Chilperic
Posts: 964
Joined: 3/21/2010 Status: offline
|
quote:
ORIGINAL: Sodei I see what you mean. I did not think of the situation in the AI point-of-view, that would obviously bring problems in the equation as the AI don't naturally get to such high NM as early as a human player would. For the proposition, I simply find the locking effect, in general, to be the most effective way to force adaptability to the player. Yet I would assume others may not find it as fun as I do. Again, I concur with you that an idea may very well be bad or unwanted, it may bring to a discussion that would show an improvement. As such, I am not trying to hijack the mod trying to force my idea into it. If I really want to change something I would do so, I would just learn how to and that's that on my part. For now, I am just giving a view of things I appreciate in the mod and offering my gameplay savegames to permit balancing. I also understand that you have a limit to the number of changes you add without risking instability, and frequent CTD is worst then any benefit IMO. Still, I am sure the Reds will have the proper answer in 1919. I will not rush Moscou, at least not without an official recognition of Koltchak as I would consider that this would not end, technicaly, the Civil War. I would gamble that without proper recognition, Denikin and the other groups would still fight for power. So no rushing victory is possible , I need to properly advance my forces and try to play this mod the way it was intended to be played, as per your recommendation. Don't worry, I'm not considering you're trying to hijack FY There's obviously work to be done for balancing Siberians. When i will have taken my decision, I will explain why and voila, it's my mod I build for myself first . You know, if I wasn't considering your proposals, I would just say no then keep silent about your messages However, so much in FY is coming from players feedback and proposals I known I may be wrong on certain points. You have a real quality I appreciate above anything: you play the game before doing remarks and proposals. You would be astonished by the number of guys writing long messages about their pet idea without having actually played a game...The best wat=y to convince me is first to send me a backup of a current game, for this reason. Even when disagreeing, I will always respect those trying before talking. They know their stuff
< Message edited by Chliperic -- 9/6/2011 9:45:09 PM >
_____________________________
|