currahee55
Posts: 173
Joined: 10/28/2000 From: Amarillo, Tx, USA Status: offline
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I think I've solved the mystery! For land units (not air units), transportation assets have to be in the unit, to promote recovery of readiness; in this scenario, the designer chose to use "helicopter" unit shells for his air units, rather than the true air units; ie, they have the heli symbology on them, rather than aircraft. At the same time, he neglected to put any transportation assets into the units; so they think they're land units, and recover readiness only at a rate of 1 point per turn. I will experiment with the editor, and see if I can fix the problem, altho it may require reconstituting all the air units of both sides into true "air" unit shells. Thanks for your input!
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