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RE: Fatal Years for 1.03

 
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RE: Fatal Years for 1.03 - 9/13/2011 9:37:10 PM   
Chilperic


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quote:

ORIGINAL: Baris

Fixing the ammo expenditure in battles did really made difference in ROP and WIA that I have tested. So no wild ideas or fantasies about ammo depends on foreign intervention  ! After some battles ammo just get scarce as much as in ROP as in WIA to almost zero percent after heavy skirmish .   It will delay some quick counter  offensive battles  , I hope They also make a quick fix about that in Rus if Rus devs coordinate or read the forums about the hotfix!




That remark should be better posted at the official RUS forum. At least, it will be the first message since one week and frankly, if RUS shouldn't been updated, I wouldn't care that much about the ammo bug. Important, but not essential in gameplay.

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RE: Fatal Years for 1.03 - 9/13/2011 9:50:58 PM   
JJKettunen


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Komuch-units defending like Spartans!

(Stalin was in the stack )




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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 9/13/2011 10:11:08 PM   
Chilperic


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This thread has been viewed 10,000 times.

Thanks to all. A remote mod on a forgotten game, but one I will have pleasure to play now I've achieved what I wanted to do



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RE: Fatal Years for 1.03 - 9/13/2011 10:52:29 PM   
gamer78

 

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This is a good number indeed. And many more wanting to try your mod    and thanks for your work. .
I played a few hundred turns of Pon(maybe a year or 2 in game ! as it is very long ) and I have really liked the ideas and the whole picture of concepts. What I hope in the age engine if there would be some balance about the length and the urging strategic desicions around the battle map it will be very joy to play. In the short term I hope new leader special abilities in PON can be imported to RUS.*

*Oh That remark  better to be posted in age forum.


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RE: Fatal Years for 1.03 - 9/13/2011 11:53:36 PM   
JJKettunen


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Sorry if I turn this thread to a mini-AAR, but there were a couple of exceptional battle results in my game (Siberians, historical route). I put together a Czhecko-Siberian force at Simbirsk to save the heroic but beleaguered Komuch-units (the People's Army) at Penza. The problem was that the minor probability for very harsh weather in October had taken effect (I may delete the possibility altogether later...). So the chances for a succesful offensive were poor, but since the Chezcks were going home anyway, I decided to give it a try.

Just look at the odds!




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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 9/13/2011 11:54:41 PM   
JJKettunen


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People's Army was saved for now!




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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 9/14/2011 9:08:24 AM   
dunnsa


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quote:

ORIGINAL: Baris

Fixing the ammo expenditure in battles did really made difference in ROP and WIA that I have tested. So no wild ideas or fantasies about ammo depends on foreign intervention  ! After some battles ammo just get scarce as much as in ROP as in WIA to almost zero percent after heavy skirmish .   It will delay some quick counter  offensive battles  , I hope They also make a quick fix about that in Rus if Rus devs coordinate or read the forums about the hotfix!



AFAIK, the RUS team is doing a patch that will includethe ammo fix, among others.

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Visit the AGE Wiki at http://www.ageod.net/agewiki/Main_Page

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RE: Fatal Years for 1.03 - 9/14/2011 2:46:47 PM   
JJKettunen


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Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!

Attachment (1)

< Message edited by Keke -- 9/14/2011 2:47:34 PM >


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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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RE: Fatal Years for 1.03 - 9/14/2011 7:32:20 PM   
gamer78

 

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quote:

ORIGINAL: lodilefty








thats my name in English translation !

quote:

ORIGINAL: lodilefty




AFAIK, the RUS team is doing a patch that will includethe ammo fix, among others.


Thanks Lodilefty

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RE: Fatal Years for 1.03 - 9/14/2011 7:48:40 PM   
Chilperic


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quote:

ORIGINAL: Keke

Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!



I will post it in my blog first. I will release the new files with the next version of FY of course, even if, after a long time, I'm rather in the mood to wait some days before uploading the new version. I feel now the work remaining on FY is balancing and squashing the remaining possible bugs, but balance is a long task. In boardgames , it takes a few months before release (yes, before release, games are played from the beginning to the end, several times to fix problems and balance issues ). For very obvious reasons, I've been forced to rely on a open betatest process which has been rather successful thanks to all. This open beta isn't fully achieved yet.

I will however open a new thread here, about FY 1.04, which will be the current version improved by your feedback about it.

See you soon.

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RE: Fatal Years for 1.03 - 9/14/2011 8:29:46 PM   
Krot

 

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quote:

ORIGINAL: Keke

Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!


Thank you very much for your persistent efforts Keke.
Your update has come just in time as I need good weather for my Autumn 1919 offensive.

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RE: Fatal Years for 1.03 - 9/18/2011 8:25:05 PM   
Gnaeus

 

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I uploaded the last 1.03 version to continue my existing campaign. I played several turns, then got the premature victory screen again, with the CTD when I double clicked the victory message in the message box.

Was this only fixed in 1.04? Or would you like the files?

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RE: Fatal Years for 1.03 - 9/18/2011 8:32:34 PM   
Chilperic


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quote:

ORIGINAL: Gnaeus

I uploaded the last 1.03 version to continue my existing campaign. I played several turns, then got the premature victory screen again, with the CTD when I double clicked the victory message in the message box.

Was this only fixed in 1.04? Or would you like the files?



I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click

< Message edited by Chliperic -- 9/18/2011 8:33:54 PM >


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RE: Fatal Years for 1.03 - 9/19/2011 5:44:51 PM   
Gnaeus

 

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quote:

ORIGINAL: Chliperic

I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved


Files attached. Thanks.

quote:

ORIGINAL: Chliperic

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click


I'll post this on the AGEOD forum, although I suspect they are checking on the competition over here from time to time.


Attachment (1)

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RE: Fatal Years for 1.03 - 9/19/2011 6:00:36 PM   
Chilperic


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quote:

ORIGINAL: Gnaeus

quote:

ORIGINAL: Chliperic

I just need the log folder. Please send them to me. I was hoping the Premature Victory trouble to be solved


Files attached. Thanks.

quote:

ORIGINAL: Chliperic

For the victory message CTD by clicking, I can't do nothing ( bug in the exe, so talk about it to SEPRUS). And don't click


I'll post this on the AGEOD forum, although I suspect they are checking on the competition over here from time to time.




Thanks. I will look at. For the rest, I don't understand why they are talking WIA here and RUS nowhere.

Certainly a new commercial strategy .

For your info the same coordinator at large assured me than the Wiki glitch I signaled here a few days ago would be fixed. Since the wiki has has its lot of changes, not this one. Their only aim is to prove they're better than I am.

They haven't learnt value is in the consumer hands. I could expose at lenght the FY strenght, you won't be here if I wasn't right They may pretend they have always done right, the sad truth will remain PON has just showed how flawed was the design process. I will never understand how selfinesh of some " volunteers" has ruined almost entirely AGE 2.0 when it is the most advanced wargaming engine in the computer world....The only one having has something really useful to propose ( not me) was yet writing me a few weeks ago about the skepticism among those volunteers about his idea...Because it wasn't their idea. The same with the WIA stuff...Childish.

< Message edited by Chliperic -- 9/19/2011 8:21:03 PM >


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RE: Fatal Years for 1.03 - 9/19/2011 6:03:14 PM   
Chilperic


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Once again, Germany has lost Going to rework the events preventing this outcome for small nations.

Thanks

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RE: Fatal Years for 1.03 - 9/19/2011 6:15:47 PM   
Chilperic


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Could you post too the Scriptreport file in the Scriptfolder?

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RE: Fatal Years for 1.03 - 9/19/2011 10:39:33 PM   
Gnaeus

 

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quote:

ORIGINAL: Chliperic

Could you post too the Scriptreport file in the Scriptfolder?


Here it is. Thanks.

Attachment (1)

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RE: Fatal Years for 1.03 - 9/19/2011 10:55:09 PM   
Chilperic


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quote:

ORIGINAL: Gnaeus


quote:

ORIGINAL: Chliperic

Could you post too the Scriptreport file in the Scriptfolder?


Here it is. Thanks.



Got it. For some unknown reasons, the events I've created to fix the trouble with premature victory isn't present in your game. I will upload in afew minutes the file to place in your Event folder, then go back to the last turn and replay it.

BTW, there are 2 errors in my script I'm going to fix too. Thanks

< Message edited by Chliperic -- 9/19/2011 10:56:25 PM >


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RE: Fatal Years for 1.03 - 9/19/2011 11:13:52 PM   
Chilperic


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Gnaeus,

the file to download is on my blog, named Grand campaign. just unrar it the Events folder.

The 2 other bugs are fixed. Next version soon, when I will have set up the new Forum.

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RE: Fatal Years for 1.03 - 9/20/2011 5:55:48 AM   
Gnaeus

 

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Still getting a premature end, I think. Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle? Files attached.

Don't bother with this unless it's helping you with 1.04. I can restart with the new version.

Attachment (1)

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RE: Fatal Years for 1.03 - 9/20/2011 7:03:24 AM   
Chilperic


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quote:

ORIGINAL: Gnaeus

Still getting a premature end, I think. Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle? Files attached.

Don't bother with this unless it's helping you with 1.04. I can restart with the new version.



I will look but as my mod doesn't change anuthing to battle routines, it's maybe an outcome you could have had in the offical version, unless there's an unknown side effect

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RE: Fatal Years for 1.03 - 9/20/2011 9:57:26 AM   
JJKettunen


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quote:

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...


It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...


_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

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Post #: 773
RE: Fatal Years for 1.03 - 9/20/2011 11:33:47 AM   
Chilperic


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Joined: 3/21/2010
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quote:

ORIGINAL: Keke


quote:

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...


It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...




When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes , but the size of a region doesn't seem to me prohibiting such outcomes...

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RE: Fatal Years for 1.03 - 9/20/2011 12:31:09 PM   
JJKettunen


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quote:

ORIGINAL: Chliperic


quote:

ORIGINAL: Keke


quote:

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...


It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...




When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes , but the size of a region doesn't seem to me prohibiting such outcomes...


It is not about cohesion, trust me. The annoying thing is that friendly forces in the region, with attacking posture, won't attack the retreated enemy next turn unless ordered to move out. If it is not done, and no friendly units are moved in, the opposing stacks could be facing each other for several turns. In worst case, if you move your stack to initiate battle, and leave no garrison behind, the enemy will retreat again without moving and will capture the structure you left behind!

_____________________________

Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

(in reply to Chilperic)
Post #: 775
RE: Fatal Years for 1.03 - 9/20/2011 1:03:02 PM   
Chilperic


Posts: 964
Joined: 3/21/2010
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quote:

ORIGINAL: Keke


quote:

ORIGINAL: Chliperic


quote:

ORIGINAL: Keke


quote:

ORIGINAL: Gnaeus
...Also, I've tried to attack the Polish tanks in Minsk for two turns, and although I took the city, the tanks are still there. Apparently same thing with the Siberians in Chelyabinsk. I attacked last turn and took the city but there is still a large force outside. Shouldn't there have been another battle?...


It seems to be a common problem. After a battle those "retreated" enemy units won't be attacked again unless friendly units move in or out of the region...




When units have low cohesion, they don't attack. Could be a cause, and considering cohesion is lower in FY would explain why.

For those interested, one of the point advertised in 2007 for AACW was the possibility to 2 opponent forces to occupy the same regions several turns. Now this feature is buried under pancakes , but the size of a region doesn't seem to me prohibiting such outcomes...


It is not about cohesion, trust me. The annoying thing is that friendly forces in the region, with attacking posture, won't attack the retreated enemy next turn unless ordered to move out. If it is not done, and no friendly units are moved in, the opposing stacks could be facing each other for several turns. In worst case, if you move your stack to initiate battle, and leave no garrison behind, the enemy will retreat again without moving and will capture the structure you left behind!



I've indeed noticed this when playing Reds with anarchist revolt in Moscow. I was just preaching the contrary to explore any possible FY defaults before drawing the conclusion (yes, I don't charge someone without thinking BEFORE )It's then not a FY feature or side effect but a feature or side effect or bug of the official AGE engine I can't do anything to fix, being tied to the battle routines in the exe. Now, if the AGEOD lords play their game, they will have noticed it like I had and I'm sure it will be fixed in the next patch.

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