jmalter
Posts: 1673
Joined: 10/12/2010 Status: offline
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hi vettim89, i've only scanned a few pages from your link, but it's led me to some thoughts: - a need to spend PP for allies to enjoy full use of some French bases. for example, Noumea wasn't exploited fully by the Allies until Halsey took command. (Frank writes that Ghormley "never confronted Vichy officials" regarding docking, warehouse & office-space problems.) - there's no heavy weather pounding on one's ships, nor random damage possibility during docking, refueling at sea, or transiting shallow-water hexes. - & what about aircraft ops losses, are they increased by weather effects in the base, target or transit hexes? i like the way one's ships are randomly degraded by time at-sea, & the way that this damage is increased at full speed, but decreased at cruise. but our ships don't need regular yard-time maintenance, a feature i remember from S&T's WitP. imo, air sgns don't suffer the historical ops losses, airframe maintenance, morale loss, or supply usage. LCUs rebuild according to availability of pool replacements, but rarely require extended R&R down-time before their fatigue/disruption level is reduced to an acceptable level. Base facility increases are accomplished in far too short a time, unless the engr units are diverted to repair damage caused by enemy action. no doubt there's a number of things that aren't modeled in the game, mebbe that's a good thing, it's fairly tough enough to play as it is, w/o having to cope w/ add'l probs caused by Typhoon Sally, bad navigation, & decreased unit effectiveness due to a large influx of replacements.
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