krupp_88mm
Posts: 406
Joined: 10/13/2008 Status: offline
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i think some small tweaks could be made to make the game more balanced, there seems to be a theme with at guns and aa guns, the higher caliber they are the more effective against infantry and armor... this seems logical until you realize large caliber at guns are slow firing and not maneuverable enough to fight off infantry, i think it would be great if lower caliber guns are better for anti inf than they currently are, and i feel at guns could use more at power, currently they are too weak to even stand up to tanks they could historically wipe the floor with, for instance 88mm aa or 88mm pak, try them out against historical easy kills they get slaughtered on offense or defense, id like to see a small hard target buff for them and slight nerf to soft targets, this could also encourage use of more inf and at guns self propelled at guns, they are more effective against infantry than scouts? really that doesn't seem right, how can an elephant slow large target with one machine gun be more threatening to inf than small light fast sdkf with machine gun and 20mm autocannon, just seems to be a disconnect, the elephant already benefits from its insane armor making any inf attack outside close terrain complete suicide, do they really need to be so effective against infantry? same goes for large tanks, the larger the tank the more anti infantry ability it has, but in reality medium / light tanks would be more effective against infantry, i mean should the IS-2 really mow down infantry like no tomorrow when the bt-7 barely scratches them? their soft attack should be close to equal i think, is-2 already has initiative advantage and hard attack advantage and armor advantage it doesn't need to have every strength same for KT ect. also i still maintain it is too cheap to get regular replacements for units especially in multiplayer, resulting in a kill unit or dont bother damaging dynamic to the game, because i can repair units for a song i dont care at all if they're damaged only if they are destroyed and finally i have noticed the SU-122 is godly especially since it can switch to artillery these switching soviet artillery / anti tank guns with AA guns attached are the ultimate unit, you can compose an army of just SU-122 and it will smash, i literally smashed through some maps in MP in 5 turns completely wiping everything with them, doesn't feel right, i think they need to tone down the effectiveness of their switched modes. TL/DR - increase the soft damage of low caliber gun units / tanks, reduce soft damage of large caliber gun units / tanks - boost at gun hard attack - increase cost of regular replacements - reduce effectiveness of soviet at gun / artillery switch modes and or increase price and as a challenge to anyone who thinks i dont know what im talking about in game balance i will offer to beat you effortlessly in any scenario
< Message edited by krupp_88mm -- 8/2/2011 5:37:55 AM >
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