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H.Balck's AFRICA CORPS

 
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H.Balck's AFRICA CORPS - 9/1/2011 2:31:44 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
H.Balck's Africa Corps - "the real"

Here you can see first steps to release an Africa Corps Campaign in my scale 1km=1Hex / Batallion level with all historical battles on exactly maps and historical names and deployments.

download link:
https://rapidshare.com/files/4118718353/Africa_Corps_Test_version.zip

Join me on slitherine server !
Pass: H.Balck

working steps:

28th August:
Creation of the first 4 north african vehicles - I will finish 45 new full 3d produced tanks, trucks and artillery. Also all guns come with crew yet - Looks better.

28th - 31st August:
Creation of 15 main infantry typs - here you can see the overview of the basically Infantry units - but thats not the end - I will need 26 yet.
http://www.matrixgames.com/forums/tm.asp?m=2894222

30th August:
Test the first 20 terrain tiles (basically srub and ground, 4 palm tiles, 2 hill tiles, 4 village tiles, 6 mines) - the plan is to build up 600 different tiles for an optimal terrain - all PC graphics gone and I will use my own set.

Include the new Mine system with small mine fields and large mine fields (river and stream setting to confuse every player to use sometime engineers or not to find the right way between the mine fields - most important fir Tobruk and El-Alamein scenarios)

1st September:
Include the first 2 units (Italian Infantry and British Infantry) in the Africa Corps engine and test it on a fiktiv map.
Produced a new special Intro Menu with an new Intro Music.
It looks like the PC engine supports no new own Intro video files !
I use my old JTCS background effects for the ingame music sound.
LRDG_30cwt_Chevrolet_truck
http://img705.imageshack.us/img705/8873/lrdg30cwtchevrolettruck.png
Morris_C8_Quad_Artillery_Tractor
http://img16.imageshack.us/img16/4632/morrisc8quadartillerytr.png
New Artillery Crews:
http://img571.imageshack.us/img571/518/africacorpsquad.png
First finished UI:
http://img43.imageshack.us/img43/9079/uibritishinfantry.png
http://img830.imageshack.us/img830/7735/uiitalianinfantry.png


2nd September:
Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers fimd a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.
airfields (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036/airportroads.png
First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/mapeditagheila.png
All other Afriva Corps maps I have finished, but I need the first entry map from Tripoli to Bengazi and Derna.
Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.


3rd September:
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.
First example of the new look - an airfield - strongly ajar against the original.
http://img6.imageshack.us/img6/678/dakairfield.png
3d view:
http://img217.imageshack.us/img217/3149/dakairfieldbig.png
Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:
http://img823.imageshack.us/img823/6825/groundsystemhammada1.png
Example level 1+2 hammada01 + airfield01:
http://img839.imageshack.us/img839/8599/groundsystemlevel2airfi.png
level 1+2+3 hammada01 + airfield01 + villageSWS1:
http://img62.imageshack.us/img62/2941/groundsystemlevel3villa.png


4th September:
Terrain is on 5% yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png
http://img585.imageshack.us/img585/3230/africacorps01.png

5th September:
First of 80 hills finished:
http://img695.imageshack.us/img695/5834/africacorpshills1.png


6th September:
first rough version of swamp, sand and wadi - the sand will come with many dunes to see it better and the wadi will have another coast line block (Block 3) for falling edges.
http://img33.imageshack.us/img33/7940/newterrainfinished.png
Also all units in Africa Corps will have sight 5 = 5 km ! I tested and its better for game play - the only problem is the not included broken line of sight, but I hope some one can do that with the next improved version.

7th September:
Hills and dunes finished:
http://img3.imageshack.us/img3/3933/dunesandhills.png

8th September:
-Italian Gun Crews finished,
-unpaved Roads finished,
-ruins finished,
http://img856.imageshack.us/img856/3599/italiancrews.png

release shifted to 24th September 2011 !

MOD RELEASE is the 24th September 2011 to the birthsday of my young Cousin - this modifikation is a present for him - He like to play also Panzer Corps with more historically feeling !

H.Balck

< Message edited by Dumnorix -- 11/28/2011 11:30:58 PM >
Post #: 1
RE: H.Balck's Africa Corps - 9/1/2011 12:42:48 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
Looks very good!
I really like the main menu with the AK march song in the background playing very nice touch. This is my favorite theater of the war.

(in reply to Dumnorix)
Post #: 2
RE: H.Balck's Africa Corps - 9/1/2011 4:23:17 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
New Artillery Crews:
http://img571.imageshack.us/img571/518/africacorpsquad.png
First finished UI:
http://img43.imageshack.us/img43/9079/uibritishinfantry.png
http://img830.imageshack.us/img830/7735/uiitalianinfantry.png

< Message edited by Dumnorix -- 9/1/2011 8:43:05 PM >

(in reply to ccsdc83)
Post #: 3
RE: H.Balck's Africa Corps - 9/1/2011 6:48:10 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
Minefields are cool looking

(in reply to Dumnorix)
Post #: 4
RE: H.Balck's Africa Corps - 9/1/2011 7:02:15 PM   
SeaMonkey

 

Posts: 804
Joined: 2/15/2004
Status: offline
Go Balck, very nice, also my favorite theater, my fav game CfNA ported to TOAW.

< Message edited by SeaMonkey -- 9/1/2011 7:06:45 PM >

(in reply to ccsdc83)
Post #: 5
RE: H.Balck's Africa Corps - 9/2/2011 12:15:17 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Africa comes with a new road system - I include fast roads (for the Coast road Via Balbia) and inland unpaved roads - I use 3 blocks (1088 x 3264) in LayerRoads yet - the 1st for unpaved, the 2nd for the fast roads and the 3rd for connections for this 2 different roads. I hope the designers find a way to include a new feature for different movement road parameters. For now I will set unpaved roads with some gaps in the road setup to simulate a more slowly movement.

airfield (one of 6 small airfields - also I will create 6 bigger Airports):
http://img703.imageshack.us/img703/8036/airportroads.png
First hard work map edit - Operation Sonnenblume - map quadrant 1/6 Agheila:
http://img16.imageshack.us/img16/5711/mapeditagheila.png
All other maps I have finished, but I need the first entry map from Tripoli to Bengazi and Derna.

Africa Corps comes also with a completly new movement system - all mobile units have doubled movement with some modifikations - thats better for this big maps and I think the original relation between infantry and tanks 3:5 movement is not realistic - in Africa Corps an german PzKfwIII can move 10, the Opel Blitz 15 on street, but only 5 in open ground, The Sdkfz 14 on street, but 7 in open ground. Also all planes have mutch more realistic moving range, but they have only 1-3 ammo to must return on airfield after a mission.


H.Balck

< Message edited by Dumnorix -- 9/3/2011 2:00:18 PM >

(in reply to SeaMonkey)
Post #: 6
RE: H.Balck's Africa Corps - 9/2/2011 2:13:44 AM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
They should give you a job at LGS the stuff you are creating looks nice.

(in reply to Dumnorix)
Post #: 7
RE: H.Balck's Africa Corps - 9/2/2011 2:16:32 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
I know of no mechanism to get mine fields to work.

(in reply to ccsdc83)
Post #: 8
RE: H.Balck's Africa Corps - 9/2/2011 3:28:24 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
H.Balck, my old friend!

I must say this game does not interest me so much....but you are doing a hell of a job making it more interesting!

Keep up the good work.

ChadG

(in reply to Dumnorix)
Post #: 9
RE: H.Balck's Africa Corps - 9/2/2011 7:14:55 AM   
dsawan

 

Posts: 196
Joined: 3/31/2007
Status: offline
Nice. Look forward to it. here's some footage from Afrika to inspire you.

http://www.youtube.com/watch?v=vFFWhHlqnGU


(in reply to TAIL GUNNER)
Post #: 10
RE: H.Balck's Africa Corps - 9/3/2011 6:26:33 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Now I rework the terrain to the same scale like the original PC - looks better, but I its hard - I need hunderts of plants, trees and buildings to work in the same nice style like the original, the most problem for me are the coast tiles, but I will find a way to optimize my style.

First example of the new look - an airfield - strongly ajar against the original. Later with mutch more scrub, little stones and Dirt it will looks better with the underground.


3d view:
http://img217.imageshack.us/img217/3149/dakairfieldbig.png
Reference:
http://www.ww2incolor.com/d/7667-5/aas.jpg

quote:

Nice. Look forward to it. here's some footage from Afrika to inspire you.
http://www.youtube.com/watch?v=vFFWhHlqnGU

Very nice - I hope we include videos for every scenario with an improved version. Its a very good feeling to see some clips!

quote:

H.Balck, my old friend!
I must say this game does not interest me so much....but you are doing a hell of a job making it more interesting!
Keep up the good work.

Yes ! BTW - I hope I can fulfill your dreams - in Germany and Russia many of my friends will play some bigger MP scenarios. I hope, we can find a way for another great battle together of against each other.

H.Balck

< Message edited by Dumnorix -- 9/4/2011 10:48:17 PM >

(in reply to dsawan)
Post #: 11
RE: H.Balck's Africa Corps - 9/3/2011 5:09:13 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Africa Corps comes with a 3 level terrain system with over 900 different tiles to show you the desert terrain in an fantastic atmosphaere.
Level 1 (LayerBase) - ground III - hammada01:


Example level 1+2 hammada01 + airfield01 / level 1+2+3 hammada01 + airfield01 + villageSWS01:


H.Balck


< Message edited by Dumnorix -- 9/3/2011 5:12:36 PM >

(in reply to Dumnorix)
Post #: 12
RE: H.Balck's Africa Corps - 9/4/2011 10:15:21 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Terrain is on 5% yet ! Africa corps will come with over 1200 different tiles yet !
Many new tiles include and programming new terrain parameters for scrub, hammada, thick palm trees, palm trees, wadi, rough, dune, sand, cactus, saltlake, fortress, ruin, village, city, industrial.
Also I work on the new srteet system - some road tiles are finished.
Some screens:
http://img94.imageshack.us/img94/5927/africacorps02.png


http://img585.imageshack.us/img585/3230/africacorps01.png


H.Balck


< Message edited by Dumnorix -- 9/7/2011 4:09:38 AM >

(in reply to Dumnorix)
Post #: 13
RE: H.Balck's Africa Corps - 9/6/2011 10:48:22 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
BTW - with my new game parameters the game runs mutch more funny - to hold the flanks and give the enemy now gaps for fast troops is the most importantly thing in Africa Corps. With more movement speed the tanks are so mutch more effectively !!!

one of 6 different Forts:
http://img194.imageshack.us/img194/576/forti.png

First of 80 hills finished:
http://img695.imageshack.us/img695/5834/africacorpshills1.png

< Message edited by Dumnorix -- 9/7/2011 4:08:43 AM >

(in reply to Dumnorix)
Post #: 14
RE: H.Balck's Africa Corps - 9/6/2011 11:38:03 AM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
Looks absolutely fantastic in all aspects. Keep posting updates the work is appreciated.

(in reply to Dumnorix)
Post #: 15
RE: H.Balck's Africa Corps - 9/7/2011 4:08:18 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
first rough version of swamp, sand and wadi - the sand will come with many dunes to see it better and the wadi will have another coast line block (Block 3) for falling edges.

http://img33.imageshack.us/img33/7940/newterrainfinished.png

Also all units in Africa Corps will have sight 5 = 5 km ! I tested and its better for game play - the only problem is the not included broken line of sight, but I hope some one can do that with the next improved version.

H.Balck

< Message edited by Dumnorix -- 9/8/2011 10:31:06 AM >

(in reply to ccsdc83)
Post #: 16
RE: H.Balck's Africa Corps - 9/8/2011 1:08:59 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Hills and dunes finished: Africa Corps terrain set 10% finished yet !
http://img3.imageshack.us/img3/3933/dunesandhills.png

H.Balck

< Message edited by Dumnorix -- 9/8/2011 12:29:04 PM >

(in reply to Dumnorix)
Post #: 17
RE: H.Balck's Africa Corps - 9/8/2011 12:28:59 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
airfields resized:
http://img62.imageshack.us/img62/5008/resizedairfields.png

H.Balck

< Message edited by Dumnorix -- 9/8/2011 11:16:47 PM >

(in reply to Dumnorix)
Post #: 18
RE: H.Balck's Africa Corps - 9/8/2011 5:48:09 PM   
planner 3

 

Posts: 616
Joined: 3/7/2008
Status: offline
"Airfield resized" ???? Why use aircraft that are smaller than troopers or yet smaller than AC ? Just being a hard***, your work is fantastic and I'm a fan.

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to Dumnorix)
Post #: 19
RE: H.Balck's Africa Corps - 9/8/2011 11:16:23 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
-Italian Gun Crews finished,
-unpaved Roads finished,
-ruins finished,



H.Balck

(in reply to planner 3)
Post #: 20
RE: H.Balck's Africa Corps - 9/9/2011 1:22:33 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Here is an new ingame video with the newest graphic - terrain is to 20% finished yet.

video link:
http://www.youtube.com/watch?v=wC-WZ8GU3fk

H.Balck

< Message edited by Dumnorix -- 9/9/2011 1:56:10 AM >

(in reply to Dumnorix)
Post #: 21
RE: H.Balck's Africa Corps - 9/9/2011 1:45:38 AM   
Ingvar

 

Posts: 1
Joined: 9/9/2011
Status: offline
Man, this is really great, great job!!!!!!!

(in reply to Dumnorix)
Post #: 22
RE: H.Balck's Africa Corps - 9/9/2011 8:17:55 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline

quote:

ORIGINAL: Ingvar

Man, this is really great, great job!!!!!!!


I must add one more "great" to you sentiment.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to Ingvar)
Post #: 23
RE: H.Balck's Africa Corps - 9/11/2011 9:35:03 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
- Coast lines finished
- Escarpment finished
- villages finished
- paved road "Via Balbia" 1st usable version,

First screens of the 1st DAK Campaign map - Operation Sonnenblume (218 x 238) - 24th March to 4th April 1941 - From Agheila - Mersa El Brega - Ajdabiyah - Solluch to Bengasi and Msus.

Start at Syrte Line:


First battle at Agheila:


Tank battle at Mersa el Brega:


H.Balck

< Message edited by Dumnorix -- 9/12/2011 1:54:10 AM >

(in reply to parusski)
Post #: 24
RE: H.Balck's Africa Corps - 9/13/2011 1:07:35 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
3 different military camps finished:


Big 3d:


H.Balck

(in reply to Dumnorix)
Post #: 25
RE: H.Balck's Africa Corps - 9/14/2011 12:26:52 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
Wow everything looks brilliant so far. I really like the crews on the AT and Artillery units.
Splendid job we are all looking forward to more.

(in reply to Dumnorix)
Post #: 26
RE: H.Balck's Africa Corps - 9/15/2011 2:58:21 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
First preview of the small port and city tiles (for Tripolis, Bengazi, Tobruk, Alexandria, Cairo and Tunis):



Also Africa Corps comes with 3 different bridge typs to cross wadis.

H.Balck

< Message edited by Dumnorix -- 9/15/2011 3:00:06 AM >

(in reply to ccsdc83)
Post #: 27
RE: H.Balck's Africa Corps - 9/16/2011 9:30:42 PM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
A view of the first bigger city - Bengazi. Next I work out all tiles for Tobruk, than Bardia - note the road system is the old - I do finish my own new roads in the next hours.


H.Balck

< Message edited by Dumnorix -- 9/17/2011 5:18:21 AM >

(in reply to Dumnorix)
Post #: 28
RE: H.Balck's Africa Corps - 9/17/2011 5:18:22 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
I finished over 20 new units - Africa Corps will come with over 50 new high definition 3D models - All units comes new to you - not ones of the original PC units I can hold for Africa Corps.

British main truck - Bedford / British Early Main Recon Marmon-Herrington



Do you like all the transport trucks with crew ?

H.Balck

< Message edited by Dumnorix -- 9/17/2011 8:01:35 PM >

(in reply to Dumnorix)
Post #: 29
RE: H.Balck's Africa Corps - 9/17/2011 12:13:42 PM   
ccsdc83

 

Posts: 138
Joined: 12/4/2010
Status: offline
I hope they give you a free game or something nice for all the work you are doing with this mod.

(in reply to Dumnorix)
Post #: 30
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