berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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quote:
ORIGINAL: berto quote:
ORIGINAL: Chliperic nah. There are in computer strategy market 4 sorts of players: - those moved by nationalism, wanting to play their nations and reverse history (1) - those wanting to play an alternative history like a Turtledove novel (2) - those interested really in strategy (3) - those loving monster games because they grants for sure details mean complexity and strategy(4) There are other sorts of players (perhaps smaller in number still). I mean to say: I fit into the (apparently) tiny category of gamers who are seeking --deep immersion, deeper understanding of history --realism (does not necessarily or at all equate to complexity; equates hardly at all to flashy graphics or multi-media experience) --a sort of re-enactment of history in miniature (not exact recreation of history, but a recreation of historical circumstances, where I can experiment with different plausible outcomes) --an intellectual puzzle (e.g., what are the best tactics/strategies?; how could I do better/worse than Real Life?) Maybe, in short: --more simulation than competitive (much less social) game So I really don't care about (arbitrary) victory conditions, and I will play a game hot-seat solitaire, if the AI sucks; and I don't give one hoot about social interaction (not looking for a friend; won't do PBEM now or ever--for my own good, and many, reasons!). Usually I don't, but sometimes I will even try to recreate history more or less as it actually happened, just out of curiosity to understand Real History better. I appreciate and prefer a decent to good AI (rare), but without it, I can still find ways to enjoy the game/simulator. How many times have I read a military history, usually with deficient maps (certainly none of them animated or interactive; e-books, anyone?) and been confused and lost by the written description of battles and campaigns? A game (board or computer) gives me the nearest thing to the visual, interactive map/recreation, "living history book" I seek. (This does not mean I want a first-person shooter, or RTS, or fancy graphics/sounds! Even a 2D representation with NATO counters will do, so long as it is "realistic" (really meaning: plausible) and interactive.) I suppose I am closest to (3), but not in the sense that I care about winning or losing -- completely arbitrary measures of the gaming experience; I will decide for myself what "winning" or "losing" the game means; most of all, I want to have "fun", however I peculiarly define it. Am I weird or what?
< Message edited by berto -- 9/22/2011 8:49:11 PM >
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