Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Latest news...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Latest news... Page: <<   < prev  9 10 [11] 12 13   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Latest news... - 9/27/2011 5:48:52 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Another one...






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 301
RE: Latest news... - 9/27/2011 5:50:01 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Last preview of the new screenshots for now. You'll see the rest very soon on the product page.






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 302
RE: Latest news... - 9/27/2011 6:10:10 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
Thanks for the screenshots Eric, getting very excited.


(in reply to Erik Rutins)
Post #: 303
RE: Latest news... - 9/27/2011 7:01:29 AM   
Facedrop


Posts: 34
Joined: 6/16/2011
Status: offline
To say i am getting excited for this expansion, would be an understatement.

(in reply to HsojVvad)
Post #: 304
RE: Latest news... - 9/27/2011 7:04:28 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Aw yeah! Looking mighty interesting. New race traits, bonuses/penalties and victory conditions seem to add a lot of variety. Also, Ketarovs seem to have new special goverment. Wonder if there's other new goverments apart from that.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to HsojVvad)
Post #: 305
RE: Latest news... - 9/27/2011 7:19:53 AM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline

quote:

ORIGINAL: Erik Rutins

Last preview of the new screenshots for now. You'll see the rest very soon on the product page.







What are the pictures of the aliens on the right, are they the only ones that can be assimilate by your race. I do not see the Shakturi.

(in reply to Erik Rutins)
Post #: 306
RE: Latest news... - 9/27/2011 7:30:13 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
Great! 

Interrogative... during gameplay, do you know the other races goals (race victory conditions) automatically, only know them by spying, or never know them until the end of the game?



_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to EisenHammer)
Post #: 307
RE: Latest news... - 9/27/2011 7:32:40 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
My guess is that you know races victory conditions when you meet them. 

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Malevolence)
Post #: 308
RE: Latest news... - 9/27/2011 7:57:30 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

Great!

Interrogative...


you remind me of the robots in the kotor series

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Malevolence)
Post #: 309
RE: Latest news... - 9/27/2011 8:55:56 AM   
Noble713


Posts: 53
Joined: 1/11/2011
From: Japan (US expat)
Status: offline
Hmmmm, what's that icon under "Impregnable Structures" on the tech tree? Looks like a man in a uniform. Maybe some sort of character training facility?

Also nice to see the missile tech getting some love. Keep 'em coming! Can't wait...

(in reply to Data)
Post #: 310
RE: Latest news... - 9/27/2011 9:03:03 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Mmmmm....rail guns...

I have new ways wipe out insects and conquer the known universe.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Noble713)
Post #: 311
RE: Latest news... - 9/27/2011 9:11:59 AM   
Facedrop


Posts: 34
Joined: 6/16/2011
Status: offline
"ice colonies can usually avoid natural disasters"

Natural disasters, yet another new feature!

(in reply to Shark7)
Post #: 312
RE: Latest news... - 9/27/2011 9:55:00 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
i really like the potential in these victory conditions, hopefully the beta testers give them a good work-out to help balance them out.

(in reply to Facedrop)
Post #: 313
RE: Latest news... - 9/27/2011 10:42:48 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Sounds excellent, all of it 

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to adecoy95)
Post #: 314
RE: Latest news... - 9/27/2011 12:53:18 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Disallowed Technology, Woooohooooo! 

I know it's only a small thing, but this is another step towards unique tech trees. In fact, if we were allowed to add a list of techs to this, then it would be perfect for me.


_____________________________


(in reply to WoodMan)
Post #: 315
RE: Latest news... - 9/27/2011 1:04:14 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
This is looking really sharp!
It looks like each race/group of people will now have a unique national flavor...

And personal victory conditions...
And characters...

<== me running to buy game...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 316
RE: Latest news... - 9/27/2011 2:16:44 PM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
Is weapon damage/armor system changed?

(in reply to tjhkkr)
Post #: 317
RE: Latest news... - 9/27/2011 3:07:41 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline
There's more info now on the Product Page, as well as some more Screen shots:

http://www.matrixgames.com/news/836/Distant.Worlds..Legends.Announced.and.were.looking.for.a.Space.Creature!

http://www.matrixgames.com/products/415/details/Distant.Worlds.-.Legends



(in reply to Shuul)
Post #: 318
RE: Latest news... - 9/27/2011 3:25:02 PM   
crazyguy


Posts: 104
Joined: 4/3/2010
From: Vienna
Status: offline
Looking on the "Start a New GAme: The Galaxy" Screenshot on the product place:

Star Amount
Physical Size


Now we can have small full packed galaxies and nearly empty huge galaxies...

Would love to play a 100 stars 15x15 sector game :)

(in reply to Spacecadet)
Post #: 319
RE: Latest news... - 9/27/2011 3:42:44 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Hell yeaahhh, can't wait for these setups

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to crazyguy)
Post #: 320
RE: Latest news... - 9/27/2011 3:56:11 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: adecoy95

i really like the potential in these victory conditions, hopefully the beta testers give them a good work-out to help balance them out.



Although we dont want an enemy AI winning his Race conditions within 10 years there is absolutely no need for race victory conditions to be balanced.
Achievable yes but not balanced.

_____________________________


(in reply to adecoy95)
Post #: 321
RE: Latest news... - 9/27/2011 4:39:26 PM   
nammafia

 

Posts: 102
Joined: 3/5/2010
Status: offline
"Gameplay has been greatly expanded for each race wiith new race-specific events and victory conditions, a new system for borders and s"

What does "and s" imply?

(in reply to Erik Rutins)
Post #: 322
RE: Latest news... - 9/27/2011 4:43:18 PM   
nammafia

 

Posts: 102
Joined: 3/5/2010
Status: offline
"An expanded tech tree also awaits, with dedicated carriers, cutting lasers, rail guns, new planetary facilities and wonders, and much more (including a new hidden faction)!"

Can't wait for the expansion to see who is the new hidden faction.  Pre-order?  I am gladly to.

(in reply to nammafia)
Post #: 323
RE: Latest news... - 9/27/2011 4:59:53 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Yeah, the hidden faction got me excited too. My guess is some old race that's been hiding on the edges of galaxy and are now returning to see if Shakturis are no longer a problem. Or some odd, reclusive race that's only found by extensive exploration and research.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to nammafia)
Post #: 324
RE: Latest news... - 9/27/2011 5:22:32 PM   
McGlu


Posts: 82
Joined: 9/18/2007
From: Texas
Status: offline
Couldn't find anything on the product page or with a quick browsing of this thread. I see that Legends requires the base DW game, but not the first expansion.

So, how does the first expansion come into play with this second one? Does Legends include the enhancements from the 1st exp, or are the new features exclusive? Will this make the 1st exp unnecessary?

(in reply to J HG T)
Post #: 325
RE: Latest news... - 9/27/2011 6:31:48 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline


Are those circle zones of control? The difference looks a bit large to be different long range scanners. The top and bottom colony of the minimap does not seem to have any, though. Also, only the very bottom green colony appears to have any such circle, but we would not see this for a foreign power anyways, would we? Maybe if allied/spied? It could make sense that planets needs some "power" have an influence zones.

Also, travel lines for the ships, it appears a whole lot civilian traffic is heading for the Teekan(?) colony up left.

(in reply to McGlu)
Post #: 326
RE: Latest news... - 9/27/2011 6:58:57 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Maybe a tech / building is involved here and the planets that don't show the "zone of control" don'thave it built yet.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Bingeling)
Post #: 327
RE: Latest news... - 9/27/2011 7:10:44 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
It is hard to say of course, but things that could explain this apart from tech (tech seems cheap for this...).

The capital got a huge boost.
The zone size depends on parameters like population and gdp (and possibly trade volume?). And there is a cutoff meaning small colonies have no zone.

But this is not borders in the normal sense, only borders as zones around single colonies (which may of course overlap).

(in reply to Data)
Post #: 328
RE: Latest news... - 9/27/2011 8:36:41 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Can have some details and screenshots about the major selling point of the game, ie leaders.

_____________________________


(in reply to Bingeling)
Post #: 329
RE: Latest news... - 9/27/2011 8:38:42 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: ASHBERY76
Can have some details and screenshots about the major selling point of the game, ie leaders.


This is the main area we are still working on, so more details on this are still a week or two away.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ASHBERY76)
Post #: 330
Page:   <<   < prev  9 10 [11] 12 13   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Latest news... Page: <<   < prev  9 10 [11] 12 13   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.219