MaxyGamer
Posts: 76
Joined: 8/24/2010 Status: offline
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3, 4, 5: All these ships' missions such as patrolling, stance, etc. issues I am sure will be address soon enough. At the moments, utilizing some of those game elements are somewhat frustrating. Ships leaving systems chasing some silly pirate escort ship leaving the colony undefended. The worst part is they don't come back. Just sit and wait there dead in space, in the middle of nowhere. As mentioned above, patrol missions ending prematurely, circling/patrolling ports and mines and then just stopping. I control everything manually. I don't leave anything on auto. So having to micromanage my fleets when those refuse to do what they are supposed to is indeed quite annoying. Especially, since military ships play such an important role. So just be patient with it. So far, the developers have been quite active with patching up the game by reading the fans' wishes, cries, pleas, demands, etc. I am sure these ship missions will be properly addressed. Number 7 though, ...most of the time, the player's freighters will get the goods ordered/preordered by other empires to their respective destinations. However, if I recall correctly, at certain times, I have seen freighters of foreign empires picking up their own goods. Empires that I have major trade with usually have a greater number of my freighters moving things around. Lazy bast*&ds. The best way to learn more about the trade is just allocate some of your precious time and just watch the traffic between own and foreign space ports, mines, check cargo bays (flags and produce). Great way to really understand how the economy operates.
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