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RE: Marinacci's code

 
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RE: Marinacci's code - 2/18/2010 4:46:18 PM   
CrusssDaddy

 

Posts: 330
Joined: 8/6/2004
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Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...

(in reply to Joseignacio)
Post #: 121
RE: Marinacci's code - 2/19/2010 9:27:21 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...




No, definitely, you are NOT a Troll.

quote:

A CureZone Troll is generally a person who is extremely skeptical of the main forum subject.
He is generally interested to make other forum members look stupid. A troll will sometimes use insults to provoke other people to insult him. Then, he will complain to moderators of being insulted and will request that his opponents get banned from further discussion.


http://curezone.com/forums/troll.asp

(in reply to CrusssDaddy)
Post #: 122
RE: Marinacci's code - 2/19/2010 2:05:38 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline

quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...




No, definitely, you are NOT a Troll.

quote:

A CureZone Troll is generally a person who is extremely skeptical of the main forum subject.
He is generally interested to make other forum members look stupid. A troll will sometimes use insults to provoke other people to insult him. Then, he will complain to moderators of being insulted and will request that his opponents get banned from further discussion.


http://curezone.com/forums/troll.asp

Fanbois of a computer game that doesn't even exist yet. With 24 posts in 6 yrs.,CrussDaddy is the King of Trolls!

(in reply to Joseignacio)
Post #: 123
RE: Marinacci's code - 2/19/2010 3:19:12 PM   
Ohio Jones


Posts: 31
Joined: 11/26/2007
From: Canada
Status: offline

quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project.



An interesting perspective. I think for these purposes Steve could be fairly considered a "Matrix guy". Wonder how many times he's posted, and when? To suggest we're not getting the straight goods regarding this development process seems at best disingenuous. At worst, well...

_____________________________

"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." - Churchill

(in reply to CrusssDaddy)
Post #: 124
RE: Marinacci's code - 2/19/2010 3:39:42 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline

quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...



This is INSANE!

We have a developer who has opened a view into his world. He is sharing more information (and it is better organized, btw) than ANY other other game developer that I know of.

HOW CAN YOU BITCH ABOUT THE AMOUNT OF POSTS????

OH MY GOD! If I could afford it, I would buy Matrix games just so I could ensure that YOU NEVER GET A COPY OF THIS GAME, you PhU(|<1|\|9 4$$|-|0L3


(in reply to CrusssDaddy)
Post #: 125
RE: Marinacci's code - 2/19/2010 3:44:22 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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quote:

ORIGINAL: SamuraiProgrammer


quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...



This is INSANE!

We have a developer who has opened a view into his world. He is sharing more information (and it is better organized, btw) than ANY other other game developer that I know of.

HOW CAN YOU BITCH ABOUT THE AMOUNT OF POSTS????

OH MY GOD! If I could afford it, I would buy Matrix games just so I could ensure that YOU NEVER GET A COPY OF THIS GAME, you PhU(|<1|\|9 4$$|-|0L3


Warspite1

Samurai, I understand the sentiments but don`t sink to their level - you will be the one that gets banned -which is what they want.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to SamuraiProgrmmr)
Post #: 126
RE: Marinacci's code - 2/19/2010 3:53:10 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline

quote:

ORIGINAL: warspite1

Samurai, I understand the sentiments but don`t sink to their level - you will be the one that gets banned -which is what they want.




I know...

It is just that here we have..

1) a company developing a niche game that no one else would touch
2) a programmer willing to give us a view into the process
3) a programmer willing to LISTEN to ideas and ADAPT to the suggestions of the community
4) a group of volunteers that have donated untold hours to make this game a better experience

... all of which will make this game better than it would have been any other way

and finally

5) a few malcontents who are hell-bent on making everyone else miserable and are likely to ensure that the 4 items above NEVER EVER happen again.




_____________________________

Bridge is the best wargame going .. Where else can you find a tournament every weekend?

(in reply to warspite1)
Post #: 127
RE: Marinacci's code - 2/19/2010 4:22:40 PM   
CrusssDaddy

 

Posts: 330
Joined: 8/6/2004
Status: offline

quote:

ORIGINAL: Ohio Jones


quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project.



An interesting perspective. I think for these purposes Steve could be fairly considered a "Matrix guy". Wonder how many times he's posted, and when? To suggest we're not getting the straight goods regarding this development process seems at best disingenuous. At worst, well...


Steve is not a Matrix employee, and he is currently not (was he ever?) being paid by them. He has a contract that promises minor riches should he deliver a finished game, and Matrix has ensured that will never happen by offering zero support and zero investment; to make matters worse, Steve has pooh-poohed volunteer offers of programming support. Should a guy who does not even understand his programming software be refusing free offers of assistance? Does that question really need to be asked?

Steve seems like a really sweet guy, but he's just some dude sitting on a beach in Kihei, looking for ways to stay busy. I have never said we have not been diligently updated about CWiF. To the contrary, Steve's numerous and detailed updates make it quite plain that his and Matrix's stewardship of this project is a complete and utter waste of time.

(in reply to Ohio Jones)
Post #: 128
RE: Marinacci's code - 2/19/2010 4:22:46 PM   
micheljq


Posts: 791
Joined: 3/31/2008
From: Quebec
Status: offline
Don't lose you time with Crussdaddy, ignore him.

_____________________________

Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815

(in reply to SamuraiProgrmmr)
Post #: 129
RE: Marinacci's code - 2/20/2010 7:50:30 PM   
SLAAKMAN


Posts: 2725
Joined: 7/24/2002
Status: offline
quote:

to make matters worse, Steve has pooh-poohed volunteer offers of programming support.

(Well whatever happens just dont enlist Microsoft for development support. They can ruin a game even faster than Matrix).

_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to micheljq)
Post #: 130
RE: Marinacci's code - 2/20/2010 9:21:53 PM   
HansHafen

 

Posts: 258
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If it wasn't for Steve there would not be a project. You would never get to play WIF on a computer, good or bad, sooner or later. You would be stuck playing the boardgame, probably alone with your cat. Is it taking a long time? Yes it is, for the reasons stated above. In fantasy land, we would have hired a thousand programmers and artists etc to get er done in a month. Unfortunately we do not live in fantasy land like you do and reality must be honored. Please go find something productive to do, like investigating the politicians in your area that are wasting your tax money or worse yet, stealing it. Put your negativity to work in a positive way. You need to find the source of your negativity and get rid of it. If it's your job, get a new one. If its your wife, get a new one. If its this game development process, don't read the forums and move on to another game. I hope this helps you overcome what ails you.

(in reply to SLAAKMAN)
Post #: 131
RE: Marinacci's code - 2/21/2010 3:28:25 AM   
macgregor


Posts: 990
Joined: 2/10/2004
Status: offline
The frustrated complaints by ...hopefully many WiF players needn't be read into beyond the display of how many people are waiting to play this game and how badly they want to play it.

(in reply to HansHafen)
Post #: 132
RE: Marinacci's code - 2/21/2010 8:41:46 PM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
Status: offline
I think Mac Gregor is right. We know that we will buy this game. And we had very high expectation when Matryx announce they took on the job... and we are dissapointed, but will surely buy the game when it is ready (if we are still alive, because some of us are not likely to teach the new generation with the board game).


_____________________________


Best regards

Skanvak

(in reply to macgregor)
Post #: 133
RE: Marinacci's code - 2/22/2010 6:22:02 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Hi Guys

Look Steven is running the show and I feel has more then kept everyone in the loop. If you are unhappy with how long its taken that is fine and I can understand it. The bottom line is its done when its done.

David



_____________________________


(in reply to Skanvak)
Post #: 134
RE: Marinacci's code - 2/22/2010 9:23:51 AM   
Greyshaft


Posts: 2252
Joined: 10/27/2003
From: Sydney, Australia
Status: offline
Chill out dudes... Have you checked out how long it took Michelangelo to do the Sistine Chapel?

I loooooove WiF but my personal happiness doesn't hang on whether we get this game before 2020.

If you think you can do a better job then feel free to step up to the plate and have a go.


_____________________________

/Greyshaft

(in reply to David Heath)
Post #: 135
RE: Marinacci's code - 2/22/2010 9:54:07 AM   
BallyJ

 

Posts: 142
Joined: 5/25/2008
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I am 63 so 2020 is a tad far of from my point of view.
LOL

(in reply to Greyshaft)
Post #: 136
RE: Marinacci's code - 2/22/2010 3:35:25 PM   
Anendrue


Posts: 817
Joined: 7/8/2005
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quote:

ORIGINAL: David Heath

The bottom line is its done when its done.


All I can say is Thank You David. I absolutely agree.

_____________________________

Integrity is what you do when nobody is watching.

(in reply to David Heath)
Post #: 137
RE: Marinacci's code - 2/22/2010 3:39:17 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline

quote:

ORIGINAL: David Heath

Hi Guys

Look Steven is running the show and I feel has more then kept everyone in the loop. If you are unhappy with how long its taken that is fine and I can understand it. The bottom line is its done when its done.

David




Thank you! I agree.

_____________________________

Bridge is the best wargame going .. Where else can you find a tournament every weekend?

(in reply to David Heath)
Post #: 138
Vassal update - 2/22/2010 8:21:25 PM   
Cheesehead

 

Posts: 418
Joined: 2/9/2004
From: Appleton, Wisconsin
Status: offline
quote:

You would never get to play WIF on a computer, good or bad, sooner or later. You would be stuck playing the boardgame, probably alone with your cat.


Hi all

Just another Vassal game report to disabuse the notion that you can't play WiF by computer until MWiF is released. I just finished a complete game with Jerome who lives 400 miles from me using Vassal and playing mostly PBEM with some online play to resolve big air and naval combats. We started our game in December of 2008 and finished the beginning of February, 2010. We played right to impulse 7, July-August, 1945. each of us had two week vacations at different times, so the full Global War scenario took us about 13 months to play. We were both playing other WiF PBEM games as well as our local games during the same time period as well.

The most amazing thing about this particular game, from my experience anyway, was how close it was right down to the last impulse. The Allies (Jerome) won in a squeeker by paradropping on Munich, making a successful assault on Leningrad and capturing Shang-hai with US and British Marines to edge me out with 2 extra victory cities, all in the final Allied impulse.

This was an excellent wargaming experience. Jerome and I are about to kick off our 7th game by Vassal this week. This last one was the only one to go the distance, but that was mostly due to me getting blown out earlier in our previous games while trying to get up to speed with my most excellent opponent. I really look forward to MWiF, as it will make PBEM even easier, but Vassal gives me the patience to wait this one out and let Steve do his thing at his own pace. I fully suspect that when all is said and done, Steve will make less then 10 cents an hour on this job.

For those of you who tried Vassal WiF a few years ago and didn't like it.... give it another look. There have been significant improvements in the platform. Everything runs better than it did a under earlier editions including speed of loading, ease of scrolling, interface, etc. Not trying Vassal WiF is like a guy refusing to buy a car in 1950 because it doesn't have power steering, anti-lock brakes and a DVD player. Vassal WiF still gets you where you want to go.

Cheers

John

_____________________________

You can't fight in here...this is the war room!

(in reply to HansHafen)
Post #: 139
RE: Vassal update - 2/23/2010 11:09:40 PM   
SLAAKMAN


Posts: 2725
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Bravo John! (I will catch up to you guys eventually.)

_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to Cheesehead)
Post #: 140
RE: Marinacci's code - 2/24/2010 9:35:46 PM   
Ubercat

 

Posts: 100
Joined: 12/19/2007
From: Near Allentown, PA
Status: offline

quote:

ORIGINAL: Greyshaft

Chill out dudes... Have you checked out how long it took Michelangelo to do the Sistine Chapel?

I loooooove WiF but my personal happiness doesn't hang on whether we get this game before 2020.

If you think you can do a better job then feel free to step up to the plate and have a go.


Hehe, funny you should mention Michelangelo. As I recall, he had an idiot Pope who came around every few weeks, whining "Is it done, yet?" Never mind that the artist was working 80+ hours a week, and the Pope wasn't. He still felt entitled to complain about it.

Of course the Pope was actually funding the project, which can't even be said about some around here regarding MWIF...

_____________________________

"I’m not convinced that faith can move mountains, but I’ve seen what it can do to skyscrapers." -William H. Gascoyne

(in reply to Greyshaft)
Post #: 141
RE: Marinacci's code - 2/25/2010 8:59:17 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: Ubercat


quote:

ORIGINAL: Greyshaft

Chill out dudes... Have you checked out how long it took Michelangelo to do the Sistine Chapel?

I loooooove WiF but my personal happiness doesn't hang on whether we get this game before 2020.

If you think you can do a better job then feel free to step up to the plate and have a go.


Hehe, funny you should mention Michelangelo. As I recall, he had an idiot Pope who came around every few weeks, whining "Is it done, yet?" Never mind that the artist was working 80+ hours a week, and the Pope wasn't. He still felt entitled to complain about it.

Of course the Pope was actually funding the project, which can't even be said about some around here regarding MWIF...




(in reply to Ubercat)
Post #: 142
RE: Marinacci's code - 3/11/2010 4:28:37 PM   
WIF_Killzone

 

Posts: 277
Joined: 4/30/2009
Status: offline
There is Parkinsons law to consider which is a pessimistic view that the work remaining on a project will shrink or expand to fit the time available.

In this case, since there is a theoretical unlimited time available, it will never end but a great deal of work will be performed.

I think he was shot by dissidents.


(in reply to Joseignacio)
Post #: 143
RE: Marinacci's code - 3/14/2010 4:42:23 AM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: David Heath

Hi Guys

Look Steven is running the show and I feel has more then kept everyone in the loop. If you are unhappy with how long its taken that is fine and I can understand it. The bottom line is its done when its done.

David



oy vey David I am trying hard to be a clam but you Matrix guys make it hard for me not to comment but I will bite my tongue for another 6 months

Bo

(in reply to David Heath)
Post #: 144
RE: Marinacci's code - 3/15/2010 9:43:58 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
quote:

ORIGINAL: vonRocko


quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: CrusssDaddy

Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...




No, definitely, you are NOT a Troll.

quote:

A CureZone Troll is generally a person who is extremely skeptical of the main forum subject.
He is generally interested to make other forum members look stupid. A troll will sometimes use insults to provoke other people to insult him. Then, he will complain to moderators of being insulted and will request that his opponents get banned from further discussion.


http://curezone.com/forums/troll.asp

Fanbois of a computer game that doesn't even exist yet. With 24 posts in 6 yrs.,CrussDaddy is the King of Trolls!



Fanbois. Where??? Here everybody has a wide scope that allows any input to be made, except for those by people whose only posts are simply to bash Steven and insult those who want a game with an AI.

If that is to be a fanboi in your opinion, you should visit some other games forums...

< Message edited by Joseignacio -- 3/15/2010 9:51:11 AM >

(in reply to vonRocko)
Post #: 145
RE: Marinacci's code - 3/16/2010 3:48:47 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: BallyJ

I am 63 so 2020 is a tad far of from my point of view.
LOL


I am older than you but I started looking for a nursing home that has internet when the last due date was put on hold

Bo

(in reply to BallyJ)
Post #: 146
RE: Marinacci's code - 9/17/2011 11:59:50 AM   
Samsonite

 

Posts: 9
Joined: 6/7/2004
Status: offline
7 years?

(in reply to bo)
Post #: 147
RE: Marinacci's code - 9/17/2011 2:21:09 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
So what? To me it looks like that someone with Matrix made a small error by buing this. Trying to make things right, they stumbled across one madman (sorry Steve...) who is trying to make things work. According to the things I'm seeing here, that madman (together with a lot of other crazy persons here) is making progress to make WiF work on a computerscreen.
IMHO there are two wargames which really stand out in the world of boardgaming. One is (advanced) Squad Leader. The other is WiF. The first I play regularly, since you can compleet a scenario in one or two days. The other is gathering dust in the attic, since I have a wife, kid and cats roaming around in my house and no space to place the boards for a longer periode of time...
In a year time you say "8 years". It may even become nine or ten. If that is what it takes, then we have to be patient (even if I'm not...).
I've always believed that is was impossible to make one of those games to work on a computer. It looks like the impossible is going to be possible.






_____________________________

Peter

(in reply to Samsonite)
Post #: 148
RE: Marinacci's code - 9/21/2011 11:41:26 PM   
trooper76

 

Posts: 48
Joined: 12/18/2007
Status: offline

quote:

ORIGINAL: Centuur

IMHO there are two wargames which really stand out in the world of boardgaming. One is (advanced) Squad Leader. The other is WiF. The first I play regularly, since you can compleet a scenario in one or two days. The other is gathering dust in the attic, since I have a wife, kid and cats roaming around in my house and no space to place the boards for a longer periode of time...


Mate,
I'm currently playing 4 games of wif (well 3 games of wif and one of patif) with not a single board setup in my house (bugging the dogs/wife/kids/etc). A cpl of years ago I discovered the joys of PBEM WiF using Cyberboard (feel free to try Vassal as well) and haven't looked back. I play the turns at my leisure, and get plenty of WiFness just about every day. Seriously you should look into it!

(in reply to Centuur)
Post #: 149
RE: Marinacci's code - 9/22/2011 7:20:19 AM   
HansHafen

 

Posts: 258
Joined: 2/3/2008
Status: offline
Civil War by Victory Games is excellent as well.

(in reply to trooper76)
Post #: 150
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