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RE: DUNKIRK - the Aftermath

 
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RE: DUNKIRK - the Aftermath - 9/16/2011 10:53:48 AM   
paullus99


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You're doing exactly what you need to do - attrit both his airforce & navy. The last couple of turns, while not fantastic, aren't Japanese victories either. He's lost quite a number of good ships (either permanently or will be in the yards for a while). If you can keep up the pressure, he's going to be forced to pull back fairly quickly.

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RE: DUNKIRK - the Aftermath - 9/16/2011 10:55:39 AM   
GreyJoy


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quote:

ORIGINAL: Smeulders

Whether or not they keep their exp depends on how much he gets out. Taking replacements can lower the experience of LCUs, so taking out half and rebuilding the rest from the pools is likely to hurt the units.

You should take into account that he has probably taken out most of the 'easy' devices. Loading up the heavy guns or even motorized support (do the Japanese have that?) in his divisions might be harder and force his fast transport task forces to stay at Tulagi longer.

Can you give an overview of fleet losses up to now ? It seems you're hitting him hard in the DD/CL department. (Last turn you mainly sunk good pre-war DD, not his best, but the kind he will miss)




Here's the wa-ship losses.... note that this list is affected by FOW so the BB has not sunk and neither a couple of CAs...but maybe BB Kongo did....




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RE: DUNKIRK - the Aftermath - 9/16/2011 11:01:22 AM   
GreyJoy


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last turn air battles result




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RE: DUNKIRK - the Aftermath - 9/16/2011 11:05:30 AM   
GreyJoy


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.




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RE: DUNKIRK - the Aftermath - 9/16/2011 11:15:03 AM   
Smeulders

 

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His light combatants should be stretched to the breaking point if those losses are even nearly correct. CL you should already know, but even his DD are suffering badly. I know there are some extra DD in scen 2, but if this was scenario 1 he'd be down 50% of his DD fleet. A couple more nights like this and he'll be scrambling to even find enough DD to escort his other ships.


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RE: DUNKIRK - the Aftermath - 9/16/2011 11:17:52 AM   
JohnDillworth


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I got an email from the past.  It was from all the ship builders who built your 4 fast BB's.  They said something about if they had know you were going to just use these things as glorified AA platforms to escort CV's they never would have built them for you.  If there was ever a time to use them, this was it.  Those 4 BB's, plus an 8 DD screen, would have turned his WWI era BB's into paper weights. Enjoy having these fine ships burn fuel for the next 3 years and then be retired as sorry road side attractions where people will ask "What did these ships do in the war"? and they answer be: "Glorified cruise ships"
This concludes my editorial, cranky off


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RE: DUNKIRK - the Aftermath - 9/16/2011 11:36:17 AM   
GreyJoy


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quote:

ORIGINAL: JohnDillworth

I got an email from the past.  It was from all the ship builders who built your 4 fast BB's.  They said something about if they had know you were going to just use these things as glorified AA platforms to escort CV's they never would have built them for you.  If there was ever a time to use them, this was it.  Those 4 BB's, plus an 8 DD screen, would have turned his WWI era BB's into paper weights. Enjoy having these fine ships burn fuel for the next 3 years and then be retired as sorry road side attractions where people will ask "What did these ships do in the war"? and they answer be: "Glorified cruise ships"
This concludes my editorial, cranky off




Hi John,

yeah, i know...but sincerly i smelled a trap there and my ship situtation is already so stretched for what concerns big ships that i really cannot efford to be anything less than iper-cautious...

I'm left with only 3 old BBs and the 5 new fast BBs...nothing more.
Remember that at PH he sunk THE ENTIRE pacific fleet...he stayed 8 days bombing the hell out of it...then my mistakes led me to the point where my BBs are now in a number so little that any use of them which is not absolutely necessary, is almost a NO-NO for me...

Please take these things into consideration when you judge my actions... a defeat here with my BBs sunk by his KB would have mean a halt to any of my future expansion plans...




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< Message edited by GreyJoy -- 9/16/2011 11:37:57 AM >

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:41:14 AM   
GreyJoy


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my sunk cruisers




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RE: DUNKIRK - the Aftermath - 9/16/2011 3:10:42 PM   
Miller


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8 days attacking PH

2 days max is acceptable IMHO.

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RE: DUNKIRK - the Aftermath - 9/16/2011 4:35:23 PM   
Crackaces


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quote:

ORIGINAL: Miller

8 days attacking PH

2 days max is acceptable IMHO.


I read this thread from start unitl now. I am a newbie, but I think Radier paid a steep price for this but the results were slow in coming.. no HR needed. 8 Days of bombardment began a casacde effect of GreyJoy slowly taking the upper hand. The loss of elite pilots ...

It is funny how many IJ players see the KB. It is strong but delicate. Each raid no matter how small extracts a toll. Simply rading and attacking things just to sink ships does not win the war IMHO. IN this case what GreyJoy lacks in old battlewagons and old SCTF material the KB lacks in elite pilots.

Just my thought .. The KB could have been used much more judiciously and effectively in this campaign.

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RE: DUNKIRK - the Aftermath - 9/16/2011 5:24:58 PM   
paulkenny

 

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His battleships?  NONONO Admiral King wants his carriers in the Atlantic.  Quote "If you aint gonna use em, I will!"
19 months of war and they have been on one trifling raid in the marshalls?

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RE: DUNKIRK - the Aftermath - 9/16/2011 5:35:00 PM   
jeffk3510


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quote:

ORIGINAL: JohnDillworth

I got an email from the past.  It was from all the ship builders who built your 4 fast BB's.  They said something about if they had know you were going to just use these things as glorified AA platforms to escort CV's they never would have built them for you.  If there was ever a time to use them, this was it.  Those 4 BB's, plus an 8 DD screen, would have turned his WWI era BB's into paper weights. Enjoy having these fine ships burn fuel for the next 3 years and then be retired as sorry road side attractions where people will ask "What did these ships do in the war"? and they answer be: "Glorified cruise ships"
This concludes my editorial, cranky off



Dumb question, I have been digging for advice ever since Nemos post on gun range and speed... excellent btw...when you say screen... do you mean two seperate TF.. or one with the bb and the destroyers? Thanks.


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RE: DUNKIRK - the Aftermath - 9/16/2011 5:48:37 PM   
Canoerebel


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To use or not use the fast battleships is a tough decision, especially for a newer player.  To me, this is one of those areas where you have to defer to the player.  He has a much better feel for the overall situation and whether the time and conditions were right to employ a strong but rare asset.  An argument can be made that GreyJoy should have used them here, but I say he made a legit (i.e., well-reasoned and almost instinctual) call not to do so. 

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RE: DUNKIRK - the Aftermath - 9/16/2011 6:25:33 PM   
Cribtop


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On the whole you are in much better shape in this game GreyJoy.

On another topic, the sheer number of aircraft losses in this game are astounding. Surely a bloodbath record for AE.

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RE: DUNKIRK - the Aftermath - 9/16/2011 10:18:33 PM   
crsutton


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quote:

ORIGINAL: Canoerebel

To use or not use the fast battleships is a tough decision, especially for a newer player.  To me, this is one of those areas where you have to defer to the player.  He has a much better feel for the overall situation and whether the time and conditions were right to employ a strong but rare asset.  An argument can be made that GreyJoy should have used them here, but I say he made a legit (i.e., well-reasoned and almost instinctual) call not to do so. 



I am going to concur here. He could have just as easily "lanced" a few of those fast BBs as not. BBs don't belong in surface fights in confined waters. Not at this stage of the war. Let your cruisers and excellent fletcher DDs carry the fight. The end of the year will bring tons of them and much better torpedoes. Fast BBs are there to protect carriers. Nobody wanted to admit it but that is exactly what their best use was in the war. As his DD fleet degrades his captial ships will become much more vulerable.

Scen#2 gives the Japanese the entire build out of the super DD ( around 12 instead of the one built) and a flood of late war escort type DDs that are suited to killing subs but too slow and weak to take on modern Allied DDs. Perhaps some other DDs as well but I am not sure. But he is pretty much already out of CLs and that will hurt.

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:04:17 PM   
GreyJoy


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Ok guys, now i have a question for you.

The evacuation is going on. Now covered by a HUGE number of CA+DDs...Hordes of LBs are coming and going from Tulagi...my PTs are useless and my mines doesn't seem to work well now...

The KB is stationing at Buka (Bouganville)....should i send my fast BBs preceded by my Cleveland Class CLs?
Should i committ? It seems that there's no consensus on this matter....

will my Cleveland Class CLs be a decent enemy for his HUGE CAs?

Japanese Ships
CA Takao
CA Atago
CA Maya
CA Chokai
CA Myoko
CA Mikuma
CA Suzuya
CA Kinugasa
CL Abukuma
DD Shimakaze
DD Tamanami
DD Kuroshio
DD Natsushio
DD Shiranui
DD Nowaki
DD Arashi
DD Tanikaze
DD Shinonome
DD Asagiri
DD Sagiri
DD Akebono
DD Yamanagiri
DD Arikaze
DD Hikokaze
DD Susukaze

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:05:58 PM   
GreyJoy


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Only 20k troops are left on Tulagi...less than 600 AVs....from 2000 that were....

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:20:16 PM   
House Stark

 

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Well, it's all about how much damage you want to do, and how much you're willing to risk. I'd probably commit a strong surface TF with at least two fast battleships screened by a few cruisers and 7-8 destroyers, but then again I don't have your (probably wise) caution. If you commit the battleships, there's a good deal of risk that they will be torpedoed and sunk. But if they can land some main battery hits on those Japanese CAs you might take several of them down as well, or at least make them easy prey for any subs/bombers you can muster in the daytime. The good news is that you're battleships, if damaged, don't have to get far to a friendly port so long as your CAP can stop his bombers, which it seems to be pretty good at. If anything though, I'd probably send the North Carolinas. As much as I love that ship (used to visit it every summer at the beach) she and Washington are older, and if you lose them you'll still have the South Dakotas and later Iowas, as well as the Alaskas for carrier escort. If you punch some 16in holes in Rader's best cruisers, well, he's not getting any more. His CLs are being terribly attrited, his DDs decently well. Of his fast battleships, at least some are out of action, maybe 1 is sunk. His CAs are his surface reaction fleet now, and if you hurt them badly, it will be another asset of his gone to the bottom of the sea.

How is the moonlight look, and how has your experience been with Japanese cruiser torpedoing so far? Also, will the fact that his ships are in a huge TF interfere at all with their combat efficiency? (I don't know this, maybe an expert here does)If his ships can't maneuver well enough to get off an early close range torpedo barrage, your BBs might truly give them a sound beating.

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:21:43 PM   
GreyJoy


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RE: DUNKIRK - the Aftermath - 9/16/2011 11:25:59 PM   
House Stark

 

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Your BBs will come in daytime? That bodes well for avoiding knife-fight torpedo ranges, doesn't it? Maybe you should send in just 2 of them with the CAs and DDss,and see how they perform, if you don't want to risk your entire fast BB fleet.

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:28:10 PM   
GreyJoy


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quote:

ORIGINAL: House Stark

Well, it's all about how much damage you want to do, and how much you're willing to risk. I'd probably commit a strong surface TF with at least two fast battleships screened by a few cruisers and 7-8 destroyers, but then again I don't have your (probably wise) caution. If you commit the battleships, there's a good deal of risk that they will be torpedoed and sunk. But if they can land some main battery hits on those Japanese CAs you might take several of them down as well, or at least make them easy prey for any subs/bombers you can muster in the daytime. The good news is that you're battleships, if damaged, don't have to get far to a friendly port so long as your CAP can stop his bombers, which it seems to be pretty good at. If anything though, I'd probably send the North Carolinas. As much as I love that ship (used to visit it every summer at the beach) she and Washington are older, and if you lose them you'll still have the South Dakotas and later Iowas, as well as the Alaskas for carrier escort. If you punch some 16in holes in Rader's best cruisers, well, he's not getting any more. His CLs are being terribly attrited, his DDs decently well. Of his fast battleships, at least some are out of action, maybe 1 is sunk. His CAs are his surface reaction fleet now, and if you hurt them badly, it will be another asset of his gone to the bottom of the sea.

How is the moonlight look, and how has your experience been with Japanese cruiser torpedoing so far? Also, will the fact that his ships are in a huge TF interfere at all with their combat efficiency? (I don't know this, maybe an expert here does)If his ships can't maneuver well enough to get off an early close range torpedo barrage, your BBs might truly give them a sound beating.



Moonlight is at 100% and no, i don't have any experience against his CAs...at least not at equal terms....

Don't know...thanks for the input mate....have to think about it....tough togh tough decision....

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:29:58 PM   
GreyJoy


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And my Cleveland Class CLs? They are escorted by Fletchers....while the BB arent'.....is it worth sending them? It seems to me that they are badly outgunned....and without torps....

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RE: DUNKIRK - the Aftermath - 9/16/2011 11:35:38 PM   
House Stark

 

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Well, if you have new BBs and CAs in your TF, then the role of the destroyers will simply be to keep the Japanese destroyers occupied and not torpedoing your capital ships. They won't need to do as much damage (or at least they shouldn't-might want to ask the experts on whether you can expert accuracy from your gunners). Your destroyers simply have to protect, and take hits and sink if need be. Whereas if your going to up against the Japanese CAs with Clevelands and Fletchers, your ships are going to have to get in close and either score torpedo hits or plenty of 5in and 6in hits. I'm not sure how many gun hits on average it takes from Clevelands or Fletchers to hurt Japanese CAs.

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RE: DUNKIRK - the Aftermath - 9/17/2011 12:32:41 AM   
GreyJoy


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Thank you House Stark!

Ok, i'll try that.

Here's the plan.

A TF composed by CA Australia+ 2 CLs Omaha Class+ 8 Fletchers DDs will attack Tulagi at night.
A TF composed by CA Wichita, CA Astoria, CL Boise, 1 Cleveland Class CL and 8 Fletcher DDs will arrive in the morning
A TF composed by 2 N.Dakota BBs+ 3 Pensacola Class CAs + 8 Bristol Class DDs will arrive at morning.
A TF composed by 4 DDs will take the longer route and will try to reach Thousands Ships Bay during the day 2

All my TF should get back to Karaikira where will be covered by 400 fighters

150 4Es will hit Thousands. Both the AF and the Port

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RE: DUNKIRK - the Aftermath - 9/17/2011 12:40:00 AM   
GreyJoy


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The KB is the main threat...i know....but i hope he doesn't imagine i'll use Karaikira as a returning base. I've used Lunga for several weeks now...and now i hope he will sweep (cause if he wants the KB to come in and if i know him a little he will sweep my bases first) Lunga and Tulagi....Hopefully i can surprise him....

There's a big chance that he'll move his CAs back....i've ordered 15 subs (what's left undamaged of my sub fleet) to cover the possible "exit routes" from Tulagi...let's see if i get lucky this time

Say a prayer for me!

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RE: DUNKIRK - the Aftermath - 9/17/2011 2:05:08 AM   
princep01

 

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Reek, I mean Greyjoy,....have you thought about bombing the snot out of the remaining troops on Tulagi and sending in a real assault to kill the bejebbers out of the little yellow bastards that are still there? You know, like use a mailed fist, ball it up with a piece of lead in your palm and smash them in the mouth? Kill the hell out of them all. Then he can sail up, pick up the bodies and give them a decent burial.

Stop meely-mouthing around with those chumps. Jump all over them and pound them to bloody pulp now.

This game is about accumulating points and that is a nice bunch of points waiting to be harvested.

In the meantime, anything that is not attacking those chumps should go on naval attack and torpedo/bomb those ships loitering in the area.

Several people have advised attriting him here. They are right and you have done some of that, but do not let up. Now's a great time to smash his fleet and those beleaguered LCUs.

Remember to group ships that sail at basically the same speed and be sure that the core units have the same arrmament. Of couse they should have escorts with them, but ensure the escorts are faster or same speed as the core units. TFs of 8 are probably ideal. I would not exceed 12 ships in a SCTF. And watch the commanders. Put good ones in the TFs you want to attack with.

Now, Reek, seek the enemy and batter him about the head and shoulders until he sqeals no more.

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RE: DUNKIRK - the Aftermath - 9/17/2011 2:57:19 AM   
JeffroK


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Dont worry if you cant stop the japanese here without putting your force into too much danger (If is a low risk chance, grab it).

I love the guys pushing you into a battle where they only have 10% or less of the information.

This isnt the final battle and letting him get 50% of his men away isnt going to hurt too much.

Keep up the pressure, make sure he hurts, but keep your powder dry and available for the push back towards the home islands.


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REEK, rhymes with weak - 9/17/2011 9:15:05 AM   
GreyJoy


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Jun 18, 19 1943

Again my response was too late to bother Rader. He has been again one step forward me

His CAs (that were in a fast transport mission) stayed only the first night and then fled away. My BBs arrived at Thousands ships bay only on the second night (why not on the first morning as planned is out of my comprehension) and found only a couple of LB TFs....quite an overkill if you ask me.... however we managed to kill on ships nearly 3000 men...which is something at least.

My Australia TF tangled with his CAs....we delivered a couple of non penetrating hits, while his 20cm cannons always penetrate.... however i managed to get away without too many damages and at least 3 of his DDs suffered bad collisions during the combat and one should have sunk already...

Our 4Es arrived in good numbers over Thousands Ships bay but somehow their efficiency sucked today, destroying only 24 planes on the ground...anyway not a bad day in the air. Our escort prooved strong enough not to suffere that much against a stiff and numerous CAP.

17k men remaining at Tulagi...he's succeeding.There seems to be no way for me to stop this daily bleeding.




--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 6,000 Yards

Japanese Ships
PB Kaisho Maru
LB-210
LB-213, Shell hits 1, and is sunk
LB-217
LB-1201, Shell hits 1, and is sunk
LB-1202, Shell hits 1, and is sunk
LB-1203, Shell hits 1, and is sunk
LB-1204, Shell hits 1, and is sunk
LB-1206, Shell hits 1, and is sunk
LB-1207, Shell hits 2, and is sunk
LB-1208, Shell hits 1, and is sunk
LB-1209
LB-1210
LB-1211, Shell hits 2, and is sunk
LB-1213, Shell hits 1, and is sunk
LB-1214
LB-1215
LB-1216, Shell hits 1, and is sunk
LB-1217
SC CHa-34, Shell hits 11, heavy fires, heavy damage
SC CHa-35
SC CHa-39, Shell hits 1
SC CHa-43
SC CHa-45, Shell hits 5, heavy fires

Allied Ships
PT-148
PT-179
PT-234
PT-251
PT-258
PT-277
PT-281
PT-284
PT-296
PT-339
PT-342, Shell hits 1





--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 11,000 Yards

Japanese Ships
CA Takao
CA Atago, Shell hits 1
CA Maya
CA Chokai, Shell hits 5
CA Myoko, Shell hits 1
CA Mikuma
CA Suzuya, Shell hits 2
CA Kinugasa
CL Abukuma, Shell hits 1
DD Shimakaze
DD Tamanami
DD Kuroshio
DD Natsushio
DD Shiranui
DD Nowaki
DD Arashi
DD Tanikaze
DD Shinonome
DD Asagiri, Shell hits 1
DD Sagiri
DD Akebono
DD Arikaze
DD Hikokaze
DD Susukaze

Allied Ships
CA Australia, Shell hits 4, heavy fires
CL Richmond
CL Trenton, Shell hits 1, on fire
DD Abbot
DD Aulick
DD Bache
DD Chevalier, Shell hits 1, on fire
DD Conway
DD Blue
DD Jarvis
DD Craven, Shell hits 2, on fire

Japanese ground losses:
28 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



--------------------------------------------------------------------------------
Morning Air attack on Thousand Ships Bay , at 114,136

Weather in hex: Overcast

Raid spotted at 39 NM, estimated altitude 14,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2-N Rufe x 3
A6M3 Zero x 42
A6M3a Zero x 10
A6M5 Zero x 4
N1K1-J George x 64
Ki-43-IIa Oscar x 65
Ki-43-IIb Oscar x 4
Ki-44-IIa Tojo x 53
Ki-44-IIc Tojo x 6
Ki-45 KAIa Nick x 11



Allied aircraft
Hurricane IIc Trop x 7
Beaufighter VIc x 16
Spitfire Vc Trop x 15
Hurricane XIIb x 11
B-17F Fortress x 8
B-24D1 Liberator x 136
P-38G Lightning x 10
P-39D Airacobra x 12
P-40K Warhawk x 42
F4U-1 Corsair x 20
F6F-3 Hellcat x 87


Japanese aircraft losses
A6M3 Zero: 1 destroyed
N1K1-J George: 1 destroyed, 1 damaged
N1K1-J George: 1 destroyed on ground
Ki-43-IIa Oscar: 1 destroyed
Ki-43-IIa Oscar: 1 destroyed on ground
Ki-43-IIb Oscar: 4 damaged
Ki-43-IIb Oscar: 3 destroyed on ground
Ki-44-IIa Tojo: 2 destroyed on ground
Ki-45 KAIa Nick: 1 destroyed on ground
E13A1 Jake: 3 destroyed on ground

Allied aircraft losses
B-24D1 Liberator: 3 damaged
P-40K Warhawk: 1 destroyed

Japanese Ships
PB Toyokuni Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
42 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 6 disabled



Airbase hits 32
Airbase supply hits 5
Runway hits 90
Port hits 4
Port supply hits 2


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Bombardment attack

Attacking force 5363 troops, 261 guns, 146 vehicles, Assault Value = 1289

Defending force 17911 troops, 189 guns, 139 vehicles, Assault Value = 417
Japanese ground losses:
56 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
3rd Marine Division
754th Tank Battalion
145th Infantry Regiment
148th Infantry Regiment
1st Marine Raider Battalion
24th (Sep) Infantry Regiment
23rd Marine Regiment
102nd Combat Engineer Regiment
627th Tank Destroyer Battalion
3rd USMC Tank Battalion
7th Marine Defense Battalion
I US Corps
21st USN Naval Construction Battalion
181st Field Artillery Regiment
96th Coast AA Regiment
34th Aviation Base Force
97th Field Artillery Battalion
804th Engineer Aviation Battalion
205th Field Artillery Battalion
369th Coast AA Regiment
177th Construction Regiment
353rd Construction Regiment
179th USAAF Base Force
102nd USN Base Force
16th USN Naval Construction Battalion
139th USA Base Force
147th Field Artillery Regiment
2nd USMC Field Artillery Battalion
821st Engineer Aviation Battalion
3rd USN Naval Construction Battalion
57th Coastal Artillery Regiment
220th USN Base Force /2

Defending units:
64th Infantry Bde /1
90th Infantry Regiment
38th Div /4
Ichiki Det.
36th Infantry Regiment
52nd Infantry Brigade
5th Division
4th Div /62
2nd Area Army


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Jun 19, 43

--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 9,000 Yards

Japanese Ships
PC Nire, Shell hits 2, on fire
AMc Tamo Maru #6
AMc Toshi Maru #1
E Shirakami, Shell hits 1, and is sunk
E Yurijima, Shell hits 10, and is sunk
PB Daiya Maru
PB Kamitu Maru, Shell hits 6, heavy fires, heavy damage
LB-153, Shell hits 1, and is sunk
LB-156
LB-158
LB-159
LB-160
LB-162
LB-164
LB-165
LB-166
LB-167
LB-168
LB-1003
LB-1004
LB-1005
LB-1006, Shell hits 1, and is sunk
LB-1007
LB-1009
LB-1010
LB-1011
LB-1012, Shell hits 1, and is sunk
LB-1013
LB-1014, heavy damage
LB-1016
LB-1017
LB-1020
LB-1021
LB-1022
LB-1023, heavy damage
LB-1024
LB-1025
LB-1026
LB-201
LB-203
LB-204, Shell hits 1, and is sunk
LB-206
LB-207
SC CHa-8, Shell hits 2, and is sunk
SC CHa-11, Shell hits 2, heavy fires, heavy damage
SC CHa-16, Shell hits 2, and is sunk
SC CHa-25, Shell hits 1, heavy damage
SC CHa-27

Allied Ships
BB North Carolina
BB Washington
CA Salt Lake City
CA Astoria
CA San Francisco
DD Aaron Ward
DD Duncan
DD Woodworth
DD Bancroft
DD Caldwell
DD Frazier
DD Gansevoort




--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 9,000 Yards

Japanese Ships
PC Nire, Shell hits 6, and is sunk
AMc Tamo Maru #6
AMc Toshi Maru #1
PB Daiya Maru, Shell hits 46, and is sunk
PB Kamitu Maru, and is sunk
LB-156
LB-158, Shell hits 1, and is sunk
LB-159, Shell hits 1, and is sunk
LB-160
LB-162, Shell hits 4, and is sunk
LB-164
LB-165, Shell hits 1, and is sunk
LB-166, Shell hits 2, and is sunk
LB-167, Shell hits 1, and is sunk
LB-168
LB-1003
LB-1004
LB-1005, Shell hits 1, and is sunk
LB-1007
LB-1009, Shell hits 1, and is sunk
LB-1010, Shell hits 1, and is sunk
LB-1011, Shell hits 2, and is sunk
LB-1013, Shell hits 1, heavy damage
LB-1014, Shell hits 1, and is sunk
LB-1016, Shell hits 1, and is sunk
LB-1017, Shell hits 1, heavy damage
LB-1020, Shell hits 1, and is sunk
LB-1021, Shell hits 1, and is sunk
LB-1022, Shell hits 1, and is sunk
LB-1023, Shell hits 1, and is sunk
LB-1024, Shell hits 2, and is sunk
LB-1025, Shell hits 1, and is sunk
LB-1026, Shell hits 1, and is sunk
LB-201, Shell hits 1, and is sunk
LB-203, Shell hits 1, and is sunk
LB-206, Shell hits 1, and is sunk
LB-207, Shell hits 1, and is sunk
SC CHa-11, and is sunk
SC CHa-25, and is sunk
SC CHa-27, Shell hits 1, and is sunk
SC CHa-33, Shell hits 1, and is sunk

Allied Ships
BB North Carolina
BB Washington
CA Salt Lake City
CA Astoria
CA San Francisco
DD Aaron Ward
DD Duncan
DD Woodworth, Shell hits 1
DD Bancroft
DD Caldwell
DD Frazier
DD Gansevoort


--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 9,000 Yards

Japanese Ships
AMc Tamo Maru #6, Shell hits 1, and is sunk
AMc Toshi Maru #1, Shell hits 1, and is sunk
LB-156, Shell hits 1, and is sunk
LB-160, Shell hits 1, and is sunk
LB-164, Shell hits 1, and is sunk
LB-168, Shell hits 1, and is sunk
LB-1003, Shell hits 1, and is sunk
LB-1004, Shell hits 1, and is sunk
LB-1007, Shell hits 1, and is sunk
LB-1013, and is sunk
LB-1017, and is sunk

Allied Ships
CA Quincy
CA Wichita
CL Boise
CL Santa Fe
DD Fletcher
DD DeHaven
DD Eaton
DD Jenkins
DD LaVallette
DD Nicholas
DD Radford
DD Case
DD Conyngham
DD Perkins


--------------------------------------------------------------------------------
Night Time Surface Combat, near Thousand Ships Bay at 114,136, Range 9,000 Yards

Japanese Ships
PC Sumire, Shell hits 1, and is sunk
AMc Wa 11
AMc Atsu Maru
PB Musashi Maru, Shell hits 1, and is sunk
PB Kanko Maru, Shell hits 1, and is sunk
PB Santos Maru, Shell hits 9, and is sunk
SC Ch 13, Shell hits 1, and is sunk
LB-138, Shell hits 1, and is sunk
LB-141, Shell hits 1, and is sunk
LB-142
LB-143, Shell hits 1, and is sunk
LB-145, Shell hits 1, heavy damage
LB-146, Shell hits 1, and is sunk
LB-147, Shell hits 1, and is sunk
LB-148, Shell hits 1, and is sunk
LB-149, Shell hits 1, and is sunk
LB-163, Shell hits 1, and is sunk
LB-170, Shell hits 1, and is sunk
LB-1018, Shell hits 1, and is sunk
LB-1019, Shell hits 2, and is sunk
LB-208, Shell hits 2, and is sunk
SC CHa-1, Shell hits 1, and is sunk
SC CHa-4, Shell hits 3, and is sunk
SC CHa-5, Shell hits 2, and is sunk
SC CHa-19, Shell hits 1, and is sunk
SC CHa-20, Shell hits 1, and is sunk
SC CHa-22, Shell hits 1, and is sunk

Allied Ships
BB North Carolina
BB Washington
CA Salt Lake City
CA Astoria
CA San Francisco
DD Aaron Ward
DD Duncan
DD Woodworth
DD Bancroft
DD Caldwell
DD Frazier
DD Gansevoort

Japanese ground losses:
3601 casualties reported
Squads: 110 destroyed, 46 disabled
Non Combat: 57 destroyed, 69 disabled
Engineers: 0 destroyed, 0 disabled



--------------------------------------------------------------------------------
Night Time Surface Combat, near Thousand Ships Bay at 114,136, Range 8,000 Yards

Japanese Ships
LB-217, Shell hits 1, and is sunk
LB-1217, Shell hits 1, and is sunk
SC CHa-35, Shell hits 1, and is sunk
SC CHa-39, Shell hits 10, heavy fires, heavy damage
SC CHa-43, Shell hits 1, and is sunk

Allied Ships
DD Anderson
DD Wilson
DD Balch
DD Clark



--------------------------------------------------------------------------------
Morning Air attack on Thousand Ships Bay , at 114,136

Weather in hex: Light rain

Raid spotted at 38 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2-N Rufe x 4
A6M3 Zero x 37
A6M3a Zero x 4
A6M5 Zero x 5
N1K1-J George x 63
Ki-43-IIa Oscar x 64
Ki-43-IIb Oscar x 4
Ki-44-IIa Tojo x 49
Ki-45 KAIa Nick x 3



Allied aircraft
Beaufighter VIc x 16
B-17F Fortress x 9
B-24D1 Liberator x 106
P-39D Airacobra x 12
P-40K Warhawk x 32
F4U-1 Corsair x 11
F6F-3 Hellcat x 71


Japanese aircraft losses
A6M2-N Rufe: 1 destroyed
A6M3 Zero: 1 destroyed, 1 damaged
A6M3 Zero: 1 destroyed on ground
A6M5 Zero: 1 destroyed
Ki-43-IIa Oscar: 1 destroyed
Ki-43-IIb Oscar: 2 damaged
Ki-43-IIb Oscar: 3 destroyed on ground
Ki-44-IIa Tojo: 1 destroyed, 1 damaged
Ki-44-IIa Tojo: 1 destroyed on ground

Allied aircraft losses
B-24D1 Liberator: 1 destroyed, 6 damaged
P-40K Warhawk: 1 destroyed

Japanese Ships
PB Toyokuni Maru, Bomb hits 1, heavy fires, heavy damage

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 6
Airbase supply hits 9
Runway hits 17
Port hits 3







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RE: REEK, rhymes with weak - 9/17/2011 9:15:46 AM   
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RE: REEK, rhymes with weak - 9/17/2011 9:16:26 AM   
GreyJoy


Posts: 6750
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