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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 1:34:42 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

And how is someone to help without you uploading the save file?

Don't have a backup from q4? Updated correctly ?

_____________________________


(in reply to Ginella1946)
Post #: 721
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 1:43:29 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: n01487477

quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

And how is someone to help without you uploading the save file?

Don't have a backup from q4? Updated correctly ?


I wonder if they are running the correct version, meaning expanded pilot array versus original?

(in reply to n01487477)
Post #: 722
RE: Patch 06 - Public Beta - Build 1108q5 updated 25 Se... - 9/26/2011 8:07:19 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Search arc. This is not related to latest patch.

I'm convinced their are not displaying correctly and have been for some time. In the pic I've set 60% search arcs for a VPB with 15 fully functional aircraft with 36+12 AV support on a well stocked base. The base is short 6+3 AV but the problem applies to even when not short of AV. To my mind that gives me 9 black search arc for a arc of 90, 9 green and 9 blue for an arc of 180. It does but setting anything in between gives weird results as the pic.

In this example I've set an arc of 80 which should result in 8 black search arcs not as shown here with 7 green and one black

What should be happening game wise is that 7 arcs are being seacrhed AM/PM by 1 plane each while the remaining arc has 2 planes searching AM/PM, hence all black arcs as the game does not distingish arcs being searched by more than one aircraft. Or does it, in a roundabout way?

Could the numbers planes seaching an arc be added?

As well as this the last arc line and arc curve are often green or in some instances the arc line is missing but thats being a tadge fussy.




Attachment (1)

(in reply to michaelm75au)
Post #: 723
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 8:08:00 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

And how is someone to help without you uploading the save file?

Don't have a backup from q4? Updated correctly ?


I wonder if they are running the correct version, meaning expanded pilot array versus original?

Correct.
Check that both of you are using either the WITPAE exe or the WITPAE MP exe. The saves from MP version can't be read by the non-MP version.

_____________________________

Michael

(in reply to witpqs)
Post #: 724
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 1:03:05 PM   
Ginella1946


Posts: 31
Joined: 8/18/2008
From: france
Status: offline
obviously, we are, both, running the original one, following instructions included in the patch
my post is modified, file attached (do you need my password to open it?)

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(in reply to michaelm75au)
Post #: 725
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 1:37:10 PM   
beppi

 

Posts: 382
Joined: 3/11/2004
From: Austria
Status: offline
As i wrote a few posts ago. Had a problem of 5 bdes moving into an hex with around 3k own av and 6k enemy av. They where in move mode. One of the armored bdes did a shock attack, rest did nothing.

There should not have been a shock attack as there where enough friendly av in hex and even if not why did only one bde shock ?

Now there should be the right save. (with the attack at the end of the turn resolution).

Attachment (1)

(in reply to Ginella1946)
Post #: 726
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 1:56:42 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I have tweaked the restricted groups off map.
Restricted groups at offmap bases can only load on ships IF the base has no land hexsides. This means that Canada and East US should not allow loading on to ships in future.
In addition, if a static restricted group is in an offmap base and the group's national home base is no longer available, it will lose its static attached attribute. Rebuilding destroyed 'static attached' groups cost more now, so players need to think "is it really worth it to rebuild a statically attached group".
This should go into q6 on the weekend if there is no major reason against it.

[1108q5a]
Fixed No planes, no torpedo ordnance available [MEM]
Tweak Added option to release most EXP pilots from group [MEM]
Tweak Limit offmap movement of restricted groups to sea-locked base only [MEM]


Attachment (1)

_____________________________

Michael

(in reply to beppi)
Post #: 727
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 2:08:49 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

You were using the MP version under q3 (the version the save is from). You need to use the MP version going forward.

I loaded the save fine with q5's MP version.

_____________________________

Michael

(in reply to Ginella1946)
Post #: 728
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 2:54:14 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: beppi

As i wrote a few posts ago. Had a problem of 5 bdes moving into an hex with around 3k own av and 6k enemy av. They where in move mode. One of the armored bdes did a shock attack, rest did nothing.

There should not have been a shock attack as there where enough friendly av in hex and even if not why did only one bde shock ?

Now there should be the right save. (with the attack at the end of the turn resolution).

Looking at the ownership of the hexsides between 56,51 and 57,61, the right hand side of the hexside is controlled by Allies, but the left hand side looks 'red' which means it is controlled by the Japanese.
That probably means that the first Allied unit (50th Tank) across the river would have changed the ownership of the hexside to the Allies but would have been set to Shock Attack.
The following units would have then used the 1/3rd rule as both hexsides of the river crossing are controlled by the Allied player now.

_____________________________

Michael

(in reply to beppi)
Post #: 729
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 2:58:57 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

You were using the MP version under q3 (the version the save is from). You need to use the MP version going forward.

I loaded the save fine with q5's MP version.


I believe I can also finger the underlying cause that triggered this problem for dirtyharry as I noticed it for the first time today as well.

The installer is unconditionally overwriting the desktop icon <et al> with a new definition. If a user has altered that link to add command line parameters other than the default "E:\Extended Disk\Matrix Games\War in the Pacific (Admirals Edition)\Beta2\War in the Pacific Admiral Edition.exe" -w , these are getting lost. I suspect that this is probably the case for dirtyharry that he had also adjusted the executable to be the MP version.

I would propose that you alter the installer behavior to create the desktop icon when not found, and do nothing when it already exists.

(in reply to michaelm75au)
Post #: 730
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 3:16:41 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: bk19@mweb.co.za


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: dirtyharry

hi
big trouble!
playing PBEM, we have both trouble with saved turns files since updating q5 : "file save to load" on the load save screen
unable to play our pbem (end of '42)
please HELP !
no way to continue our game

You were using the MP version under q3 (the version the save is from). You need to use the MP version going forward.

I loaded the save fine with q5's MP version.


I believe I can also finger the underlying cause that triggered this problem for dirtyharry as I noticed it for the first time today as well.

The installer is unconditionally overwriting the desktop icon <et al> with a new definition. If a user has altered that link to add command line parameters other than the default "E:\Extended Disk\Matrix Games\War in the Pacific (Admirals Edition)\Beta2\War in the Pacific Admiral Edition.exe" -w , these are getting lost. I suspect that this is probably the case for dirtyharry that he had also adjusted the executable to be the MP version.

I would propose that you alter the installer behavior to create the desktop icon when not found, and do nothing when it already exists.


And this is why it is a good idea to create your own shortcut if you want to add your personalised options to the installed shortcut.

_____________________________

Michael

(in reply to bk19@mweb.co.za)
Post #: 731
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 3:50:52 PM   
beppi

 

Posts: 382
Joined: 3/11/2004
From: Austria
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: beppi

As i wrote a few posts ago. Had a problem of 5 bdes moving into an hex with around 3k own av and 6k enemy av. They where in move mode. One of the armored bdes did a shock attack, rest did nothing.

There should not have been a shock attack as there where enough friendly av in hex and even if not why did only one bde shock ?

Now there should be the right save. (with the attack at the end of the turn resolution).

Looking at the ownership of the hexsides between 56,51 and 57,61, the right hand side of the hexside is controlled by Allies, but the left hand side looks 'red' which means it is controlled by the Japanese.
That probably means that the first Allied unit (50th Tank) across the river would have changed the ownership of the hexside to the Allies but would have been set to Shock Attack.
The following units would have then used the 1/3rd rule as both hexsides of the river crossing are controlled by the Allied player now.


Ahh ok, did not know that as currently i only took the 1/3rd rule into account. Thank you very much.

(in reply to michaelm75au)
Post #: 732
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/26/2011 6:46:09 PM   
Ginella1946


Posts: 31
Joined: 8/18/2008
From: france
Status: offline
thank you for your help,guys
it operates for my game now ,i opened the file successfully following your explanations,i tried to explain to my opponent the process
i hope his game is not too messy
this is the last update up to the official

_____________________________

do you think you are Lucky punk?

(in reply to michaelm75au)
Post #: 733
1108q4 air group upgrade problem - 9/26/2011 7:15:27 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
Hello, when I try to "upgrade a unit from B-17E to B-17D models (because it is a training unit sitting in Pendelton) I get 12 b-17D Models deducted from the Air Plane Pool which seems correct to me.

However the B17E Models are increasing the Pool only by 2 despite the fact that the air unit had 7 planes ready and 5 planes grounded.

This trick I have done dozend times before to bring up the good planes to the front and I was always given the removed planes back to pool. See Screenshots. Saves are aviable- before upgrande and after upgrade as well.






here you see the current pool before I "upgrade".

Attachment (1)

< Message edited by Oliver Heindorf -- 9/26/2011 7:16:04 PM >


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(in reply to Ginella1946)
Post #: 734
RE: 1108q4 air group upgrade problem - 9/26/2011 7:16:51 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
this pic is the unit before I upgrade




Attachment (1)

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(in reply to Oliver Heindorf)
Post #: 735
RE: 1108q4 air group upgrade problem - 9/26/2011 7:17:46 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
The unit after the upgrade has been done




Attachment (1)

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(in reply to Oliver Heindorf)
Post #: 736
RE: 1108q4 air group upgrade problem - 9/26/2011 7:19:17 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
my plane pool after the upgrade was done. see the D pool is deducted by 12 and the E model is increased by 2. Why only two ? what am I missing ?






Attachment (1)

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(in reply to Oliver Heindorf)
Post #: 737
RE: 1108q4 air group upgrade problem - 9/26/2011 7:41:54 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
When you upgrade or withdraw squadrons, the planes do not all go back the pool at once. They have some randomness built in, but what you will see is a few going to the pool each turn. Happily, there is a message in the Operations Report each turn telling you how many delayed planes went to the pool that turn and how many are still delayed. They are even broken down by model.

< Message edited by witpqs -- 9/26/2011 7:42:21 PM >

(in reply to Oliver Heindorf)
Post #: 738
RE: 1108q4 air group upgrade problem - 9/26/2011 10:33:26 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: witpqs

When you upgrade or withdraw squadrons, the planes do not all go back the pool at once. They have some randomness built in, but what you will see is a few going to the pool each turn. Happily, there is a message in the Operations Report each turn telling you how many delayed planes went to the pool that turn and how many are still delayed. They are even broken down by model.

Very useful this ... always like to see the die rolls I get on these.

_____________________________

Pax

(in reply to witpqs)
Post #: 739
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 12:13:55 AM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline

quote:

ORIGINAL: michaelm

I have tweaked the restricted groups off map.
Restricted groups at offmap bases can only load on ships IF the base has no land hexsides. This means that Canada and East US should not allow loading on to ships in future.
In addition, if a static restricted group is in an offmap base and the group's national home base is no longer available, it will lose its static attached attribute. Rebuilding destroyed 'static attached' groups cost more now, so players need to think "is it really worth it to rebuild a statically attached group".
This should go into q6 on the weekend if there is no major reason against it.

[1108q5a]
Fixed No planes, no torpedo ordnance available [MEM]
Tweak Added option to release most EXP pilots from group [MEM]
Tweak Limit offmap movement of restricted groups to sea-locked base only [MEM]



Excellent. Thank you very much. A great job, michaelm.

_____________________________

So much WitP and so little time to play.... :-(


(in reply to michaelm75au)
Post #: 740
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 4:41:48 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline

Tweak Added option to release most EXP pilots from group [MEM]

sweet! thanks michaelm.

(in reply to Pascal_slith)
Post #: 741
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 1:27:39 PM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
You bloody beauty (RE release most experienced pilots)

(in reply to jmalter)
Post #: 742
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 7:18:20 PM   
Ginella1946


Posts: 31
Joined: 8/18/2008
From: france
Status: offline
awful !!!
my opponent had reinstalled the game and updated q5 ! infortunately he could not open the file q5 too i'd sent to him !
really! the patch management is too messy for players who are not experienced and it's not fair to leave the game after 1 year!

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do you think you are Lucky punk?

(in reply to Ginella1946)
Post #: 743
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 8:05:12 PM   
Theages

 

Posts: 167
Joined: 2/16/2007
From: Austria
Status: offline
I stumbled over a minor glitch (bug).
Load up the attached save (japanese side)
Seek out Okamoto Det in Truk.
Open pilot's data view.
Mouse over the pilot 'LT Ohara U.'
'Click to make active' is shown.
Left clicking results in the question, if the pilot should be sent to general reserve. Right clicking results in asking, if the pilot should be made active.

Shouldn't the mouse over read 'left click to send to general reserve' and 'right click make active' ?

A comparison with 17th KuT-1 (also at Truk) shows the correct mouse over info (eg. LCDR Sagara S.)


Attachment (1)

(in reply to Ginella1946)
Post #: 744
RE: Patch 06 - Public Beta - Build 1108q5 updated 25 Se... - 9/27/2011 8:24:28 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Added Hotkey '5' will show the supply path from the selected base where the number shows the lessening effect of supply [MEM]

I don't get a number, just a yellow dot.

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"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to michaelm75au)
Post #: 745
RE: Patch 06 - Public Beta - Build 1108q5 updated 25 Se... - 9/27/2011 8:38:58 PM   
CV 2

 

Posts: 376
Joined: 2/21/2011
Status: offline
I believe you get numbers vs the AI, and dots in 2 player games.

(in reply to khyberbill)
Post #: 746
RE: Patch 06 - Public Beta - Build 1108q4 updated 18 Se... - 9/27/2011 8:49:31 PM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline

quote:

ORIGINAL: dirtyharry

awful !!!
my opponent had reinstalled the game and updated q5 ! infortunately he could not open the file q5 too i'd sent to him !
really! the patch management is too messy for players who are not experienced and it's not fair to leave the game after 1 year!


Do you keep earlier saves before q5 that were working? If so, go back to that version first and step up to q5 from there.

In PBEM my opponent and I keep all the old files from the beginning (which is overkill, but at least it's there).

_____________________________

So much WitP and so little time to play.... :-(


(in reply to Ginella1946)
Post #: 747
RE: Patch 06 - Public Beta - Build 1108q5 updated 25 Se... - 9/27/2011 9:30:53 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: khyberbill

quote:

Added Hotkey '5' will show the supply path from the selected base where the number shows the lessening effect of supply [MEM]

I don't get a number, just a yellow dot.


IIRC that's the PBM code so that you can't gain Intel about which hexes are blocked due to enemy presence.

(in reply to khyberbill)
Post #: 748
RE: Patch 06 - Public Beta - Build 1108q5 updated 25 Se... - 9/27/2011 9:32:33 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
I see. Dots dont tell me much.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to CV 2)
Post #: 749
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 9/28/2011 1:28:02 AM   
LowCommand

 

Posts: 138
Joined: 8/14/2002
From: VA
Status: offline
I seem to have found a glich with the transfer screen in 1108q4 and 1108q5. On some TF's I can't see or transfer some of the ships. There should be a screen shot of TF24 with 23 ships. After that I'll try to post one with the transfer screen showing only two.




Attachment (1)

< Message edited by LowCommand -- 9/28/2011 1:40:14 AM >


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(in reply to michaelm75au)
Post #: 750
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