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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 10:21:05 PM   
Chickenboy


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Hi Mike,

If you haven't already replaced them, take a look at some of your carrier captains before burning all your PP on an ID. You've got a couple stinkers in KB that could / should be replaced before the start of hostilities, IMO.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 10:22:15 PM   
Mike Solli


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Chickenboy,

I won't take Palembang until I take Batavia, or at least neutralize it. I'm afraid Ted will bomb the oil from northern Java. Damaged oil there will really screw up the Japanese.

My goal this time around is to invade Southern Summatra in mid January.

I plan on being much more aggressive with my paratroopers as well.

The concern I keep coming back to is a lack of infantry. Tonight I'm going to take a hard look at the infantry assets available and try to map out some sort of strategy and timeline.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 10:23:13 PM   
Mike Solli


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quote:

ORIGINAL: Chickenboy

Hi Mike,

If you haven't already replaced them, take a look at some of your carrier captains before burning all your PP on an ID. You've got a couple stinkers in KB that could / should be replaced before the start of hostilities, IMO.


Yeah, I didn't mention that but that's usually the first thing I do with PPs. Most of them really suck.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 10:33:56 PM   
Mike Solli


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What divisions to the following regiments belong to? They're both Southern Area Army units and broken down into battalions at the start. Thanks.

4 IR
124 IR


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 11:38:20 PM   
DivePac88


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4th infantry regiment is from the 2nd division, which starts in Sendai.

124th infantry regiment is from the 31st division, which only has the two other infantry regiments active in China at the start.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 11:38:43 PM   
SuluSea


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quote:

ORIGINAL: Mike Solli

What divisions to the following regiments belong to? They're both Southern Area Army units and broken down into battalions at the start. Thanks.

4 IR
124 IR



From my notes the 4th IR belongs to the 2nd Division in the 16th Army
The 124 IR belongs to the 31st Division of the China Expeditionary Army, all those regiments aren't on the map yet but the rest of the division will be found in China.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 11:46:30 PM   
SqzMyLemon


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Isn't there another Rgt., the 144th or something, that needs to go to Burma to reform the 55th Division. Starts out around Babeldoab or something I think.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/21/2011 11:57:37 PM   
DivePac88


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quote:

ORIGINAL: Mike Solli

Can someone lookup the cost for the 90 Reg?

How many PPs do we start with? 500?



90th infantry regiment will cost you 123PPs per battalion 3 x 123 = 369

Yes Mike, you start with 500PPs, and it never seems enough.


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:05:34 AM   
PaxMondo


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Mike, if you don't have it yet, your REALLY need to get Tracker 1.8. It has all of this at your fingertips ...

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:16:22 AM   
Mike Solli


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Thanks guys. Lemon, yeah, I remember the 144 IR. It'll be part of the force to take Rabaul and PM then they'll marry up with the rest of the 55 Div. I have 90 IR and Gds Bde along with 144 IR tasked with those two bases.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:17:56 AM   
Mike Solli


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quote:

ORIGINAL: PaxMondo

Mike, if you don't have it yet, your REALLY need to get Tracker 1.8. It has all of this at your fingertips ...


Pax, I've downloaded it but don't have windows yet for my Mac so that's what's keeping me from proceeding.

Edit: Hence all the dumb questions I'm asking that I could easily look up myself.

< Message edited by Mike Solli -- 9/22/2011 12:18:20 AM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:21:26 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli

quote:

ORIGINAL: PaxMondo

Mike, if you don't have it yet, your REALLY need to get Tracker 1.8. It has all of this at your fingertips ...


Pax, I've downloaded it but don't have windows yet for my Mac so that's what's keeping me from proceeding.

Edit: Hence all the dumb questions I'm asking that I could easily look up myself.

<slap on the forehead>
Ach, completely forgot that you're going through that whole Mac thing. Sorry. If I can remember, let me send you a few sheets out of tracker. You have Office running on your Mac, correct? You can open an Excel sheet?

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:45:30 AM   
Mike Solli


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PPs....

Let's see. I spent about 50 on ship commanders for carriers last time. In addition:

360 - 90 IR
650 - Gds Bde
1572 - 20 ID

That makes a total of 2632, say 2650 PPs needed. Subtract 500 and the shortage is 2150 or 43 days. Hmm....

Well I can buy out the 90 IR on 7 Dec.
I'll have enough for the Gds Bde on 19 Dec.
I'll have enough for the 20 ID on 19 Jan.

Maybe I can just buy out the 3 infantry regiments of the 20th and supplement the invasion with a lot of support units..... That'll shorten the time to buy out.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:47:07 AM   
Mike Solli


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PPs....

Let's see. I spent about 50 on ship commanders for carriers last time. In addition:

360 - 90 IR
650 - Gds Bde
1572 - 20 ID

That makes a total of 2632, say 2650 PPs needed. Subtract 500 and the shortage is 2150 or 43 days. Hmm....

Well I can buy out the 90 IR on 7 Dec.
I'll have enough for the Gds Bde on 19 Dec.
I'll have enough for the 20 ID on 19 Jan.

Maybe I can just buy out the 3 infantry regiments of the 20th and supplement the invasion with a lot of support units..... That'll shorten the time to buy out.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 12:47:58 AM   
Mike Solli


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Mike Solli

quote:

ORIGINAL: PaxMondo

Mike, if you don't have it yet, your REALLY need to get Tracker 1.8. It has all of this at your fingertips ...


Pax, I've downloaded it but don't have windows yet for my Mac so that's what's keeping me from proceeding.

Edit: Hence all the dumb questions I'm asking that I could easily look up myself.

<slap on the forehead>
Ach, completely forgot that you're going through that whole Mac thing. Sorry. If I can remember, let me send you a few sheets out of tracker. You have Office running on your Mac, correct? You can open an Excel sheet?


Yeah, I have office. Everything but Windows 7. Can't afford to buy that yet.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 4:05:49 PM   
SuluSea


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quote:

ORIGINAL: Mike Solli

Chickenboy, I'm still torn with the PDU thing. I'll ask Ted, though he didn't care one way or the other last time.

Anyway, I've been thinking of my numerous mistakes this game and what to do differently next time.

Here's the initial list off the top of my head. Comments are welcome.

1. Conversion of Yusen-A (7) and Husimi(15+) to AK immediately.




Hi Mike, I agree with the rest PDU on is a better game for this side, it gives some advantage to the allied side as well but the Japanese side gets the better of the deal with PDU on IMO.

As for the Husimi's the option to convert to navalized AK is not available until 6/42 the same with Kyushu xAK's.

Don't forget to use 1/33rd Infantry Regiment at Amami Oshima in your starting plans at 21 AV it isn't much but at 80 exp/90 morale you might as well put it to work for the 176 days it's on the map.


< Message edited by SuluSea -- 9/22/2011 4:07:45 PM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 4:24:04 PM   
Mike Solli


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Sulu, I'm beginning to do some planning for PDU on. I'm going to propose that to my opponent.

You're right about the Husimi and Kyushu classes. Let me rephrase that. Convert the Husimi and Kyushu classes beginning in June 42.

Yeah, the 1/33rd Infantry Regiment. This game I sent it to Luzon and it got trashed in an attack at Bataan. If I recall it was down to 1 gun and 1 support. It went to Manila to sit until after that. This time I plan on using it to take dot hexes until it goes into the ether.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 4:51:08 PM   
SuluSea


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Yeah, I'm going to use it on the SE Luzon area a few days ahead of larger forces landing on the peninsula to help with disruption and then dispatching the faster amphibs that brought them there back to the home islands and picking up some smaller craft and go to work against  smaller garrisoned or no garrisoned outposts in the Southern Phillipines.

My outline has the 24th JAAF BN landing at Naga or Legaspi on the first turn to get some needed sea search asap , if Houston shows up it will be handled rudely.

Sorry if I'm rambling, I told you I had zeal for this side.


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 5:13:59 PM   
Mike Solli


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One thing I learned was that we need to take as many dot hexes as we can before 31 Mar 42. After that, the disruption is horrible, even against an unoccupied base. I plan on being much more proactive using small forces to clean up all those bases.

The concern with this tactic is Allied ambush of these small TFs with light forces. Tonight, my goal is to design surface force TFs for different areas to keep these small TFs safe from predators. Bigger fish going after the smaller fish, so to speak. The other part of the equation you touched upon. That's air power. There are only so many Air HQs. They all need to be utilized effectively in order to maximize the number of torpedo carrying planes to keep the Allied forces out of the area, or better yet, to sink them if they choose to stay in the area. There are plenty of Netties available. I just need to find the appropriate airfields to fly them from and get the Air HQs to those airfields. Like I said earlier, I plan on fast and aggressive use of my paratroopers. That means proper locations for transport planes.

So much to think about! I love it!

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 5:54:29 PM   
crsutton


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quote:

ORIGINAL: PaxMondo

Mike, if you don't have it yet, your REALLY need to get Tracker 1.8. It has all of this at your fingertips ...



Is tracker 1.8 working with the betas? I heard there are some problems.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 6:06:09 PM   
Mike Solli


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I don't know the answer to that question. Also, my opponent and I don't use betas in our games.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/22/2011 6:24:41 PM   
witpqs


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Tracker works with the Betas, just be sure to use the .dll with the Betas (by copying it in your Tracker folder).

If you use the versions (they run in parallel) of the Beta that have the expanded pilot pool array, check the Tracker thread. They are planning to support it, but I'm not certain it does so yet.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 9:09:45 AM   
inqistor


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Ooooh Solli Sensei is back!

You should definitely play with PDU off. Just think about all those NATEs, which upgrade only into OSCARs III

Beta fixes lots of problems, what should be important for Japan in the beginning - CVs will maintain their planes on-board. It also have LOTS of GUI improvements.


Have you considered playing GC with reduced transports capacity? It seems it is too much, as quite a lot of ships remain in port on both sides. And there is no one better to test it

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 2:04:45 PM   
Mike Solli


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Hi Inqistor. It's good to be back. I'm still torn about PDU on or off. Someone made a valid comment for PDU on. He said that with PDU off, you're pretty much limited to fighting the war as the Japanese historically did. Makes sense since you can only do historical upgrades. I'll talk to my opponent about it and see if he cares one way or the other.

What's this "reduced transport capacity" thing? I haven't heard of that. Sounds tough.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 3:00:15 PM   
Mike Solli


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I spent a bit of time looking at the air units. There really aren't a lot of available air units, are there? Right now, I'm considering the restricted units. Of course, these are the primary training units. IJAAF first....

There are 3 HQ involved:

2 Air Div (Manchuoko)
2 Air Army (Manchuoko)
51 Air Reg (Japan)

Fighters - I think we're good here. I count (roughly) 9 sentai and 4 chutai. Remember, these are rough numbers because I don't see the max # of slots. Roughly 450 pilot trainees at one time. I'll say 3 months to train them to 50 exp and 70 stat. That's 150 pilots a month.

Bombers - 11 sentai and 2 chutai. Roughly 520 pilots so about 175 a month.

Recon - 1 sentai and 6 chutai. Roughly 100 pilots so about 35 a month.

Transports - 4 chutai. Roughly 50-60 pilots so about 20 a month.

I don't know if I ever figured out how long to train up a pilot. I have the raw data somewhere so I can figure it out but I pulled 3 months out of my butt for the sake of argument. If anyone has any better guess, sing out please. Anyway, I think the IJAAF can survive with these numbers early on but will need more later. Fortunately, they get a string of reinforcement units that are restricted.

IJNAF:

Different story here. Here are the restricted HQs:

China Area Fleet
12 Air Flotilla
13 Air Flotilla

Fighters - 3 daitai for about 100 pilots so 35 a month.

Torpedo Bombers - 1 daitai and 5 small units with 80 planes initially. I know some can be increased in size by buying them out with PPs and there probably are some empty slots in some as well. Lets say 100 or so planes so about 135 pilots (roughly). That's 45 a month, for both the Kates and Netties.

Dive Bombers - 3 small units starting with 32 planes. Only about 10-15 pilots a month for the Vals.

Recon - 16 varying size units totaling 123 planes. Lets say max of 150 planes so ~200 pilots or 70 per month.

Fortunately, we get some more units (especially DB units) early on so these numbers will increase.



These numbers don't look good especially for the IJNAF. More training units are needed. Fortunately, (with the exception of the AVG), most of the Allied air armada is a bunch of riff raff. We need to do as much as we can to increase the size of the training force as well as the speed with which they train. That means the training air units need the best leaders they can get and as many training units as possible need a high experience pilot in the ranks. Some of the leaders are also pilots, so if you can put those leaders in the units, then you can do double duty.

These high experience pilots are also very valuable on the front line. Tough decisions here. Here's my take on it.

You've got the elite pilots (exp of 81+) and the veteran pilots (70-76). Notice I skipped those pilots with experience of 77-80. These guys are the elite wannabes. Here's what I do with them:

Elite pilots
IJNAF:
2 per frontline daitai (F, TB, DB)
1 per frontline chutai (F, TB, DB)
1 per training daitai.
1 per training fighter chutai.
The rest go into TRACOM (I'll discuss my take on TRACOM in a bit.)

IJAAF:
All go into TRACOM. (That was easy!)

Veteran pilots
IJNAF:
Roughly 70-80% of each frontline unit.
The rest are in reserve.

IJAAF:
Roughly 70-80% of each frontline unit.
The rest are in reserve.

Wannabe pilots
IJNAF & IJAAF:
These guys are all in frontline units. Why? It's simple. I want them to get their experience up to 81. As soon as that happens, off they go to TRACOM! It's either TRACOM or bust (die trying).

Training units get rookies to train on. If the training unit doesn't rate an elite pilot, they get a veteran pilot (70-76 experience) with a preference of the high end of the spectrum here, if possible. So every training unit has a good leader and 1 good pilot in it. I start with sentai/daitai and work my way down (by unit size) to the detachments. Every unit will get a good pilot, but a detachment may only get a 70 exp pilot.

TRACOM

There has been a lot of discussion over this organization since AE came out. I dump as many pilots in here as possible for 2 reasons:

1. It's a reserve for late game. You're going to need some really good fighter pilots to get all those Kamikazes to their targets.
2. The faster you can pull pilots out of the training queue, the fewer HI you have to spend on them. Many will argue that this is very little HI, but my philosophy is that every HI you put into your pool for end game is a great thing.

Just my thoughts...

Comments please?

< Message edited by Mike Solli -- 9/28/2011 3:08:26 PM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 3:07:35 PM   
Mike Solli


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I forgot to mention the carrier pilots....

I try to put 2 elite pilots per air unit. These units get the cream of the crop. Their job is to sink Allied ships. The best is needed for this critical mission.

I also forgot a couple of other things.

For all frontline air units (land based only), I try to keep the unit maxed out in planes and extra pilots as well. I usually have 10% or so of the pilots as inferior pilots. Should they survive, their experience will increase very quickly. If they die, well, c'est la guerre!

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 3:23:17 PM   
Mike Solli


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Here's another change I plan on making:

In this game, when I trained up a pilot, it was for experience and one stat. So, I never trained up TB pilots for naval search or bombing, only torpedo bombing. Not so this time.

I'm working on a plan to train certain types of pilots in multiple tasks. This is primarily for the carrier pilots but others will be involved as well. If you read the previous posts, you'll see that there is a shortage of slots for pilot training, especially in the IJNAF. Not sure if I can do it but I'm going to give it a shot. Here are some of the things I'm looking at:

IJNAF:

Torpedo Bomber pilots (Kates and Netties) - torpedo bombing, ASW, naval search (I'm reluctant to train them on ground bombing because I want them to go after ships, not get all shot up hitting ground targets.) Yeah, a lot of people disagree here.

Dive bomber pilots - dive bombing, ASW, naval search possibly

Recon - naval search, ASW, recon (The IJNAF has very few trained recon specialists at the start of the war.)

IJAAF:

Bomber pilots - ground bombing, some will strictly train as ASW experts. Many of my bombers become ASW units beginning mid-war.

Recon - recon, some will strictly train on naval search to give more units this capability, especially in the DEI.

*******************

In my opinion, fighters are fighters only. I don't train them for strafe or bombing. Their job is to shoot down Allied planes and protect my planes.

< Message edited by Mike Solli -- 9/24/2011 3:24:50 PM >


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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 3:28:36 PM   
BrucePowers


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Mike I love how you go into detail with your explanations. It gives lot of insight into the game. It shows a lot about your teaching background.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/24/2011 3:42:43 PM   
Mike Solli


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Thanks Bruce. I just responded to your PM.

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RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 - 9/25/2011 2:25:52 PM   
koniu


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Great AAR. I have just start PBEM as Japan and it will give me great knowledge of what to do

koniu

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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Here we go again! tc464 (A) vs. Mike (J) - No tc464 Page: <<   < prev  36 37 [38] 39 40   next >   >>
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