Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Showing the contours of the land

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Showing the contours of the land Page: [1]
Login
Message << Older Topic   Newer Topic >>
Showing the contours of the land - 10/3/2011 9:24:41 PM   
ScottVal

 

Posts: 7
Joined: 10/3/2011
Status: offline
Hello-
I don't own the game, but I'm thinking about buying it. I own "CC:A Bridge too Far" which came out in the late 90's under the Microsoft label. I enjoy the game and this new version of CC would be a great upgrade.

One question I have, is that a weakness of "A Bridge Too Far" is that there is no way to see the contours of the land. Well sometimes you could make out the contours, like certain features just looked like cliffs or hills. But not always. It is difficult to see where the ridgelines are, for instance.

One way to see the contours of the land is to issue a direct fire order, and you could see where hills were blocking your line of sight. But even this is kind of cumbersome; there must be a better way.

I'm wondering if this weakness has been addressed in this version of the game.

Thanks.
-Scott
Post #: 1
RE: Showing the contours of the land - 10/4/2011 1:45:08 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
There is no built in tool in the game to show contour lines.

I'll have to do a search as I thought someone developed a sperate tool for something like that for CC5 which may work....

(in reply to ScottVal)
Post #: 2
RE: Showing the contours of the land - 10/4/2011 9:18:49 PM   
kweniston


Posts: 144
Joined: 7/5/2011
Status: offline
It is a 2d top down game, so it's always gonna be that you'll have to scout around a little in some areas. I experience little difficulty I must say.

(in reply to Tejszd)
Post #: 3
RE: Showing the contours of the land - 10/5/2011 2:35:36 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Here is a tool that might give you what you are looking for; Close Combat Terrain Gradient Viewer V1.0.0.

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=23

(in reply to kweniston)
Post #: 4
RE: Showing the contours of the land - 10/5/2011 6:14:55 PM   
ScottVal

 

Posts: 7
Joined: 10/3/2011
Status: offline
Thanks for your help!!

(in reply to Tejszd)
Post #: 5
RE: Showing the contours of the land - 10/8/2011 10:21:15 PM   
ScottVal

 

Posts: 7
Joined: 10/3/2011
Status: offline
I tried it against some CC 2 maps, and it works great.

(in reply to ScottVal)
Post #: 6
RE: Showing the contours of the land - 12/29/2011 10:59:45 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: ScottVal

I'm wondering if this weakness has been addressed in this version of the game.


The easiest way to address this issue within the constraints of the game as we know it would be to mark contours on the zoomed out map.

(in reply to ScottVal)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Showing the contours of the land Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750