managed DirectX: 9/6/2011 12:51:34 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:51:34 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:51:34 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:51:34 AM: Loading Guns... 9/6/2011 12:51:34 AM: Loading Armoured Units... 9/6/2011 12:51:34 AM: Loading Infantry... 9/6/2011 12:51:34 AM: Loading Scenarios... 9/6/2011 12:51:34 AM: Loading Campaigns... 9/6/2011 12:51:34 AM: Loading Tables... 9/6/2011 12:51:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 12:51:34 AM: Graphics format: X8R8G8B8 9/6/2011 12:51:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 12:51:34 AM: Manager Adapter value: 0 9/6/2011 12:51:35 AM: Create device. 9/6/2011 12:51:35 AM: HardwareVertexProcessing 9/6/2011 12:51:35 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 12:51:35 AM: Create Flags: HardwareVertexProcessing 9/6/2011 12:51:35 AM: Device Type: Hardware 9/6/2011 12:51:58 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 12:51:58 AM: Current Level: R1315030928123 9/6/2011 12:55:07 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 12:55:08 AM: Program Exited. 9/6/2011 12:55:10 AM: ******************** New Game ******************* 9/6/2011 12:55:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 12:55:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 12:55:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 12:55:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 12:55:10 AM: Managed DirectX: 9/6/2011 12:55:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:55:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:55:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:55:10 AM: Loading Guns... 9/6/2011 12:55:11 AM: Loading Armoured Units... 9/6/2011 12:55:11 AM: Loading Infantry... 9/6/2011 12:55:11 AM: Loading Scenarios... 9/6/2011 12:55:11 AM: Loading Campaigns... 9/6/2011 12:55:11 AM: Loading Tables... 9/6/2011 12:55:11 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 12:55:11 AM: Graphics format: X8R8G8B8 9/6/2011 12:55:11 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 12:55:11 AM: Manager Adapter value: 0 9/6/2011 12:55:11 AM: Create device. 9/6/2011 12:55:11 AM: HardwareVertexProcessing 9/6/2011 12:55:11 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 12:55:11 AM: Create Flags: HardwareVertexProcessing 9/6/2011 12:55:11 AM: Device Type: Hardware 9/6/2011 12:55:35 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 12:55:35 AM: Current Level: R1315030928123 9/6/2011 12:58:42 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 12:58:43 AM: Program Exited. 9/6/2011 12:58:45 AM: ******************** New Game ******************* 9/6/2011 12:58:45 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 12:58:45 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 12:58:45 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 12:58:45 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 12:58:45 AM: Managed DirectX: 9/6/2011 12:58:45 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:58:45 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:58:45 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 12:58:45 AM: Loading Guns... 9/6/2011 12:58:45 AM: Loading Armoured Units... 9/6/2011 12:58:45 AM: Loading Infantry... 9/6/2011 12:58:45 AM: Loading Scenarios... 9/6/2011 12:58:46 AM: Loading Campaigns... 9/6/2011 12:58:46 AM: Loading Tables... 9/6/2011 12:58:46 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 12:58:46 AM: Graphics format: X8R8G8B8 9/6/2011 12:58:46 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 12:58:46 AM: Manager Adapter value: 0 9/6/2011 12:58:46 AM: Create device. 9/6/2011 12:58:46 AM: HardwareVertexProcessing 9/6/2011 12:58:46 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 12:58:46 AM: Create Flags: HardwareVertexProcessing 9/6/2011 12:58:46 AM: Device Type: Hardware 9/6/2011 12:58:56 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 12:58:57 AM: Current Level: R1315030928123 9/6/2011 1:00:28 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 1:00:30 AM: Program Exited. 9/6/2011 1:00:39 AM: ******************** New Game ******************* 9/6/2011 1:00:39 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 1:00:39 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 1:00:39 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 1:00:39 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 1:00:39 AM: Managed DirectX: 9/6/2011 1:00:39 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:00:39 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:00:39 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:00:39 AM: Loading Guns... 9/6/2011 1:00:39 AM: Loading Armoured Units... 9/6/2011 1:00:39 AM: Loading Infantry... 9/6/2011 1:00:39 AM: Loading Scenarios... 9/6/2011 1:00:40 AM: Loading Campaigns... 9/6/2011 1:00:40 AM: Loading Tables... 9/6/2011 1:00:40 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 1:00:40 AM: Graphics format: X8R8G8B8 9/6/2011 1:00:40 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 1:00:40 AM: Manager Adapter value: 0 9/6/2011 1:00:40 AM: Create device. 9/6/2011 1:00:40 AM: HardwareVertexProcessing 9/6/2011 1:00:40 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 1:00:40 AM: Create Flags: HardwareVertexProcessing 9/6/2011 1:00:40 AM: Device Type: Hardware 9/6/2011 1:01:07 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67 9/6/2011 1:01:07 AM: Current Level: R1315030928123 9/6/2011 1:04:21 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent' 9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object. at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions() at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference) at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) 9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object. at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference) at Lib.Messenger.MessageManager.OnTime(Single dt) at MainClass.Render(Boolean force) at MainClass.RenderLoop() 9/6/2011 1:04:22 AM: Program Exited. 9/6/2011 1:04:33 AM: ******************** New Game ******************* 9/6/2011 1:04:33 AM: Current Directory: D:\My Games\Panzer Command Ostfront 9/6/2011 1:04:33 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 9/6/2011 1:04:33 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe 9/6/2011 1:04:33 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null 9/6/2011 1:04:33 AM: Managed DirectX: 9/6/2011 1:04:33 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:04:33 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:04:33 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 9/6/2011 1:04:33 AM: Loading Guns... 9/6/2011 1:04:33 AM: Loading Armoured Units... 9/6/2011 1:04:34 AM: Loading Infantry... 9/6/2011 1:04:34 AM: Loading Scenarios... 9/6/2011 1:04:34 AM: Loading Campaigns... 9/6/2011 1:04:34 AM: Loading Tables... 9/6/2011 1:04:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null 9/6/2011 1:04:34 AM: Graphics format: X8R8G8B8 9/6/2011 1:04:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 142086366 DeviceId: 3618 VendorId: 4318 DriverVersion: 8.17.12.6658 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 460 DriverName: nvd3dum.dll 9/6/2011 1:04:34 AM: Manager Adapter value: 0 9/6/2011 1:04:34 AM: Create device. 9/6/2011 1:04:34 AM: HardwareVertexProcessing 9/6/2011 1:04:34 AM: MultiSampleQuality: 7 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: NonMaskable BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1050 BackBufferWidth: 1680 ForceNoMultiThreadedFlag: False 9/6/2011 1:04:34 AM: Create Flags: HardwareVertexProcessing 9/6/2011 1:04:34 AM: Device Type: Hardware 9/6/2011 1:06:45 AM: Program Exited.
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"Our strategy is to destroy the enemy from within, to conquer him through himself." - Adolf Hitler
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