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PT Boat - 10/3/2011 10:52:59 PM   
flyboy999

 

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What can we do with PT Boat?

I try to use them against different sort of TF and nothing happen except being sunk!

Any idea

Thx
Post #: 1
RE: PT Boat - 10/3/2011 10:58:33 PM   
Lecivius


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Port defense, or short range strikes against  Amphib TF's, in a medium to large group on moonless nights, and these little GOMERS can ruin a JFB's day.

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Post #: 2
RE: PT Boat - 10/3/2011 11:09:00 PM   
nashvillen


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Just attack IJN destroyers, nothing else.

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RE: PT Boat - 10/3/2011 11:10:38 PM   
Schanilec

 

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IRL they were very effective on coastal barge traffic. Anything else was pretty much a lucky hit.

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RE: PT Boat - 10/3/2011 11:13:33 PM   
GreyJoy


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Moonless night is the key...you can sink a whole amphib TF with a strong group of PTs in a moonless night and with a good commander...tried it and it worked perfectly

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Post #: 5
RE: PT Boat - 10/3/2011 11:36:32 PM   
DivePac88


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We JFB's hateses these wee stingy things, we do my precious!




Attachment (1)

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RE: PT Boat - 10/4/2011 5:05:49 PM   
crsutton


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And, don't use them in deep water. Coastal hexes and shallow water. As said, vs surface warships they usually tend poorly but are good for harrassment and will cause the SCTF to use ammo and OP points. The are good for intercepting and throwing off schedule fast transports and very good at killing barges. I have lost a lot of em but you get a lot of em. I have hit a couple of cruisers and DDs and perhaps one BB, so I can't say they are not valuable.

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RE: PT Boat - 10/4/2011 5:12:59 PM   
dr.hal


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They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!

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RE: PT Boat - 10/4/2011 5:24:51 PM   
Smeulders

 

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2 nice xAP sunk for the loss of 1 Dutch PT just last turn, they can work.

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RE: PT Boat - 10/4/2011 9:36:34 PM   
steamboateng


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I set PT TF's to React1, they don't seem to want to attack anything! If I set a PT TF to a patrol zone, will it retun to Home Port to refuel regularly?

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RE: PT Boat - 10/4/2011 9:56:55 PM   
pws1225

 

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quote:

ORIGINAL: dr.hal

They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!


Too true!

Regards, Paul

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Post #: 11
RE: PT Boat - 10/4/2011 11:08:41 PM   
spence

 

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They have apparently effected a Japanese bombardment in a PBEM. A BB is not very likely to eat a torpedo but you can bet that would be a really bad thing for a Japanese Player. A whole squadron of PTs is worth 4-6 pts. One of the old IJN BBs is worth over 100 - sounds like a fair trade to any Allied Player.

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Post #: 12
RE: PT Boat - 10/6/2011 4:19:52 PM   
carnifex


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quote:

ORIGINAL: flyboy999

What can we do with PT Boat?

I try to use them against different sort of TF and nothing happen except being sunk!

Any idea

Thx



Sometimes they are useful :)

Day Time Surface Combat, near Laoag at 80,71, Range 1,000 Yards

Japanese Ships
xAK Kokuryu Maru, Shell hits 39, Torpedo hits 1, heavy fires, heavy damage

Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113

Japanese ground losses:
Guns lost 10 (1 destroyed, 9 disabled)



Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Zaforetza W. gains tactical advantage
Range increases to 2,000 yards
PT Q-112 engages xAK Kokuryu Maru at 2,000 yards
PT-41 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Range increases to 3,000 yards
Range closes to 2,000 yards
PT Q-111 engages xAK Kokuryu Maru at 2,000 yards
PT-34 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT-31 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Task forces break off...


---------------------------------------------

Day Time Surface Combat, near Laoag at 80,71, Range 2,000 Yards

Japanese Ships
xAK Argun Maru, Shell hits 13, heavy fires

Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113

Japanese ground losses:
150 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 2 (2 destroyed, 0 disabled)



Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
PT-41 engages xAK Argun Maru at 3,000 yards
Range increases to 4,000 yards
PT-41 engages xAK Argun Maru at 4,000 yards
Range closes to 3,000 yards
Range closes to 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
PT Q-111 engages xAK Argun Maru at 2,000 yards
PT-41 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
Task forces break off...

(in reply to flyboy999)
Post #: 13
RE: PT Boat - 10/6/2011 4:24:38 PM   
Shark7


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And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness.

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RE: PT Boat - 10/6/2011 5:03:48 PM   
CV 2

 

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quote:

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness.


PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.

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Post #: 15
RE: PT Boat - 10/6/2011 5:13:28 PM   
Bullwinkle58


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With kamis active they are good bait. I park two large TFs of them at Toyohara "for harbor defense" (yeah, that's the ticket) and incoming kami strikes home on them like honey. Taken out probably 50 multi-engine kamis for the cost of 50 PTs. I'll take the trade.

Hey, it's not my fault. I didn't write the target selection code.

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RE: PT Boat - 10/6/2011 5:28:32 PM   
Shark7


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quote:

ORIGINAL: CV 2


quote:

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness.


PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.


Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless

I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.

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Post #: 17
RE: PT Boat - 10/6/2011 8:06:59 PM   
KenchiSulla


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Meeh, points are overrated..

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Post #: 18
RE: PT Boat - 10/6/2011 8:13:39 PM   
CV 2

 

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quote:

ORIGINAL: Shark7


quote:

ORIGINAL: CV 2


quote:

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness.


PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.


Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless

I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.


Counting on an airstrike even flying much less actually killing PTs to save your ships or to allow an invasion to get in is not a sound strategy. Only way to kill PTs is ship to ship, and the only way to insure an invasion gets to where it is going is by leading it in with SCTFs.

Secondly I guess you didnt see the "absolutely necessary" part.

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Post #: 19
RE: PT Boat - 10/6/2011 11:05:45 PM   
Shark7


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I've lost too many big ships to PTs in the past, I'm going to weaken them with planes first.

Also, any plane on 100' naval attack can attack them, and even a 50kg bomb will destroy one. Still the fighter strafing is more likely to hit them.

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RE: PT Boat - 10/7/2011 4:38:22 PM   
crsutton


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The Allied PTs get some excellent upgrades including radar and 40mm guns on some. 40mm guns will shoot up small Japanese craft including smaller AKLs, SCs and PBs. And they can damage a DD. Don't forget to upgrade your PT boats.

Also, Allied PTs are excellent at killing Japanese MGBs which are under armed in comparison.

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RE: PT Boat - 10/7/2011 5:22:58 PM   
Miller


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In my previous game a US PT put a couple of torps into Kaga, causing a secondary explosion and leaving her easy meat for a/c to finish off during the day...........

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Post #: 22
RE: PT Boat - 10/7/2011 7:26:41 PM   
CV 2

 

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quote:

ORIGINAL: Shark7

I've lost too many big ships to PTs in the past, I'm going to weaken them with planes first.

Also, any plane on 100' naval attack can attack them, and even a 50kg bomb will destroy one. Still the fighter strafing is more likely to hit them.


Never interrupt your enemy when he is making a mistake.
Napoleon Bonaparte

Who am I to correct you?

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Post #: 23
RE: PT Boat - 10/7/2011 9:00:56 PM   
Shark7


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quote:

ORIGINAL: Miller

In my previous game a US PT put a couple of torps into Kaga, causing a secondary explosion and leaving her easy meat for a/c to finish off during the day...........


Exactly why I try to take them out from the air first.

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RE: PT Boat - 10/8/2011 6:20:47 AM   
Sredni

 

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This AAR http://www.matrixgames.com/forums/tm.asp?m=2761796&mpage=1&key=

has put PT boats to hard use later on while fighting over the solomons. I'm not sure if he's sunk anything major with them, but he's done for a fair bit of patrol boat and barge shipping, and I'm sure the japanese player has had to adjust his operations to deal with their presence.

^a concrete example of pt boat usage. Good or bad.

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Post #: 25
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